Load correct flag when setting gameplayOptions->movingPortals.checked

This commit is contained in:
Matt Thompson 2023-09-04 14:44:39 -04:00
parent daae636cc4
commit 1e2361b6d6

View file

@ -22,7 +22,7 @@ void gameplayOptionsInit(struct GameplayOptions* gameplayOptions) {
gameplayOptions->movingPortals = menuBuildCheckbox(&gDejaVuSansFont, "Movable Portals", GAMEPLAY_X + 8, GAMEPLAY_Y + 8);
gameplayOptions->movingPortals.checked = (gSaveData.controls.flags & ControlSaveFlagsInvert) != 0;
gameplayOptions->movingPortals.checked = (gSaveData.controls.flags & ControlSaveMoveablePortals) != 0;
}
enum MenuDirection gameplayOptionsUpdate(struct GameplayOptions* gameplayOptions) {