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chamber14: added cutscene for exploding door when taking the cube off the button
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@ -1,6 +1,7 @@
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cutscenes:
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INTRO:
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- start_cutscene CHECK_TRAPPED
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- start_cutscene CHECK_DOOR_EXPLODE
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- q_sound 09_PART1_ENTRY_1 CH_GLADOS PORTAL_09_PART1_ENTRY_1
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- q_sound 09_PART1_ENTRY_2 CH_GLADOS PORTAL_09_PART1_ENTRY_2
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- wait_for_signal exit_activate
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@ -26,10 +27,18 @@ cutscenes:
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- goto pit_loop
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CHECK_TRAPPED:
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- wait_for_signal cube_on_piston 210
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- wait_for_signal not_escape_hatch
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- q_sound 08_PART1_TRAPPED_1 CH_GLADOS PORTAL_08_PART1_TRAPPED_1
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- q_sound 08_PART1_TRAPPED_2 CH_GLADOS PORTAL_08_PART1_TRAPPED_2
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- wait_for_channel CH_GLADOS
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- set_signal escape_hatch
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CHECK_DOOR_EXPLODE:
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- wait_for_signal open_door_cube
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- wait_for_signal not_open_door_cube
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- wait_for_signal not_escape_hatch
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- set_signal escape_hatch
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operators:
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- not_on_piston = not on_piston
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- open_door = open_door or escape_hatch
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- open_door = open_door or escape_hatch
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- not_escape_hatch = not escape_hatch
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- not_open_door_cube = not open_door_cube
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