jak-project/goal_src/jak3/engine/gfx/sprite
water111 ee015e3b22
[jak3] A bunch of small fixes to get game.cgo to load (#3435)
The `test-play` macro is back, though it doesn't call `play` yet. We can
at least load all of `game.cgo`, which involves loading a lot of the
code we've decompiled, loading/linking objects files compiled by
OpenGOAL (like dir-tpages), and loading/linking Jak's art-groups (for
jak 3 they are stored v5 format that I added to the linker).

There were no major issues - just a few forgotten mips2c entries and
minor bugs/functions that needed stubs. Most of the work was updating
the linker. Hopefully I'll never have to touch that code again - I think
it supports everything we need for jak 3!
2024-03-24 16:30:28 -04:00
..
particles [jak3] A bunch of small fixes to get game.cgo to load (#3435) 2024-03-24 16:30:28 -04:00
simple-sprite-h.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-distort.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-glow.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-h.gc [jak3] Decompile sprite (#3412) 2024-03-09 12:14:12 -05:00
sprite.gc d/j3: ensure type-tests pass (#3414) 2024-03-09 14:45:57 -05:00