..
ai
decomp: tomb-*
files, target-indax
, grunt-mech
, breakable-wall
, pillar-collapse
, mechtest-obs
, ruins-obs
( #2114 )
2023-01-14 13:53:31 -05:00
ambient
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
anim
d/jak2 - initial crimson-guard-level
decomp and also the dig
missions ( #2092 )
2023-01-11 19:07:35 -05:00
camera
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
collide
d/jak2: some minor fixes and workarounds to make debugging easier ( #2116 )
2023-01-14 12:36:41 -05:00
common_objs
decomp: tomb-*
files, target-indax
, grunt-mech
, breakable-wall
, pillar-collapse
, mechtest-obs
, ruins-obs
( #2114 )
2023-01-14 13:53:31 -05:00
data
decomp: add a bunch of enemy files ( #2101 )
2023-01-07 17:14:12 -05:00
debug
d/jak2 - initial crimson-guard-level
decomp and also the dig
missions ( #2092 )
2023-01-11 19:07:35 -05:00
dma
[decompiler] nicer static giftags ( #1970 )
2022-10-15 10:59:09 -04:00
draw
d/jak2: some minor fixes and workarounds to make debugging easier ( #2116 )
2023-01-14 12:36:41 -05:00
engine
d/jak2: decompile conveyor
| elevator
| plat
| bouncer
| basebutton
| base-plat
| most of sampler
| simple-nav-sphere
| simple-focus
| elec-gate
and blocking-plane
( #1942 )
2022-10-08 12:42:52 -04:00
entity
W/nav debugging ( #2077 )
2023-01-01 12:11:18 -05:00
game
decomp: ai-task-h
, whack
, bot
, sig
, ash
files ( #2127 )
2023-01-14 16:12:03 -05:00
geometry
lights, death, and rotation fix ( #2042 )
2022-12-02 10:02:13 -05:00
gfx
Minor bug fixes ( #2128 )
2023-01-14 16:26:17 -05:00
level
d/jak2: first pass at decompiling the core vehicle/traffic code ( #2058 )
2023-01-14 12:01:33 -05:00
load
g/jak2: initial Discord RPC implementation ( #2100 )
2023-01-07 10:34:01 -05:00
math
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
nav
d/jak2 - initial crimson-guard-level
decomp and also the dig
missions ( #2092 )
2023-01-11 19:07:35 -05:00
physics
d/jak2: first pass at decompiling the core vehicle/traffic code ( #2058 )
2023-01-14 12:01:33 -05:00
process-drawable
d/jak2 - initial crimson-guard-level
decomp and also the dig
missions ( #2092 )
2023-01-11 19:07:35 -05:00
ps2
[decomp2] game-save
( #1988 )
2022-10-29 16:08:04 -04:00
scene
d/jak2: some minor fixes and workarounds to make debugging easier ( #2116 )
2023-01-14 12:36:41 -05:00
sound
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
spatial-hash
decomp: add a bunch of enemy files ( #2101 )
2023-01-07 17:14:12 -05:00
target
decomp: tomb-*
files, target-indax
, grunt-mech
, breakable-wall
, pillar-collapse
, mechtest-obs
, ruins-obs
( #2114 )
2023-01-14 13:53:31 -05:00
ui
[decomp] minimap ( #2118 )
2023-01-11 19:42:39 -05:00
util
d/jak2 - initial crimson-guard-level
decomp and also the dig
missions ( #2092 )
2023-01-11 19:07:35 -05:00