jak-project/goal_src/jak2/engine
water111 a0d2bce27b
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing
remaps)
- clean up a few prints in extraction
- handle the <15 byte differences in art group files automatically (no
more errors about file naming)
- fix potential exception thrown by merc2 in a few ways: fixed bad data
in FR3's, check texture index just in case, and handle exceptions a
little bit better (still a crash, but at least you get a print)
- fix mips2 ocean stuff causing ocean far crashes
2023-01-14 16:26:17 -05:00
..
ai decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
ambient [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
anim d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
camera [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
collide d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
common_objs decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
data decomp: add a bunch of enemy files (#2101) 2023-01-07 17:14:12 -05:00
debug d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
dma [decompiler] nicer static giftags (#1970) 2022-10-15 10:59:09 -04:00
draw d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
engine d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00
entity W/nav debugging (#2077) 2023-01-01 12:11:18 -05:00
game decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
geometry lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
gfx Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
level d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
load g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
math [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
nav d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
physics d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
process-drawable d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
ps2 [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
scene d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
sound [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
spatial-hash decomp: add a bunch of enemy files (#2101) 2023-01-07 17:14:12 -05:00
target decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
ui [decomp] minimap (#2118) 2023-01-11 19:42:39 -05:00
util d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00