Commit graph

  • 80a896d508 Namespaced name for imported libultra target master Matt Penny 2024-10-19 21:33:42 -0400
  • e61142b902 Build skeletool with CMake Matt Penny 2024-10-19 21:04:30 -0400
  • 3b9fba522b Get Skeletool dependencies from system Matt Penny 2024-10-19 17:34:15 -0400
  • 42a9189c95 CMake: get assembly working Matt Penny 2024-10-19 16:30:58 -0400
  • 4e9e9d32d6 ASM: simplify, document, start integrating with CMake Matt Penny 2024-10-19 02:38:52 -0400
  • 1cb12690b8 Fix UV mapping on elevator bottom edge Matt Penny 2024-10-17 21:20:01 -0400
  • 22ea93d19f CMake: automatically find programs used in build Matt Penny 2024-10-17 21:04:48 -0400
  • 08368ffa25 Remove mpg123 dependency Matt Penny 2024-10-17 18:44:24 -0400
  • 86aaad1b3b CMake: suppress sox warnings Matt Penny 2024-10-17 18:20:55 -0400
  • 259181f2b5 CMake: add find module for libultra, improve N64 toolchain file Matt Penny 2024-10-17 18:14:15 -0400
  • 9546c509a8 CMake: generate and link localized strings Matt Penny 2024-10-10 01:14:17 -0400
  • 08dc063227 Use proper default material for fleck_ash2 Matt Penny 2024-10-09 22:55:53 -0400
  • ddac6daeff CMake: prevent double work when using parallel make Matt Penny 2024-10-09 22:49:02 -0400
  • 87f931a8e4 CMake: link level and model animation data Matt Penny 2024-10-09 21:57:39 -0400
  • c4e48295da
    Merge 1b281c355e into 6c625e39e6 hackgrid 2024-10-09 16:24:21 -0300
  • 6c625e39e6 CMake: link generated code Matt Penny 2024-10-08 00:25:30 -0400
  • 1d0b22df61 Generate dynamic model lists with CMake, + refactor Matt Penny 2024-10-05 21:11:49 -0400
  • 9643719a31 Fix incorrect variable name for Python executable in CMake build Matt Penny 2024-10-05 02:04:39 -0400
  • e1e6a53aa6 Convert models during CMake build Matt Penny 2024-10-05 01:54:55 -0400
  • 1e8a4f5458 Remove empty linked list files Matt Penny 2024-10-05 00:00:50 -0400
  • 2e6f8ac86b Reflect proper default scene scale in defs.h Matt Penny 2024-10-04 23:54:32 -0400
  • 6607838b8d Rename skeletool loadScene() isLevel argument to shouldSimplify and invert logic Matt Penny 2024-10-05 00:07:13 -0400
  • a652558a4c Remove unused material door_frame_01 Matt Penny 2024-10-04 23:47:41 -0400
  • 7d5caf5912 Remove unnecessary model flags Matt Penny 2024-10-04 22:42:21 -0400
  • 6a14db3a16 Start to hook up code generation with CMake builds Matt Penny 2024-09-26 23:06:10 -0400
  • 51e7e001a5 Link to libultra for CMake builds Matt Penny 2024-09-26 00:36:44 -0400
  • bc2052527c Generate game version for CMake builds and fix generated level names Matt Penny 2024-09-25 22:24:16 -0400
  • 9e633b868b Work on CMake compilation Matt Penny 2024-09-24 01:27:18 -0400
  • a67288f62e Add barebones N64 CMake toolchain files Matt Penny 2024-09-24 01:01:57 -0400
  • fa0940fe90 Work on CMake conversion: test chambers Matt Penny 2024-09-13 00:53:55 -0400
  • dea0c3591d Work on CMake conversion: sound transformation, conversion, and table generation Matt Penny 2024-09-12 02:13:25 -0400
  • 8845a96667 Don't special case valve.aifc generation Matt Penny 2024-09-11 21:11:39 -0400
  • ad66fb116c Store generated Valve image in portal_pak_modified/, not build/ Matt Penny 2024-09-11 20:13:57 -0400
  • 0d2cd6efe0 Work on CMake conversion: sound transformation Matt Penny 2024-09-09 23:34:16 -0400
  • e2d4631ad1 Use .sox, not .jsox for elevator_move_loop1 Matt Penny 2024-09-09 22:07:49 -0400
  • 2fcea7f9d2 Work on CMake conversion: material generation Matt Penny 2024-09-07 20:00:45 -0400
  • 1b281c355e
    enable single-language builds besides english hackgrid 2024-09-06 11:54:02 +0200
  • ad38717b04 Update clock digit image name in Blend file so it previews properly Matt Penny 2024-09-06 01:37:47 -0400
  • b999e139fa Work on CMake conversion: VPK extract and texture conversion Matt Penny 2024-09-06 01:23:43 -0400
  • 2f1171fccf Stitch together clock digits in .ims file, not makefile Matt Penny 2024-09-03 22:17:19 -0400
  • 12f1332d9d Copy awe_total via .ims file, not makefile Matt Penny 2024-09-03 21:29:44 -0400
  • dfe9a39d7a Use latest Ubuntu LTS (24.04) for docker build and fix git permission issues Matt Penny 2024-08-28 19:48:50 -0400
  • bf6a5a643f Support building from source code archive (#85) Matt Penny 2024-08-26 16:36:12 -0400
  • d757d8645a
    Add missing hyphen to Docker image make command argument (#86) Petteri Valkonen 2024-08-26 02:09:39 +0300
  • 0c2e68e360
    Add missing hyphen to Docker image make command argument Petteri Valkonen 2024-08-25 10:05:22 +0300
  • 9e1dfa338b Fix stair lighting in chamber 14 v0.16.0 Matt Penny 2024-08-22 20:12:46 -0400
  • 769f3aa4f1 Fix chamber 13 end room doorway bounds Matt Penny 2024-08-22 20:03:33 -0400
  • 34a9a93997 Fix mesh gap in chamber 15 hazard hallway ceiling Matt Penny 2024-08-22 17:15:55 -0400
  • 1e05c88d43 Check in missing QR code image Matt Penny 2024-08-20 22:52:51 -0400
  • 429dc0bd91 Add version text to landing menus Matt Penny 2024-08-20 21:05:29 -0400
  • da028cd405 Update credits with link to current repo Matt Penny 2024-08-20 19:59:36 -0400
  • 0016834245 Constrain visible rooms in chamber 15 problem areas Matt Penny 2024-08-20 19:57:42 -0400
  • ab56ffb380 Add can_see argument to whitelist visible rooms Matt Penny 2024-08-20 19:52:50 -0400
  • d5a1c302b1 Fix portal indicator HUD not working through multiple doorways Matt Penny 2024-08-20 17:37:29 -0400
  • e85ac2fdf1 Fix side room door visibility issue in chamber 15, and enforce one doorway per room pair Matt Penny 2024-08-19 17:19:59 -0400
  • c3f3e5e191 Update development_progress.md with chapter 15 progress Matt Penny 2024-08-13 00:08:13 -0400
  • 21a120846a Clarify vpk directory structure in add_vpk_here.md Matt Penny 2024-08-13 00:07:48 -0400
  • e15331ec63
    Update ubuntu_setup.md Foxbit 2024-08-11 19:14:02 -0500
  • 2178adf999
    Update steam_ubuntu_no-snap_setup.md Foxbit 2024-08-11 19:13:30 -0500
  • 71fde83134
    Update README.md Foxbit 2024-08-11 19:07:39 -0500
  • 72b61c9eb8
    Update README.md Foxbit 2024-08-11 19:05:20 -0500
  • 69c9ed7b5a
    Add files via upload Foxbit 2024-08-11 19:01:28 -0500
  • 522f1b2619
    Rename manual_setup.md to ubuntu_setup.md Foxbit 2024-08-11 18:45:33 -0500
  • d6af2ebb46 Clarify @doorway example in docs Matt Penny 2024-08-04 10:49:21 -0400
  • c9f1ed96fe Use proper window/doorframe material in chamber 14 (plasticwall003a) Matt Penny 2024-08-04 10:41:27 -0400
  • 7c213b7199 Basic chamber 15 lighting Matt Penny 2024-08-04 10:41:16 -0400
  • 906afdd792 Enable vertex colors for metal_modular_floor_001 and plasticwall003a Matt Penny 2024-08-04 09:28:16 -0400
  • 23464eea7c Moving platforms in chamber 15 hallway Matt Penny 2024-07-29 22:26:51 -0400
  • 56c14389a9 Fix graphical issues with chamber 15 rotated portals and ball trap (#73) Matt Penny 2024-07-26 18:48:03 -0400
  • 9822ffeac9 Support precise (i.e., rotated) culling of static geometry (#73) Matt Penny 2024-07-26 18:47:58 -0400
  • 4d95d53ad3 Fix floor extending under divider in chamber 15 Matt Penny 2024-07-25 20:40:27 -0400
  • bc13a1cc6c Fix activated ball catcher being obscured in chamber 14 Matt Penny 2024-07-23 21:34:52 -0400
  • 3a2efced6d Fix crash on savefile load if player is far from start Matt Penny 2024-07-19 20:13:17 -0400
  • f67ba7a5cc Fix activated ball catcher save file serialization Matt Penny 2024-07-17 23:46:31 -0400
  • ef179ec553 Finishing touches on friction and jump boost Matt Penny 2024-07-13 02:20:01 -0400
  • 3bbb62b1c8 Fix UV map on floor in chamber 15 room 5 Matt Penny 2024-07-13 02:17:26 -0400
  • 9e34f89ccc Push objects out of portals when forcibly closed Matt Penny 2024-07-07 20:47:14 -0400
  • 2eb881b59f Better limit jump boost speed Matt Penny 2024-07-07 20:23:57 -0400
  • 1211edb383 Forward/backward velocity boost on jump (#8) Matt Penny 2024-07-05 00:28:16 -0400
  • 5fa1a4c4a1 Push objects out of portal when opposite one changes Matt Penny 2024-07-04 00:26:51 -0400
  • e6fde28d16 Make fling opposition check axis-aligned Matt Penny 2024-07-03 23:09:18 -0400
  • c521da5f0c Prevent moving against flings Matt Penny 2024-07-03 22:29:56 -0400
  • 71f92e21c2 Enable room 3 fizzler in chamber 15 (final fizzler) Matt Penny 2024-07-03 22:07:50 -0400
  • 847d9e8d70
    Better match movement physics of original game (#77) Matt Penny 2024-06-28 16:17:49 -0400
  • a80d1f93ee Better match movement physics of original game Matt Penny 2024-06-28 15:50:52 -0400
  • c8ab62103e Update player position when dead Matt Penny 2024-06-18 00:33:56 -0400
  • 872c436be2 Refactored and simplified more player update logic Matt Penny 2024-06-17 23:52:59 -0400
  • 7964ae17db Update collision docs and clarify player roll correction edge case in comment Matt Penny 2024-06-12 02:09:47 -0400
  • 925e66b20a Fix some portal raycast and player footing collision Matt Penny 2024-06-12 01:47:23 -0400
  • 09c4bb99ea Refactor player camera update code into separate function Matt Penny 2024-06-12 00:08:41 -0400
  • 8276c3876b Fix chamber 15 switch room 2 wall length Matt Penny 2024-06-11 22:13:42 -0400
  • 72cbe59e1b Fix chamber 15 angled wall UV rotation Matt Penny 2024-06-08 23:50:30 -0400
  • 473fa00efe Enable room 7 fizzler in chamber 15 Matt Penny 2024-06-08 23:23:25 -0400
  • ccd2901659 Increase dynamic collision object limit to 64 + raycasting optimizations Matt Penny 2024-06-08 22:32:37 -0400
  • ae3c70750e Enable room 2 and 9 fizzlers in chamber 15 Matt Penny 2024-06-07 00:02:01 -0400
  • b29b5c2b8d Autogenerate static collision for fizzler sides (#70) Matt Penny 2024-06-06 23:39:56 -0400
  • 93d3d7c602 Simplify tiled fizzler height calculations and name variables more clearly Matt Penny 2024-06-02 17:53:54 -0400
  • f35bf3d2a2 Enable fizzlers in first room of chamber 15 Matt Penny 2024-05-30 00:25:16 -0400
  • 3ed8552a9c Support vertically tiled fizzlers Matt Penny 2024-05-30 00:13:01 -0400
  • cc91b2ebe9
    Merge 2448a2414a into 1e8275eec3 Deconimus 2024-05-29 17:39:43 +0200