Remove temporary debugging instructions
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1afc1cd2ce
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@ -8,8 +8,6 @@
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#include "../scene/portal.h"
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#include "../levels/levels.h"
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#include "../debugger/debugger.h"
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struct CollisionScene gCollisionScene;
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void collisionSceneInit(struct CollisionScene* scene, struct CollisionObject* quads, int quadCount, struct World* world) {
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@ -720,10 +718,6 @@ void collisionSceneUpdateDynamics() {
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prevPosList[i] = object->body->transform.position;
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sweptBB[i] = object->boundingBox;
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if (i == 25) {
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gdbSetWatchPoint(&prevPosList[i], 0, 1);
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}
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if (!collisionObjectShouldGenerateConctacts(object)) {
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continue;
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}
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@ -753,8 +747,6 @@ void collisionSceneUpdateDynamics() {
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collisionSceneCollideDynamicPairs(&gCollisionScene, prevPosList, sweptBB);
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gdbClearWatchPoint();
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stackMallocFree(sweptBB);
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stackMallocFree(prevPosList);
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