hackgrid
7062d9a88d
add ambience sound to test_chamber_08
2024-03-01 13:05:04 +01:00
Matt Penny
db1bb3f5ea
Chamber 4 signal operators before chamber 5 signal operators
2024-02-29 12:05:22 -05:00
Deconimus
026332c5bd
Level logic cleanup for test_chamber_00.yaml and test_chamber_07.yaml
2024-02-29 14:51:18 +01:00
Deconimus
5862ed99c2
Chamber04: set wait time in CHECK_TRAPPED to ~6 seconds
...
test_chamber_02.yaml: operator sorting
2024-02-29 13:28:42 +01:00
Deconimus
d5b7d16f01
added cube_near_button trigger to chamber14
...
cleaned up level logic of chamber14
fixed buttons sending cubeSignals when colliding with triggers
2024-02-29 13:18:02 +01:00
Deconimus
2ae683d6f4
chamber14: added cutscene for exploding door when taking the cube off the button
2024-02-28 19:04:32 +01:00
Deconimus
5442ca5f38
temporarily deactive cube_dropper while playing a cube_fizzled cutscene in chamber00 and chamber12 to sync the cube dropping with the voice lines
2024-02-28 15:12:02 +01:00
Deconimus
c401da07db
chamber12: added cube_fizzled signal to fizzler and added cutscene to play voice-lines
2024-02-28 14:36:43 +01:00
Deconimus
3d37c2504c
enabled fizzler objects to send signals on cube contact, the "@fizzler" objects in blender files now can have an argument for the signal name to send.
...
test_chamber_00: added level logic to trigger voice lines whenever the cube in the first room is fizzled.
added missing voice lines
box_dropper.c: fixed typo "DROPPER_.." instead of "DROOPER_.."
(Issue #13 )
2024-02-28 13:32:44 +01:00
Deconimus
93d6d33b2b
Chamber 04: add trigger for cube in corridor; add cutscene to check for cube in corridor, opening the "escape hatch" like in Portal Non-64
2024-02-28 13:16:43 +01:00
Deconimus
0d268b3885
test chamber 14: added a trigger to check for cube placement on top of piston, added CHECK_TRAPPED cutscene to simulate behavior of the original game when placing the cube on top of the piston
2024-02-27 22:00:39 +01:00
Deconimus
591e5958aa
(Issue #10 ) Simplified operators for more clarity and activate different signal in cutscene to prevent exit_door from being closed by button logic afterwards.
2024-02-23 17:55:36 +01:00
Deconimus
35e29e26e6
Fix Test Chamber 13 Escape Hatch cutscene triggers (issue #10 )
2024-02-23 15:06:05 +01:00
Matt Penny
52bbd22c61
Fix cube and ball launcher/catcher texture generation
...
Previously used Imagemagick 7 functionality, but the Ubuntu repos
(and thereby the machines of users following the readme) contain
version 6.
2024-01-21 22:21:33 -05:00
Matt Penny
bd3dc02c56
Get all textures from VPK
...
Some textures cannot be used in their current form, and so they are
transformed at build time by Imagemagick commands (e.g., add shapes,
crop and merge different portions, etc.).
For a very small number of textures, making them usable takes more than
a few simple commands. For example, Chell's eyes and ears are detached
from her face in the texture image, and there are not enough polygons in
her model or pixels in an N64 texture to make a good UV map.
For these few complex textures, James worked around the problem by
checking in pre-edited images. This commit removes those images and
instead performs the necessary transformations at build time. As a result,
some textures are now slightly different (ball launcher/catcher, cube,
Chell). Chell's UV map is redone to accomodate this - for the better.
2024-01-21 00:42:52 -05:00
Matt Penny
94be65409d
Update readme with Still Alive info
2024-01-13 11:27:25 -05:00
James Lambert
8d7d047415
Add some more materials
2024-01-06 21:10:31 -07:00
James Lambert
6f1834f742
Touch up some test chambers
2024-01-06 20:55:35 -07:00
James Lambert
33c80b25ee
Add lighten material variants
2024-01-06 19:42:24 -07:00
James Lambert
95ca05b846
Build out much of test chamber 09
2024-01-02 21:36:53 -07:00
James Lambert
dba8b5d415
Build out static content for test chamber 09
2024-01-01 21:49:21 -07:00
James Lambert
0f4877553c
Start on test chamber 09
2023-12-30 21:50:15 -07:00
James Lambert
ee42238411
Work on test chamber 08
2023-12-29 21:48:16 -07:00
Alan Jaouen
653dc3e77c
fix french translation
2023-12-30 01:42:02 +01:00
James Lambert
e01fa284b7
First draft of test chamber 13
2023-12-28 21:32:03 -07:00
James Lambert
a7261cf132
Build out static content for test_chamber_08
2023-12-28 21:32:03 -07:00
VanGorkum
03a6395dce
Introduced Portal UI look from Switch version
2023-12-26 16:48:09 +01:00
Mateus Silva Freitas
93aa8bea04
Brazilian translations Fix
...
Fix of brazilian translation
2023-12-20 13:31:03 -03:00
James Lambert
7fbfcc72ff
Simplify autoportal frame model
2023-12-16 10:20:39 -07:00
James Lambert
2fd1c8efbf
Put camera arm on correct side
2023-12-12 20:35:43 -07:00
James Lambert
eae2f6d3b1
Show 01:59:50:00 on the clock in the main menu
2023-12-10 21:00:28 -07:00
James Lambert
ee079e95ae
Fix texture wrapping issue on portal main menu
2023-12-10 20:43:08 -07:00
James Lambert
b4d4a16a70
Have default main menu camera pose be at the beginning of the animation
2023-12-10 20:19:01 -07:00
James Lambert
5775f8abcd
prevent portals from being placed under button in test chanmber 04
2023-12-06 20:04:20 -07:00
Joseph
a87a1e3148
Edited test_chamber_06_10
...
Made the chamber look more like og game.
2023-12-06 11:16:57 -05:00
James Lambert
e79b2994d2
Small adjustments and polish
...
cut up light bridge to better z sort
2023-12-04 22:13:51 -07:00
James Lambert
d29477c844
Fix some issues with test_chamber_01
2023-12-04 20:30:50 -07:00
James Lambert
7214c7c845
Add wide ledge for vertical portals to be able to stand hanging out of portal
2023-12-01 20:27:54 -07:00
James Lambert
0c7ec9a3cd
Remove duplicate ceiling geometry
2023-11-26 20:14:58 -07:00
James Lambert
9c933eec9b
Remove unused material
2023-11-25 20:40:27 -07:00
James Lambert
6da0f30719
Implement signage power on cutscene triggers
2023-11-25 15:34:48 -07:00
James Lambert
20e9beaa0f
Implement triple sign state
2023-11-24 21:54:27 -07:00
James Lambert
b8304fc8f4
Cleanup texture bleeding in signage
2023-11-24 20:37:17 -07:00
James Lambert
792c02c565
fixup the clock a bit
2023-11-24 20:09:07 -07:00
James Lambert
189133c1fe
Finish up credits screen
2023-11-22 15:38:02 -07:00
James Lambert
b275813dcd
Use liberation mono for credits font
2023-11-22 09:48:09 -07:00
James Lambert
403e0d1bb9
Some more portal gun polish
2023-11-21 18:29:47 -07:00
James Lambert
3a1ddebb26
Add more portal gun animations
2023-11-21 18:12:54 -07:00
Johanna Laitila
566ca400f5
Better Finnish translations
2023-11-21 23:43:51 +02:00
IlDucci
949a3cb030
Minor tweaks to Spanish translations.
2023-11-21 15:30:48 +01:00
James Lambert
6ee43840d2
Add portal gun firing animation
2023-11-20 21:55:09 -07:00
James Lambert
67d99e1bd3
Start work for animating portal gun
2023-11-20 21:55:09 -07:00
Dawid Osowski
58ce50d667
Update extra_polish.txt
...
Update polish translation
2023-11-20 15:20:16 +01:00
lambertjamesd
43ff39f31e
Merge pull request #451 from nest-aka-swan/patch-1
...
Update russian extra translation
2023-11-19 08:10:38 -07:00
lambertjamesd
d54dcc86ee
Merge pull request #446 from hackgrid/extra-german-only-2
...
update german extra translation based on official valve/steam translation
2023-11-19 08:10:25 -07:00
lambertjamesd
582d9c33d5
Merge pull request #445 from iWhacko/iWhacko-patch-1
...
Update extra_dutch.txt
2023-11-19 08:10:02 -07:00
Nikita Lebedev
f359ee296f
fix Valve_Look_Straight_Back similar to valve_russian.txt
2023-11-19 14:23:44 +01:00
Nikita Lebedev
bec5453c30
Update russian extra translation
2023-11-19 13:53:15 +01:00
hackgrid
bf83eb1697
german extra translation based on official valve/steam translation
2023-11-19 00:48:45 +01:00
libas
59e45f6a4c
Fixing Hungarian translations
2023-11-18 22:33:35 +01:00
Magnus K
08fc0644a5
minor improvements
2023-11-18 20:16:43 +01:00
James Lambert
b1e606ce3a
Add portal indicators to portal gun
2023-11-17 22:35:47 -07:00
lambertjamesd
fba8e29cf7
Merge pull request #440 from Aploide/patch-1
...
Fixed extra_italian.txt
2023-11-17 20:22:48 -07:00
Aploide Project
d2da5313e5
Fixed extra_italian.txt
...
I changed a text and controlled everything (I am italian and the rest is correct)
2023-11-18 02:40:56 +01:00
Tomo
0c568ba3e7
Fixing scandinavian/dutch translations - based on my own fluency and research on proper technical terms, like 'deadzone' which has established names
2023-11-17 19:52:08 +01:00
lambertjamesd
25f427c49e
Merge pull request #433 from westonCoder/italian-fixes
...
Fixes Italian Extra File
2023-11-17 08:04:01 -07:00
iWhacko
5629f40c50
Update extra_dutch.txt
...
Updated dutch translation to be more natural.
2023-11-17 12:06:23 +01:00
westonCoder
e399b39345
Fixes Italian Extra File
...
Fixes #431
Lets wait to hear back if there are any other changes needed from kirby before merging PR.
2023-11-16 23:50:41 -06:00
zyapguy
f4236d5f46
actual turkish translations
...
these are actual turkish translations from a native turkish speaker
2023-11-17 04:44:54 +00:00
James Lambert
4e06800cff
Make some visual improvments on the portal gun
2023-11-15 21:39:20 -07:00
James Lambert
8b216e751b
round portals a little more
2023-11-13 20:38:57 -07:00
hackgrid
97469b3610
add new extra "GameUI_Joystick_N64"
2023-11-13 11:01:57 +01:00
James Lambert
803d30baba
Rebuild font to include missing characters
2023-11-12 21:58:13 -07:00
James Lambert
58f851d3d4
Add bad google translate placeholder translations
2023-11-12 21:35:02 -07:00
hackgrid
ec9fceac61
fix english extra
2023-11-13 00:19:07 +01:00
hackgrid
b1a03c4512
Merge branch 'master' into translate-hints
2023-11-13 00:18:19 +01:00
hackgrid
20edeb43fe
update extra translation to UTF-8
2023-11-13 00:17:14 +01:00
James Lambert
c60b29c23d
Encode extra subtitles as utf-8
2023-11-12 15:46:04 -07:00
James Lambert
1737e0b80c
Add hint text
2023-11-12 15:44:06 -07:00
James Lambert
9746923bb5
Put back extra english content
2023-11-12 15:43:31 -07:00
hackgrid
825046eb39
Merge branch 'master' into extra-german-only
2023-11-12 23:18:04 +01:00
James Lambert
0c678d15c0
Fix issue where menu changes when binding controls
2023-11-12 15:12:13 -07:00
hackgrid
4bba719a16
add german extra translation
2023-11-12 19:26:43 +01:00
hackgrid
c6a8569035
add move hint to extra
2023-11-12 18:39:49 +01:00
hackgrid
cf92e39252
Update extra_english.txt
2023-11-12 17:21:03 +01:00
James Lambert
5d29af1321
Get gamepad menu ready for translations
2023-11-11 15:35:13 -07:00
James Lambert
8c1e7d535c
Remove duplicate settings
...
relayout audio options
add translations support for gameplay options
2023-11-11 14:42:53 -07:00
James Lambert
dd05a3897e
build out video options tab
2023-11-11 14:08:19 -07:00
James Lambert
9d07965582
translate controls menu
2023-11-09 21:42:50 -07:00
James Lambert
1b3c1c9aa4
Translate most of the option tabs
2023-11-06 22:02:38 -07:00
James Lambert
eeb0bf572d
Fix some audio settings text problems
2023-11-05 20:46:28 -07:00
James Lambert
00bdc90861
Finish up audio options using the menu builder
2023-11-05 08:48:58 -07:00
James Lambert
bab60422bf
Add some translations to the audio menu
2023-11-03 22:15:01 -06:00
James Lambert
c1e47eda0e
jump animation
2023-11-02 18:13:55 -06:00
James Lambert
f2f94ed7af
Finish up non english fonts
2023-10-28 19:24:21 -06:00
James Lambert
3bfe6f4a76
Add support for fonts with more than 256 chracters
2023-10-28 12:31:30 -06:00
lambertjamesd
92056d5e4f
Merge pull request #384 from westonCoder/add-ambient-sound
...
Fix Save Load Current Sound Problem
2023-10-27 08:25:59 -06:00
westonCoder
282a4befce
Fix Save Load Current Sound Problem
...
Fixes #382
- to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately.
- also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT
the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play.
2023-10-26 21:47:31 -05:00
James Lambert
7e5a9ff495
Triangulate static vertices
2023-10-26 19:18:06 -06:00
James Lambert
b38c920525
Work on intro cutscene
2023-10-26 18:56:49 -06:00