Remove temporary debugging instructions

This commit is contained in:
James Lambert 2023-09-03 20:38:48 -06:00
parent 1afc1cd2ce
commit 1800535ab2

View file

@ -8,8 +8,6 @@
#include "../scene/portal.h"
#include "../levels/levels.h"
#include "../debugger/debugger.h"
struct CollisionScene gCollisionScene;
void collisionSceneInit(struct CollisionScene* scene, struct CollisionObject* quads, int quadCount, struct World* world) {
@ -720,10 +718,6 @@ void collisionSceneUpdateDynamics() {
prevPosList[i] = object->body->transform.position;
sweptBB[i] = object->boundingBox;
if (i == 25) {
gdbSetWatchPoint(&prevPosList[i], 0, 1);
}
if (!collisionObjectShouldGenerateConctacts(object)) {
continue;
}
@ -753,8 +747,6 @@ void collisionSceneUpdateDynamics() {
collisionSceneCollideDynamicPairs(&gCollisionScene, prevPosList, sweptBB);
gdbClearWatchPoint();
stackMallocFree(sweptBB);
stackMallocFree(prevPosList);