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Merge pull request #12 from Deconimus/master
Fix Test Chamber 13 Escape Hatch cutscene triggers (issue #10)
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b060487dee
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@ -20,13 +20,11 @@ cutscenes:
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- q_sound 08_PART1_TRAPPED_1 CH_GLADOS PORTAL_08_PART1_TRAPPED_1
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- q_sound 08_PART1_TRAPPED_2 CH_GLADOS PORTAL_08_PART1_TRAPPED_2
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- wait_for_channel CH_GLADOS
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- set_signal room_exit
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- set_signal escape_hatch
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operators:
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- room_exit = room_exit_0 and room_exit_1
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- side_cube_access = player_in_side and has_cube_side
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- main_cube_access = player_in_main and has_cube_main
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- has_cube_any = has_cube_side or has_cube_main
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- side_cube_access_with_door = room_enter and has_cube_any
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- direct_cube_access = side_cube_access or main_cube_access
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- any_cube_access = direct_cube_access or side_cube_access_with_door
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- room_exit = room_exit or escape_hatch
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- side_room_access = player_in_side or room_enter
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- side_cube_access = side_room_access and has_cube_side
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- any_cube_access = side_cube_access or has_cube_main
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- trapped = not any_cube_access
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