jak-project/goal_src/jak2/levels
water111 a0d2bce27b
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing
remaps)
- clean up a few prints in extraction
- handle the <15 byte differences in art group files automatically (no
more errors about file naming)
- fix potential exception thrown by merc2 in a few ways: fixed bad data
in FR3's, check texture index just in case, and handle exceptions a
little bit better (still a crash, but at least you get a print)
- fix mips2 ocean stuff causing ocean far crashes
2023-01-14 16:26:17 -05:00
..
atoll decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
castle d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
city decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
common decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
consite [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
demo gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
dig d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
drill_platform decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
forest decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
fortress decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
gungame d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
hideout Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
hiphog decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
intro [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
landing_pad gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
mars_tomb decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
nest [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
outro gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
palace d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) 2022-12-22 13:57:57 -05:00
power_station [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
ruins decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
sewer decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
stadium [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
strip decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
temple decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
title gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
undefined d/jak2: finish remaining *-h files that aren't in progress or spoken for (#2059) 2022-12-30 12:09:04 -05:00
underport [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00