..
ambient
decomp: mood-tables
( #460 )
2021-05-12 19:33:29 -04:00
anim
random clean-up ( #551 )
2021-06-04 13:22:50 -04:00
camera
decomp: entity-h
, camera-h
, cam-update-h
and cam-interface[-h]
( #501 )
2021-06-02 20:09:04 -04:00
collide
random clean-up ( #551 )
2021-06-04 13:22:50 -04:00
data
[decomp] even more res
( #529 )
2021-06-01 16:07:45 -04:00
debug
decomp: Decompile stats-h
( #504 )
2021-05-20 13:53:19 -04:00
dma
Add a debug PS2 VM to the runtime ( #401 )
2021-05-01 00:32:19 -04:00
draw
[decomp] Small fixes ( #541 )
2021-05-30 19:57:11 -04:00
engine
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
2021-05-05 17:38:16 -04:00
entity
decomp: entity-h
, camera-h
, cam-update-h
and cam-interface[-h]
( #501 )
2021-06-02 20:09:04 -04:00
game
random clean-up ( #551 )
2021-06-04 13:22:50 -04:00
geometry
(init-vf0-vector)
to make vector code a bit more readable (#494 )
2021-05-16 13:49:24 -04:00
gfx
random clean-up ( #551 )
2021-06-04 13:22:50 -04:00
level
[compiler] support 128-bit bitfields ( #500 )
2021-05-18 21:25:29 -04:00
load
[OpenGOAL] Support for 128-bit arguments and return values (WIP) ( #510 )
2021-05-20 20:12:49 -04:00
math
[decompiler] Fix rlet in top level and detect matrix and stack inline construction ( #547 )
2021-05-31 18:14:18 -04:00
nav
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
physics
decomp: decompile trajectory
( #499 )
2021-05-18 21:50:08 -04:00
ps2
[decomp] ramdisk, load-dgo and rpc-h ( #496 )
2021-05-16 21:07:22 -04:00
sound
[OpenGOAL] Support for 128-bit arguments and return values (WIP) ( #510 )
2021-05-20 20:12:49 -04:00
sparticle
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
target
[decomp] more of res
+ change a few macros ( #527 )
2021-05-25 16:36:36 -04:00
ui
[TypeSystem] add heap-base property to types ( #431 )
2021-05-09 19:40:36 -04:00
util
random clean-up ( #551 )
2021-06-04 13:22:50 -04:00