Store generated Valve image in portal_pak_modified/, not build/

To better organize generated files, portal_pak_modified/ will be used
for files generated by modifying portal_pak_dir/ contents.

Build/ will be for conversion to a final form needed for compilation,
without content modification.
This commit is contained in:
Matt Penny 2024-09-11 20:13:57 -04:00
parent 0d2cd6efe0
commit ad66fb116c
2 changed files with 7 additions and 7 deletions

View file

@ -260,12 +260,12 @@ ifeq ("$(wildcard $(VALVE_INTRO_VIDEO))","")
VALVE_INTRO_VIDEO := $(subst .bik,.mov,$(VALVE_INTRO_VIDEO))
endif
build/assets/images/valve.png build/assets/images/valve-no-logo.png:
portal_pak_modified/images/valve.png portal_pak_modified/images/valve-no-logo.png:
@mkdir -p $(@D)
ffmpeg -ss 00:00:04 -i $(VALVE_INTRO_VIDEO) -frames:v 1 -q:v 2 -y build/assets/images/valve-full.png
ffmpeg -ss 00:00:01 -i $(VALVE_INTRO_VIDEO) -frames:v 1 -q:v 2 -y build/assets/images/valve-full-no-logo.png
convert build/assets/images/valve-full.png -crop 491x369+265+202 -resize 160x120 build/assets/images/valve.png
convert build/assets/images/valve-full-no-logo.png -crop 492x370+266+202 -resize 160x120 build/assets/images/valve-no-logo.png
ffmpeg -ss 00:00:04 -i $(VALVE_INTRO_VIDEO) -frames:v 1 -q:v 2 -y portal_pak_modified/images/valve-full.png
ffmpeg -ss 00:00:01 -i $(VALVE_INTRO_VIDEO) -frames:v 1 -q:v 2 -y portal_pak_modified/images/valve-full-no-logo.png
convert portal_pak_modified/images/valve-full.png -crop 491x369+265+202 -resize 160x120 portal_pak_modified/images/valve.png
convert portal_pak_modified/images/valve-full-no-logo.png -crop 492x370+266+202 -resize 160x120 portal_pak_modified/images/valve-no-logo.png
####################
## Materials
@ -279,7 +279,7 @@ build/assets/materials/ui.h build/assets/materials/ui_mat.c: assets/materials/ui
@mkdir -p $(@D)
$(SKELATOOL64) --name ui --default-material default_ui -m $< --material-output -o build/assets/materials/ui.h
build/assets/materials/images.h build/assets/materials/images_mat.c: assets/materials/images.skm.yaml $(TEXTURE_IMAGES) $(SKELATOOL64) build/assets/images/valve.png
build/assets/materials/images.h build/assets/materials/images_mat.c: assets/materials/images.skm.yaml $(TEXTURE_IMAGES) $(SKELATOOL64) portal_pak_modified/images/valve.png
@mkdir -p $(@D)
$(SKELATOOL64) --name images --default-material default_ui -m $< --material-output -o build/assets/materials/images.h

View file

@ -35,4 +35,4 @@ materials:
filename: "../../portal_pak_modified/materials/vgui/chapters/chapter11.png"
valve:
gDPSetTile:
filename: "../../build/assets/images/valve.png"
filename: "../../portal_pak_modified/images/valve.png"