jak-project/goal_src/jak2
water111 a0d2bce27b
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing
remaps)
- clean up a few prints in extraction
- handle the <15 byte differences in art group files automatically (no
more errors about file naming)
- fix potential exception thrown by merc2 in a few ways: fixed bad data
in FR3's, check texture index just in case, and handle exceptions a
little bit better (still a crash, but at least you get a print)
- fix mips2 ocean stuff causing ocean far crashes
2023-01-14 16:26:17 -05:00
..
build d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
characters decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
dgos g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
engine Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
examples [decomp] collide-hash, collide-frag, collide-probe (#1998) 2022-10-29 20:32:03 -04:00
kernel d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
levels Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
pc g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
kernel-defs.gc g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00