jak-project/goal_src/jak3/engine/debug
Hat Kid 99866cec88
decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
..
nav jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
anim-tester.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
bug-report.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
collision-editor.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
debug-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
debug-part.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
debug-sphere.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
debug.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
default-menu.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
editable-h.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
editable-player.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
editable.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
history.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
manipulator.gc jak3: add missing files and implement pexcw (#3084) 2023-10-12 18:07:37 -04:00
memory-usage-h.gc [jak3] misc. headers (#3345) 2024-01-27 14:06:21 -05:00
memory-usage.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
menu.gc decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
nav-mesh-editor-h.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
nav-mesh-editor.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
part-tester.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
sampler.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
stats-h.gc [jak3] More headers again (#3352) 2024-02-01 18:46:54 -05:00
viewer.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
visvol-edit.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00