lambertjamesd
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9cba1b5378
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Merge pull request #233 from chatrat12/docker
Docker updates
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2023-09-05 14:33:38 -06:00 |
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Matt Thompson
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122e9ae7bb
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Change blender dir in docker image. Added convert_all_png to docker makefile.
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2023-09-05 12:17:20 -04:00 |
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James Lambert
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42f99d4c8b
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Mount entire project folder into docker again
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2023-09-05 07:47:57 -06:00 |
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lambertjamesd
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d7d56b2ac7
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Merge pull request #231 from chatrat12/moving-portals-option-load-fix
Load correct flag when setting gameplayOptions->movingPortals.checked
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2023-09-04 21:48:27 -06:00 |
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lambertjamesd
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451f4d9733
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Merge branch 'master' into moving-portals-option-load-fix
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2023-09-04 21:47:50 -06:00 |
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lambertjamesd
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1979703825
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Merge pull request #230 from chatrat12/trigger-tab-navigation
Can now navigate option menus with triggers
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2023-09-04 21:46:22 -06:00 |
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lambertjamesd
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6fdfeb6006
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Merge pull request #228 from chatrat12/portal-gun-near-clip
Render portal gun with smaller near clip plane.
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2023-09-04 21:45:54 -06:00 |
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lambertjamesd
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f1283a397a
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Merge pull request #227 from chatrat12/wide-screen-support
Added simple wide screen support #187
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2023-09-04 21:40:25 -06:00 |
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James Lambert
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83bbcfab9d
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Update level todo list
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2023-09-04 20:41:53 -06:00 |
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James Lambert
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6a603395ab
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Add indicator lights for signals
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2023-09-04 20:39:42 -06:00 |
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Matt Thompson
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1e2361b6d6
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Load correct flag when setting gameplayOptions->movingPortals.checked
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2023-09-04 14:44:39 -04:00 |
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Matt Thompson
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e974aa687b
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Can now navigate option menues with triggers
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2023-09-04 14:36:56 -04:00 |
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James Lambert
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daae636cc4
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Only allow cubes that have started sleeping to activate triggers
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2023-09-04 10:42:58 -06:00 |
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James Lambert
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6a661c76da
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Revert "Only allow sleeping cubes to activate triggers"
This reverts commit 1646e32fa1 .
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2023-09-04 10:32:27 -06:00 |
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James Lambert
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1646e32fa1
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Only allow sleeping cubes to activate triggers
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2023-09-04 10:27:47 -06:00 |
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James Lambert
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73f4e6f9a7
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Fix some trigger related bugs
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2023-09-04 10:22:38 -06:00 |
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Matt Thompson
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1beff969b1
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Only modify projectionView if portal gun is visible.
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2023-09-04 03:49:55 -04:00 |
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Matt Thompson
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510623ca54
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Render portal gun with smaller near clip plane.
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2023-09-04 00:45:16 -04:00 |
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James Lambert
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1839294448
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Create material for indicator_lights
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2023-09-03 22:15:59 -06:00 |
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James Lambert
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1800535ab2
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Remove temporary debugging instructions
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2023-09-03 20:38:48 -06:00 |
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Matt Thompson
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221f2e6909
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Added simple wide screen support #187
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2023-09-03 21:23:51 -04:00 |
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James Lambert
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1afc1cd2ce
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fix make issue
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2023-09-03 15:17:18 -06:00 |
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James Lambert
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298dab67f6
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Implement test chamber 05 failsafe
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2023-09-03 15:13:40 -06:00 |
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James Lambert
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f0be2b4048
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Refactor triggers to be triggable by things other than the player
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2023-09-02 22:13:49 -06:00 |
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James Lambert
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445ad90eed
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Generate cutscenes and logic from yaml files instead of blend files
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2023-09-02 19:31:24 -06:00 |
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James Lambert
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6395378285
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Generate cutscene yaml and operators yaml
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2023-09-02 17:59:01 -06:00 |
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James Lambert
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e83a23325e
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Correctly apply ball marks to cieling and floor #109
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2023-09-02 10:22:06 -06:00 |
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James Lambert
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bf08ffeeb8
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Update docker image
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2023-09-02 08:52:31 -06:00 |
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James Lambert
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ec52a15372
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Fix portal gun z issues
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2023-09-01 22:01:14 -06:00 |
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James Lambert
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5827e3f4c2
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Implement rotating portals
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2023-09-01 20:48:39 -06:00 |
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James Lambert
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6170af53c8
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Make movable portals off by default and add an option to enable them in the settings
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2023-09-01 19:12:59 -06:00 |
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James Lambert
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e8129554fb
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Add tank controls option
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2023-09-01 18:46:23 -06:00 |
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James Lambert
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cff4d0a624
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Only invert pitch with inverted controls
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2023-09-01 18:05:55 -06:00 |
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James Lambert
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e3a033545f
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give chell a portal gun
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2023-08-31 21:49:18 -06:00 |
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James Lambert
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d116010557
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Prevent portals from opening on top of each other
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2023-08-30 22:29:30 -06:00 |
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James Lambert
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297c0f44c4
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Fix decals on wall zfighting with portals
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2023-08-30 21:46:34 -06:00 |
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James Lambert
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9ea0659ce6
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fix yet another portal surface cutting bug
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2023-08-30 21:27:11 -06:00 |
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James Lambert
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20b850a975
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Fix condition in surface generator where portalSurfaceConnectToPoint connects to exact same position
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2023-08-29 22:23:11 -06:00 |
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James Lambert
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8c2295005c
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Use sphere casting to determine player footing
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2023-08-28 22:39:45 -06:00 |
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James Lambert
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b66f5a037f
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Make logic for checking when a new portal hole nees to be cut more robust
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2023-08-28 21:10:41 -06:00 |
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James Lambert
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80d98219e2
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fix some surface generator bugs after refactor
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2023-08-28 12:17:07 -06:00 |
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James Lambert
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d51d939ec6
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refactor portable surfaces
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2023-08-27 15:16:08 -06:00 |
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James Lambert
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a2da66a7dc
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Fix bug with portals being on the same surface
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2023-08-26 16:29:21 -06:00 |
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James Lambert
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00a1077030
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Only trigger button with cubes speech triggers if the cube is sleeping
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2023-08-26 15:36:05 -06:00 |
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James Lambert
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4bf67a467e
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Fix weird glitch with back to back portals
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2023-08-26 15:18:23 -06:00 |
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James Lambert
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17b6d10324
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Fix bobbing camera
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2023-08-26 14:45:59 -06:00 |
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James Lambert
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0ed4fa8244
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Fix savefiles
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2023-08-26 13:51:08 -06:00 |
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James Lambert
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4d66641be7
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Update lookTransform when teleporting the player
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2023-08-25 22:17:10 -06:00 |
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lambertjamesd
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baa8664a2e
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Merge pull request #216 from hackgrid/master
mute DecorObjects in main_menu (Fixes #213)
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2023-08-25 08:39:35 -06:00 |
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hackgrid
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3014e55285
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fix typo
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2023-08-25 09:14:16 +02:00 |
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