jak-project/goal_src/engine
ManDude 7d69311552
[decomp] some of fact-h (#473)
* update scripts

* decomp some of `fact-h`
2021-05-12 21:45:36 -04:00
..
ambient decomp: mood-tables (#460) 2021-05-12 19:33:29 -04:00
anim decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
camera [TypeSystem] add heap-base property to types (#431) 2021-05-09 19:40:36 -04:00
collide [Decompiler] Replace type hint system and improve variable types. (#320) 2021-03-13 16:10:39 -05:00
data [decomp] some of fact-h (#473) 2021-05-12 21:45:36 -04:00
debug [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
dma Add a debug PS2 VM to the runtime (#401) 2021-05-01 00:32:19 -04:00
draw [TypeSystem] add heap-base property to types (#431) 2021-05-09 19:40:36 -04:00
engine [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
entity Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
game [decomp] some of fact-h (#473) 2021-05-12 21:45:36 -04:00
geometry decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
gfx Decompilation: shadow-h and target-h (#428) 2021-05-11 00:01:37 -04:00
level [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
load [Decompile] file-io, loader-h, texture-h, level-h, math-camera-h (#397) 2021-04-28 20:51:17 -04:00
math decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
nav Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
physics [decomp] some of fact-h (#473) 2021-05-12 21:45:36 -04:00
ps2 decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
sound [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
sparticle Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
target Decompilation: shadow-h and target-h (#428) 2021-05-11 00:01:37 -04:00
ui [TypeSystem] add heap-base property to types (#431) 2021-05-09 19:40:36 -04:00
util [decomp] some of fact-h (#473) 2021-05-12 21:45:36 -04:00