mirror of
https://github.com/open-goal/jak-project.git
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99866cec88
- `fma-sphere` - `prim-beam-h` - `cam-start` - `ragdoll` - `light-trails-h` - `light-trails` - `menu` - `water` - `water-flow` - `hud` - `hud-classes` - `progress` - `progress-draw` --- The `get-texture` macro replaces calls to `lookup-texture-by-id` and `lookup-texture-by-id-fast`. The `defpart` macro detection was modified to print a pair like `(texture-name tpage-name)` for the texture field that gets turned into a `texture-id` constant. Only used in Jak 3 at the moment, I'll probably go through the other games at a later point. |
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.. | ||
nav | ||
anim-tester.gc | ||
bug-report.gc | ||
collision-editor.gc | ||
debug-h.gc | ||
debug-part.gc | ||
debug-sphere.gc | ||
debug.gc | ||
default-menu.gc | ||
editable-h.gc | ||
editable-player.gc | ||
editable.gc | ||
history.gc | ||
manipulator.gc | ||
memory-usage-h.gc | ||
memory-usage.gc | ||
menu.gc | ||
nav-mesh-editor-h.gc | ||
nav-mesh-editor.gc | ||
part-tester.gc | ||
sampler.gc | ||
stats-h.gc | ||
viewer.gc | ||
visvol-edit.gc |