jak-project/goal_src/jak3
water111 ee015e3b22
[jak3] A bunch of small fixes to get game.cgo to load (#3435)
The `test-play` macro is back, though it doesn't call `play` yet. We can
at least load all of `game.cgo`, which involves loading a lot of the
code we've decompiled, loading/linking objects files compiled by
OpenGOAL (like dir-tpages), and loading/linking Jak's art-groups (for
jak 3 they are stored v5 format that I added to the linker).

There were no major issues - just a few forgotten mips2c entries and
minor bugs/functions that needed stubs. Most of the work was updating
the linker. Hopefully I'll never have to touch that code again - I think
it supports everything we need for jak 3!
2024-03-24 16:30:28 -04:00
..
build decomp3: some engine files (#3319) 2024-01-20 10:42:51 -05:00
dgos Jak3 Build Environment (#3098) 2024-01-15 20:37:16 -05:00
engine [jak3] A bunch of small fixes to get game.cgo to load (#3435) 2024-03-24 16:30:28 -04:00
kernel decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
levels decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
lib Jak3 Build Environment (#3098) 2024-01-15 20:37:16 -05:00
compiler-setup.gc [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
game.gp Jak3 Build Environment (#3098) 2024-01-15 20:37:16 -05:00
kernel-defs.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00