jak-project/goal_src/jak3/engine/common-obs
Hat Kid 2969833b2d
decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00
..
airlock.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
base-plat.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
basebutton.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
blocking-plane.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
bouncer.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
cloth-art-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
collectables-part.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
collectables.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
crates.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
curves.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
debris.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
dir-tpages.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
elevator.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
enemy-part.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
enemy-states.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
gem-pool.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
generic-obs-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
generic-obs.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
guard-projectile.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
metalhead-projectile.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
particle-curves.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
plat.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
powerups.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
prim-beam-h.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
prim-h.gc decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370) 2024-02-11 09:32:06 -05:00
prim.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
proc-focusable-spawner.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
projectile-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
projectile.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
ragdoll-test.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
rigid-body-plat.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
scene-actor.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
secrets-menu.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
shield-sphere.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
speech-manager.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
vent.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
voicebox.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
warp-gate.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
water-anim.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
water-flow.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
water-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
water-info-h.gc decomp3: more headers (#3356) 2024-02-01 17:58:10 -05:00
water-part.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
water.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00