jak-project/goal_src/engine
Tyler Wilding 2bfe13d0be
decomp: entity-h, camera-h, cam-update-h and cam-interface[-h] (#501)
* waiting for `entity-camera` / `entity-ambient` issue

* stash

* add missing definitions

* decomp: `cam-interface`

* as far as i can get with `path-h`, how do you specify pointers on the stack?

* correction, no way these are just simple integers but `etype`is still a mystery...

* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`

* revert change to `process` doesn't seem likely
2021-06-02 20:09:04 -04:00
..
ambient decomp: mood-tables (#460) 2021-05-12 19:33:29 -04:00
anim [decomp] Small fixes (#541) 2021-05-30 19:57:11 -04:00
camera decomp: entity-h, camera-h, cam-update-h and cam-interface[-h] (#501) 2021-06-02 20:09:04 -04:00
collide [decomp] transformq-h, clean up trig, and offline test for trig (#485) 2021-05-15 10:38:14 -04:00
data [decomp] even more res (#529) 2021-06-01 16:07:45 -04:00
debug decomp: Decompile stats-h (#504) 2021-05-20 13:53:19 -04:00
dma Add a debug PS2 VM to the runtime (#401) 2021-05-01 00:32:19 -04:00
draw [decomp] Small fixes (#541) 2021-05-30 19:57:11 -04:00
engine [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
entity decomp: entity-h, camera-h, cam-update-h and cam-interface[-h] (#501) 2021-06-02 20:09:04 -04:00
game [decomp] even more res (#529) 2021-06-01 16:07:45 -04:00
geometry (init-vf0-vector) to make vector code a bit more readable (#494) 2021-05-16 13:49:24 -04:00
gfx decomp: a bunch of files (#532) 2021-05-28 20:11:06 -04:00
level [compiler] support 128-bit bitfields (#500) 2021-05-18 21:25:29 -04:00
load [OpenGOAL] Support for 128-bit arguments and return values (WIP) (#510) 2021-05-20 20:12:49 -04:00
math [decompiler] Fix rlet in top level and detect matrix and stack inline construction (#547) 2021-05-31 18:14:18 -04:00
nav Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
physics decomp: decompile trajectory (#499) 2021-05-18 21:50:08 -04:00
ps2 [decomp] ramdisk, load-dgo and rpc-h (#496) 2021-05-16 21:07:22 -04:00
sound [OpenGOAL] Support for 128-bit arguments and return values (WIP) (#510) 2021-05-20 20:12:49 -04:00
sparticle Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
target [decomp] more of res + change a few macros (#527) 2021-05-25 16:36:36 -04:00
ui [TypeSystem] add heap-base property to types (#431) 2021-05-09 19:40:36 -04:00
util (init-vf0-vector) to make vector code a bit more readable (#494) 2021-05-16 13:49:24 -04:00