Load correct flag when setting gameplayOptions->movingPortals.checked
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@ -22,7 +22,7 @@ void gameplayOptionsInit(struct GameplayOptions* gameplayOptions) {
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gameplayOptions->movingPortals = menuBuildCheckbox(&gDejaVuSansFont, "Movable Portals", GAMEPLAY_X + 8, GAMEPLAY_Y + 8);
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gameplayOptions->movingPortals.checked = (gSaveData.controls.flags & ControlSaveFlagsInvert) != 0;
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gameplayOptions->movingPortals.checked = (gSaveData.controls.flags & ControlSaveMoveablePortals) != 0;
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}
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enum MenuDirection gameplayOptionsUpdate(struct GameplayOptions* gameplayOptions) {
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