Merge pull request #12 from Deconimus/master

Fix Test Chamber 13 Escape Hatch cutscene triggers (issue #10)
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Matt Penny 2024-02-24 12:30:04 -05:00 committed by GitHub
commit b060487dee
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@ -20,13 +20,11 @@ cutscenes:
- q_sound 08_PART1_TRAPPED_1 CH_GLADOS PORTAL_08_PART1_TRAPPED_1
- q_sound 08_PART1_TRAPPED_2 CH_GLADOS PORTAL_08_PART1_TRAPPED_2
- wait_for_channel CH_GLADOS
- set_signal room_exit
- set_signal escape_hatch
operators:
- room_exit = room_exit_0 and room_exit_1
- side_cube_access = player_in_side and has_cube_side
- main_cube_access = player_in_main and has_cube_main
- has_cube_any = has_cube_side or has_cube_main
- side_cube_access_with_door = room_enter and has_cube_any
- direct_cube_access = side_cube_access or main_cube_access
- any_cube_access = direct_cube_access or side_cube_access_with_door
- room_exit = room_exit or escape_hatch
- side_room_access = player_in_side or room_enter
- side_cube_access = side_room_access and has_cube_side
- any_cube_access = side_cube_access or has_cube_main
- trapped = not any_cube_access