.. |
ambient
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decomp: mood-tables (#460)
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2021-05-12 19:33:29 -04:00 |
anim
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decomp: lights.gc (#420)
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2021-05-07 20:54:20 -04:00 |
camera
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[TypeSystem] add heap-base property to types (#431)
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2021-05-09 19:40:36 -04:00 |
collide
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[Decompiler] Replace type hint system and improve variable types. (#320)
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2021-03-13 16:10:39 -05:00 |
data
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[decomp] some of fact-h (#473)
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2021-05-12 21:45:36 -04:00 |
debug
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
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2021-05-05 17:38:16 -04:00 |
dma
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Add a debug PS2 VM to the runtime (#401)
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2021-05-01 00:32:19 -04:00 |
draw
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[TypeSystem] add heap-base property to types (#431)
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2021-05-09 19:40:36 -04:00 |
engine
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
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2021-05-05 17:38:16 -04:00 |
entity
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
game
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[decomp] some of fact-h (#473)
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2021-05-12 21:45:36 -04:00 |
geometry
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decomp: lights.gc (#420)
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2021-05-07 20:54:20 -04:00 |
gfx
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Decompilation: shadow-h and target-h (#428)
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2021-05-11 00:01:37 -04:00 |
level
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
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2021-05-05 17:38:16 -04:00 |
load
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[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h (#397)
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2021-04-28 20:51:17 -04:00 |
math
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decomp: lights.gc (#420)
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2021-05-07 20:54:20 -04:00 |
nav
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
physics
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[decomp] some of fact-h (#473)
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2021-05-12 21:45:36 -04:00 |
ps2
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decomp: lights.gc (#420)
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2021-05-07 20:54:20 -04:00 |
sound
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[Decompile] DMA and similar (#275)
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2021-02-21 11:02:28 -05:00 |
sparticle
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
target
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Decompilation: shadow-h and target-h (#428)
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2021-05-11 00:01:37 -04:00 |
ui
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[TypeSystem] add heap-base property to types (#431)
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2021-05-09 19:40:36 -04:00 |
util
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[decomp] some of fact-h (#473)
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2021-05-12 21:45:36 -04:00 |