temporarily deactive cube_dropper while playing a cube_fizzled cutscene in chamber00 and chamber12 to sync the cube dropping with the voice lines

This commit is contained in:
Deconimus 2024-02-28 15:12:02 +01:00
parent c401da07db
commit 5442ca5f38
2 changed files with 4 additions and 0 deletions

View file

@ -42,10 +42,12 @@ cutscenes:
FIRST_ROOM_CHECK_CUBE_FIZZLE:
- label first_room_cube_check_loop
- wait_for_signal cube_fizzled
- clear_signal cube_dropper
- clear_signal cube_fizzled
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2
- wait_for_channel CH_GLADOS
- set_signal cube_dropper
- goto first_room_cube_check_loop
SECOND_SIGNAGE:
- activate_signage 1

View file

@ -47,10 +47,12 @@ cutscenes:
CH12_CHECK_CUBE_FIZZLE:
- label ch12_cube_check_loop
- wait_for_signal cube_fizzled
- clear_signal cube_dropper
- clear_signal cube_fizzled
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2
- wait_for_channel CH_GLADOS
- set_signal cube_dropper
- goto ch12_cube_check_loop
portal_loop:
- label loop_start