* clean-up various files, do `game-h` and `generic-obs-h`
* cleanup `smush-control-h`
* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`
* [goal lib]organize minor things
* Fix a library command before I forget again
* fix
* waiting for `entity-camera` / `entity-ambient` issue
* stash
* add missing definitions
* decomp: `cam-interface`
* as far as i can get with `path-h`, how do you specify pointers on the stack?
* correction, no way these are just simple integers but `etype`is still a mystery...
* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`
* revert change to `process` doesn't seem likely
* [decomp] even more `res`
* [decompiler] make `logand` with pointers and constants return pointer
* [decomp] more work
* update offline tests
* fix tests(?)
* `*res-static-buf*`
* fixes
* fix reference
* [opengoal] make `logand` work directly with pointers
* [decomp] `inspect res-lump`
* use the inline methods
* don't use a math mode for pointers
* [compiler] allow optionally setting disassembly output file
* [x86 disasm] Keep casing consistent between instructions and offsets
* disable asan for windows because it is too slow
* add `deref` and `&deref` macros, change `case` construct
* update `res`
* update `case` usages
* Fix some `res` methods
* `res-lump` method 9
* support setting and accessing fields of a 128-bit bitfield
* remove print
* rework static constants
* support 128-bit bitfields as part of static structures
* dynamic construction
* [decompiler] make certain floats decompile to constants
* update various types in `mood-h`, `time-of-day-h` and `art-h`
* fix `time-of-day-context`
* add some offline tests
* make `new-dynamic-structure` decompile at least
* formatting
* Update all-types.gc
* Update all-types.gc
* use `kmalloc-flags` for goal `kmalloc`
* cleanup some drawable stuff, add offline tests
* cleanup generic-h a bit
* make decompiler work on 16-bit static data
* cleanup ocean stuff
* fix `ocean-spheres`
* oops forgot this
* I forgot to actually make `ocean-tables`
* Make `:do-not-decompile` work on field lookup as well
* decompile `font-h` and update a vector type + minor fixes
* fix some types
* fix font-h
* fix font-h (again)
* update a script
* fixes
* Fix segfault
* Fix `PROT_NONE` page protection on windows
* update VS launch target params
* remove redundant VS launch option
* Add a debug PS2 VM to the runtime, currently only for the DMAC
* Formatting
* remove broken assert
* Avoid weird buffer overflow bug
* Test on `VIF0_DMA_BANK`!
* Add a docstring
* patch pointers for the other dma channels
* patch DMAC pointer
* remove dead leftover code
* Change default return value for `get_vm_ptr`
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
* Allow enum names to serve as types (using the enum's type)
* Formatting
* add doc to `get_enum_type_name`
* Ban enum forward-declaring, and remove unneeded checks