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test chamber 14: added a trigger to check for cube placement on top of piston, added CHECK_TRAPPED cutscene to simulate behavior of the original game when placing the cube on top of the piston
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@ -1,5 +1,6 @@
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cutscenes:
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INTRO:
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- start_cutscene CHECK_TRAPPED
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- q_sound 09_PART1_ENTRY_1 CH_GLADOS PORTAL_09_PART1_ENTRY_1
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- q_sound 09_PART1_ENTRY_2 CH_GLADOS PORTAL_09_PART1_ENTRY_2
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- wait_for_signal exit_activate
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@ -23,5 +24,12 @@ cutscenes:
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- play_animation pit_1 pit_1_down -1
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- delay 3
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- goto pit_loop
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CHECK_TRAPPED:
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- wait_for_signal cube_on_piston 210
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- q_sound 08_PART1_TRAPPED_1 CH_GLADOS PORTAL_08_PART1_TRAPPED_1
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- q_sound 08_PART1_TRAPPED_2 CH_GLADOS PORTAL_08_PART1_TRAPPED_2
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- wait_for_channel CH_GLADOS
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- set_signal escape_hatch
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operators:
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- not_on_piston = not on_piston
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- not_on_piston = not on_piston
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- open_door = open_door or escape_hatch
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