..
ambient
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
anim
[Decomp] Decompile connect.gc ( #288 )
2021-02-26 22:22:54 -05:00
camera
[decomp] font-h, fix a vector type, minor decompiler fixes ( #411 )
2021-05-01 21:09:48 -04:00
collide
[Decompiler] Replace type hint system and improve variable types. ( #320 )
2021-03-13 16:10:39 -05:00
data
[Decomp] Decompile more files. ( #290 )
2021-02-27 14:40:18 -05:00
debug
[Decomp] Decompile connect.gc ( #288 )
2021-02-26 22:22:54 -05:00
dma
Add a debug PS2 VM to the runtime ( #401 )
2021-05-01 00:32:19 -04:00
draw
[Decomp] Some more collision header files and speed up tests ( #296 )
2021-03-01 11:15:24 -05:00
engine
prepare for decompiling display ( #359 )
2021-04-16 18:36:19 -04:00
entity
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
game
Fix gs-bgcolor
and display-frame
+ decompiler types ( #390 )
2021-04-26 08:44:13 -04:00
geometry
[Decomp] Math library: transform and quaternion ( #344 )
2021-04-02 11:35:14 -04:00
gfx
[decomp] cleanup drawable and ocean stuff ( #414 )
2021-05-03 08:54:49 -04:00
level
[Decomp] Decompile more files. ( #290 )
2021-02-27 14:40:18 -05:00
load
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h ( #397 )
2021-04-28 20:51:17 -04:00
math
[decomp] font-h, fix a vector type, minor decompiler fixes ( #411 )
2021-05-01 21:09:48 -04:00
nav
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
physics
[decomp] sync-info 1 ( #351 )
2021-04-10 21:17:36 -04:00
ps2
Make buttons a bitfield and fix let bug ( #399 )
2021-04-29 20:25:45 -04:00
sound
[Decompile] DMA and similar ( #275 )
2021-02-21 11:02:28 -05:00
sparticle
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
target
update some physics code ( #347 )
2021-03-29 18:30:58 -04:00
ui
[Decomp] Decompile connect.gc ( #288 )
2021-02-26 22:22:54 -05:00
util
[Decompile] vector.gc (finally) ( #394 )
2021-04-28 17:14:54 -04:00