hackgrid
|
d51b800588
|
skelatool64: fix "pessimizing-move" warnings + clean build with main Makefile. Fix typo.
|
2023-12-11 19:19:50 +01:00 |
|
James Lambert
|
d64d54a9e7
|
Fix issue with portal not covering orange light decal
|
2023-12-01 19:53:32 -07:00 |
|
James Lambert
|
516b30b0b4
|
Only offset portal surface when trying decals are on the same surface
|
2023-11-26 21:20:11 -07:00 |
|
James Lambert
|
5c345c25d8
|
allow levels script to detect decals
|
2023-11-26 20:39:03 -07:00 |
|
James Lambert
|
0f5d6b29f6
|
Fix model export
|
2023-11-20 21:55:09 -07:00 |
|
James Lambert
|
6cae08d652
|
Allow armature to be pre z sorted
|
2023-11-20 21:55:09 -07:00 |
|
James Lambert
|
0a65dd3fb2
|
Fix some problems with bvh creation
|
2023-11-01 20:28:26 -06:00 |
|
James Lambert
|
1d7f990db8
|
Get bvh building kinda working
|
2023-11-01 20:28:26 -06:00 |
|
James Lambert
|
fdc52abbdf
|
work on static BVH
|
2023-11-01 20:28:26 -06:00 |
|
James Lambert
|
e1a5a2c852
|
Get metal reflection effect working
|
2023-10-20 21:38:11 -06:00 |
|
James Lambert
|
5bdefbf465
|
Merge coplanar static meshes to reduce culling load
|
2023-10-02 21:20:52 -06:00 |
|
James Lambert
|
6395378285
|
Generate cutscene yaml and operators yaml
|
2023-09-02 17:59:01 -06:00 |
|
James Lambert
|
ec52a15372
|
Fix portal gun z issues
|
2023-09-01 22:01:14 -06:00 |
|
James Lambert
|
e4d12713ec
|
z sort portal gun
|
2023-08-18 22:12:20 -06:00 |
|
hackgrid
|
3aff473bcc
|
Avoid truncate warning in CFileDefinition
|
2023-08-07 12:22:09 +02:00 |
|
lambertjamesd
|
ae5b57109b
|
Merge pull request #205 from westonCoder/lua-compilation-fix
Force luac5.4 Compile
|
2023-08-05 20:58:25 -06:00 |
|
James Lambert
|
1ab857e008
|
Bring changes over from work done for n64 game jam
|
2023-08-05 13:07:08 -06:00 |
|
westonCoder
|
ba6ee8cce5
|
Force luac 5.4 Compile
one line change in makefile for skeletool, simply requires that user use luac5.4 just incase they have multiple luac/lua versions.
|
2023-07-28 09:15:49 -05:00 |
|
James Lambert
|
69a44eba1d
|
Move animated meshes to be dynamically loaded
|
2023-07-15 21:08:37 -06:00 |
|
James Lambert
|
e088c3959b
|
Get ambient lighting block working
|
2023-06-06 19:54:18 -06:00 |
|
James Lambert
|
a16c7f9732
|
Work on static lighting
|
2023-06-06 08:14:49 -06:00 |
|
James Lambert
|
0e2a45665d
|
Work on static lighting code
|
2023-06-06 08:14:49 -06:00 |
|
James Lambert
|
57e4544fee
|
Add color to lua meshes
|
2023-06-06 08:14:49 -06:00 |
|
James Lambert
|
0eb3a399a0
|
fix door not closing all the way
fix auto uv generator
|
2023-04-13 06:44:01 -06:00 |
|
James Lambert
|
c2bb0772f4
|
Fixup uv rotations
|
2023-04-12 20:26:41 -06:00 |
|
James Lambert
|
e9e443ebeb
|
Refactor door to be controlled by animation controller to allow for multiple door types
|
2023-03-26 21:33:23 -06:00 |
|
James Lambert
|
c87ea72890
|
Update setup instructions
|
2023-03-03 22:10:50 -07:00 |
|
James Lambert
|
b2553911b4
|
Fix 32bit textures
|
2023-01-20 19:42:41 -07:00 |
|
James Lambert
|
1ff35c25f2
|
Start work on ball launcher, ball catcher, and ball
|
2023-01-16 14:36:32 -07:00 |
|
James Lambert
|
8d0be1c12a
|
Get animation working with cutscenes and get switch object workings
|
2023-01-02 20:10:29 -07:00 |
|
James Lambert
|
44c9974afb
|
Get animations working for now
|
2022-12-31 16:12:35 -07:00 |
|
James Lambert
|
687b14d7b8
|
Fixup how meshes are converted into world space
|
2022-12-31 13:32:01 -07:00 |
|
James Lambert
|
be1f6dd243
|
Allow static to be modfied by a transform
|
2022-12-30 21:58:05 -07:00 |
|
James Lambert
|
226057dd61
|
Build out level animation export logic
|
2022-12-30 20:28:27 -07:00 |
|
James Lambert
|
ff3545d409
|
Work on animation export code
|
2022-12-29 21:58:29 -07:00 |
|
James Lambert
|
47d4b702aa
|
Remove old level generation code
|
2022-12-28 20:52:52 -07:00 |
|
James Lambert
|
13810c40d6
|
Fix trigger generation from lua
|
2022-12-24 12:02:12 -07:00 |
|
James Lambert
|
e348d8163e
|
More work on level generation via luascript
|
2022-12-23 19:20:25 -07:00 |
|
James Lambert
|
9fc4680753
|
Update docs
|
2022-12-22 22:02:43 -07:00 |
|
James Lambert
|
9f6891b6fd
|
Work on translating export script
|
2022-12-22 22:02:08 -07:00 |
|
James Lambert
|
55411ce6e2
|
Finish up portal surface mapping
|
2022-12-21 21:12:49 -07:00 |
|
James Lambert
|
80a762eee8
|
Work on portal surface generation in lua
|
2022-12-21 20:35:54 -07:00 |
|
James Lambert
|
7a0318e5ea
|
Work on lua level export script
|
2022-12-19 22:16:31 -07:00 |
|
James Lambert
|
20526038de
|
Work on collision exporter
|
2022-12-19 08:44:43 -07:00 |
|
James Lambert
|
98c4ae3667
|
Work on lua level generation
|
2022-12-18 22:16:17 -07:00 |
|
James Lambert
|
f3e63ecbc7
|
Refactor how lua bindings work
|
2022-12-18 16:40:43 -07:00 |
|
James Lambert
|
9b7077aa09
|
Some work on the next test chamber
|
2022-12-15 21:07:50 -07:00 |
|
James Lambert
|
302c53b704
|
Cleanup old animator
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
95ab27db2f
|
Refactor animation system
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
1c703b2e70
|
Create chell 3d model
|
2022-11-24 21:50:25 -07:00 |
|