chamber14: added cutscene for exploding door when taking the cube off the button

This commit is contained in:
Deconimus 2024-02-28 19:04:32 +01:00
parent a22f255bb0
commit 2ae683d6f4
2 changed files with 10 additions and 1 deletions

View file

@ -1,6 +1,7 @@
cutscenes:
INTRO:
- start_cutscene CHECK_TRAPPED
- start_cutscene CHECK_DOOR_EXPLODE
- q_sound 09_PART1_ENTRY_1 CH_GLADOS PORTAL_09_PART1_ENTRY_1
- q_sound 09_PART1_ENTRY_2 CH_GLADOS PORTAL_09_PART1_ENTRY_2
- wait_for_signal exit_activate
@ -26,10 +27,18 @@ cutscenes:
- goto pit_loop
CHECK_TRAPPED:
- wait_for_signal cube_on_piston 210
- wait_for_signal not_escape_hatch
- q_sound 08_PART1_TRAPPED_1 CH_GLADOS PORTAL_08_PART1_TRAPPED_1
- q_sound 08_PART1_TRAPPED_2 CH_GLADOS PORTAL_08_PART1_TRAPPED_2
- wait_for_channel CH_GLADOS
- set_signal escape_hatch
CHECK_DOOR_EXPLODE:
- wait_for_signal open_door_cube
- wait_for_signal not_open_door_cube
- wait_for_signal not_escape_hatch
- set_signal escape_hatch
operators:
- not_on_piston = not on_piston
- open_door = open_door or escape_hatch
- open_door = open_door or escape_hatch
- not_escape_hatch = not escape_hatch
- not_open_door_cube = not open_door_cube