jak-project/goal_src/jak2/engine/level
Tyler Wilding 8b12553d15
d/jak2: first pass at decompiling the core vehicle/traffic code (#2058)
Effects the following files:
- [x] vehicle-rider
- [x] vehicle-control
- [x] vehicle-effects
- [x] vehicle
~~- [ ] vehicle-util~~
- [x] vehicle-physics
- [x] vehicle-states
~~- [ ] vehicle-guard~~
~~- [ ] traffic-engine~~
~~- [ ] traffic-manager~~

With the exception of traffic-engine, most of these files are either
done or have 1-3 stubborn functions remaining. Draft while I try to
resolve as many as possible / cleanup names and such.

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-14 12:01:33 -05:00
..
bsp-h.gc d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
bsp.gc [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
level-h.gc W/nav debugging (#2077) 2023-01-01 12:11:18 -05:00
level-info.gc [decomp2] game-info, game-task and task-control (#1884) 2022-09-27 19:44:20 -04:00
level.gc [jak2] fix hud and some particles (#2088) 2023-01-02 12:13:19 -05:00
region-h.gc decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) 2022-10-14 19:35:57 -04:00
region.gc [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00