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ambient
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
anim
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[Decomp] Decompile connect.gc (#288)
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2021-02-26 22:22:54 -05:00 |
camera
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[Decomp] Minor fixes plus some math camera decomp (#287)
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2021-02-26 15:27:13 -05:00 |
collide
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[Decompiler] Replace type hint system and improve variable types. (#320)
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2021-03-13 16:10:39 -05:00 |
data
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[Decomp] Decompile more files. (#290)
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2021-02-27 14:40:18 -05:00 |
debug
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[Decomp] Decompile connect.gc (#288)
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2021-02-26 22:22:54 -05:00 |
dma
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[Decompiler] WIP: Stack Spills (#382)
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2021-04-25 14:48:54 -04:00 |
draw
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[Decomp] Some more collision header files and speed up tests (#296)
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2021-03-01 11:15:24 -05:00 |
engine
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prepare for decompiling display (#359)
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2021-04-16 18:36:19 -04:00 |
entity
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
game
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Fix gs-bgcolor and display-frame + decompiler types (#390)
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2021-04-26 08:44:13 -04:00 |
geometry
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[Decomp] Math library: transform and quaternion (#344)
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2021-04-02 11:35:14 -04:00 |
gfx
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clean up display-h (#392)
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2021-04-27 19:40:14 -04:00 |
level
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[Decomp] Decompile more files. (#290)
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2021-02-27 14:40:18 -05:00 |
load
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[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h (#397)
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2021-04-28 20:51:17 -04:00 |
math
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Make buttons a bitfield and fix let bug (#399)
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2021-04-29 20:25:45 -04:00 |
nav
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
physics
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[decomp] sync-info 1 (#351)
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2021-04-10 21:17:36 -04:00 |
ps2
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Make buttons a bitfield and fix let bug (#399)
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2021-04-29 20:25:45 -04:00 |
sound
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[Decompile] DMA and similar (#275)
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2021-02-21 11:02:28 -05:00 |
sparticle
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
target
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update some physics code (#347)
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2021-03-29 18:30:58 -04:00 |
ui
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[Decomp] Decompile connect.gc (#288)
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2021-02-26 22:22:54 -05:00 |
util
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[Decompile] vector.gc (finally) (#394)
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2021-04-28 17:14:54 -04:00 |