chamber12: added cube_fizzled signal to fizzler and added cutscene to play voice-lines

This commit is contained in:
Deconimus 2024-02-28 14:36:43 +01:00
parent 3d37c2504c
commit c401da07db
2 changed files with 9 additions and 0 deletions

View file

@ -37,12 +37,21 @@ cutscenes:
- play_animation tilt tilt
START_1:
- activate_signage 12
- start_cutscene CH12_CHECK_CUBE_FIZZLE
- delay 2
- q_sound 07_PART2_ENTRY_1 CH_GLADOS PORTAL_07_PART2_ENTRY_1
- delay 1
- rumble 0
- wait_for_signal weeeee
- q_sound 07_PART2_SUCCESS_1 CH_GLADOS PORTAL_07_PART2_SUCCESS_1
CH12_CHECK_CUBE_FIZZLE:
- label ch12_cube_check_loop
- wait_for_signal cube_fizzled
- clear_signal cube_fizzled
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_1
- q_sound SOUNDS_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2 CH_GLADOS PORTAL_GENERIC_CRATE_VAPORIZED_IN_EMANCIPATION_GRID_2
- wait_for_channel CH_GLADOS
- goto ch12_cube_check_loop
portal_loop:
- label loop_start
- open_portal portal_0 0 pedestal