Matt Penny
685f818114
Add material for water hazard wall
2024-04-11 19:55:34 -04:00
Matt Penny
8b69564561
Merge pull request #48 from mwpenny/chamber-14
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Chamber 14 stair pit
2024-03-28 01:10:12 -04:00
Matt Penny
5603a1a23f
Add material for transparent portal surfaces
2024-03-27 23:37:22 -04:00
Matt Penny
1fb2390a57
Merge pull request #43 from Deconimus/issue38_fizzler_width
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Apply blender object scale to fizzlers
2024-03-26 12:47:36 -04:00
Deconimus
72c0220a3e
tools/level_scripts/entities.lua: take fizzlers' mesh bounding box width into account, instead of only scale factor
2024-03-25 22:39:09 +01:00
Matt Penny
bba7d9add1
Confirm when loading game while in a level
2024-03-24 20:50:03 -04:00
Matt Penny
f3ab06c9dc
Confirm when starting new game while in a level
2024-03-24 20:50:01 -04:00
Matt Penny
a3cde0c690
Confirm before quitting
2024-03-24 20:49:47 -04:00
Deconimus
5e6425075d
make fizzler width scale with blender scale & fix rendering bug which used to cause fizzlers from disappearing at some viewing angles
2024-03-21 22:54:42 +01:00
Matt Penny
35e9d433a4
Read level animation sound from first specifying bone, and play from armature center
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Removes multi-bone animation dependency on bone order for audio, and
allows the sound to play as long as one bone is still moving. The center
is also a more natural sound position.
This is needed for the chamber 14 stairs.
2024-03-13 01:03:41 -04:00
Matt Penny
6a1a7994b9
Avoid unnecessary signal definition
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* Don't generate button cube signal if -1 or omitted
* Require button press, door, and box dropper signals to be specified
2024-03-02 22:03:13 -05:00
Deconimus
984dd65d2c
fix fizzler optional signals generating unnecessary signals.
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in test_chamber blender files, renamed @fizzler objects to not cause generation of unused signals.
removed "parse_trigger_signal" in trigger.lua, added "optional_signal_index_for_name", which is used for both trigger signals and fizzler signals.
added check in fizzler.c if signal is -1
2024-03-02 03:19:44 +01:00
Deconimus
3d37c2504c
enabled fizzler objects to send signals on cube contact, the "@fizzler" objects in blender files now can have an argument for the signal name to send.
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test_chamber_00: added level logic to trigger voice lines whenever the cube in the first room is fizzled.
added missing voice lines
box_dropper.c: fixed typo "DROPPER_.." instead of "DROOPER_.."
(Issue #13 )
2024-02-28 13:32:44 +01:00
Matt Penny
79e77030c1
Fail explicitly when level armatures nest bones
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Level animations use global coordinates, but sk_animation uses relative
offsets for child bones. Updating sk_animation to use global coordinates
works, but would break support for model animations (which use relative
offsets).
Although model animation export logic is currently implemented on the
C++ side and would not be immediately affected, eventually it'd be worth
it to move it over to Lua for simplicity and consistency.
So to avoid a future breaking change, and since complex armatures for
level animations are not likely to be needed, I'm leaving the current
behavior as-is until it is proven to be useful/necessary. Levels which
break this rule will now fail to export, to avoid surprises for anyone
who tries.
2024-02-11 18:41:14 -05:00
Matt Penny
725afb48c8
Do not use platform default encoding when generating subtitles
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Windows uses cp1252, but we need UTF8. Specify it explicitly.
2024-01-08 22:42:05 -05:00
James Lambert
ee42238411
Work on test chamber 08
2023-12-29 21:48:16 -07:00
Matt Penny
4f1a322c46
Confirm before deleting or overwriting save
2023-12-24 13:35:39 -05:00
Matt Penny
4e4a5e6ed0
Add menu icons and text for save/load/delete
2023-12-24 11:40:59 -05:00
James Lambert
e32c299941
fix animated objects after small refactor
2023-12-02 15:53:04 -07:00
James Lambert
00cb4d0018
Prevent merging non flat meshes together
2023-12-02 13:58:08 -07:00
lambertjamesd
897abb9e4e
Merge pull request #508 from hackgrid/fix-make-6
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allow dynamic generation of subtitles
2023-11-29 19:44:52 -07:00
hackgrid
9655bd29a7
fix text language sorting
2023-11-29 21:48:13 +01:00
James Lambert
68c1eb4f5f
Prefer win32 translations over x360
2023-11-28 21:33:30 -07:00
hackgrid
1997d612c2
allow dynamic generation of subtitles
2023-11-28 21:27:52 +01:00
James Lambert
516b30b0b4
Only offset portal surface when trying decals are on the same surface
2023-11-26 21:20:11 -07:00
James Lambert
6da0f30719
Implement signage power on cutscene triggers
2023-11-25 15:34:48 -07:00
James Lambert
7ea13d6c2b
Have subtitle generation script fail loudly when it fails
2023-11-23 20:31:26 -07:00
hackgrid
53619715a5
remove unused from import
2023-11-13 11:06:09 +01:00
James Lambert
58f851d3d4
Add bad google translate placeholder translations
2023-11-12 21:35:02 -07:00
hackgrid
b1a03c4512
Merge branch 'master' into translate-hints
2023-11-13 00:18:19 +01:00
James Lambert
c60b29c23d
Encode extra subtitles as utf-8
2023-11-12 15:46:04 -07:00
James Lambert
0c678d15c0
Fix issue where menu changes when binding controls
2023-11-12 15:12:13 -07:00
hackgrid
47e7f5ba46
extract hints
2023-11-12 18:36:59 +01:00
James Lambert
5d29af1321
Get gamepad menu ready for translations
2023-11-11 15:35:13 -07:00
James Lambert
8c1e7d535c
Remove duplicate settings
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relayout audio options
add translations support for gameplay options
2023-11-11 14:42:53 -07:00
James Lambert
dd05a3897e
build out video options tab
2023-11-11 14:08:19 -07:00
James Lambert
335bde9482
Translate use defaults button
2023-11-11 10:12:27 -07:00
James Lambert
9d07965582
translate controls menu
2023-11-09 21:42:50 -07:00
James Lambert
7a37be91c9
Translate load and save game menu
2023-11-08 21:49:27 -07:00
James Lambert
60a0e39d1d
Add translations for new game menu
2023-11-07 22:10:41 -07:00
James Lambert
1b3c1c9aa4
Translate most of the option tabs
2023-11-06 22:02:38 -07:00
hackgrid
cc38baffbc
fix language typo
2023-11-04 10:03:12 +01:00
James Lambert
bab60422bf
Add some translations to the audio menu
2023-11-03 22:15:01 -06:00
James Lambert
94f9622861
Add main menu translations
2023-11-02 21:56:36 -06:00
James Lambert
a1c70bbeb1
Fix bvh problems in test chamber 11 #394
2023-11-02 17:34:44 -06:00
James Lambert
349b5843a9
Have bvh be a binary tree instead of whatever I was trying to do before
2023-11-01 21:59:51 -06:00
James Lambert
eaf12bbad9
Switch over to rendering from bvh index
2023-11-01 20:28:26 -06:00
James Lambert
0a65dd3fb2
Fix some problems with bvh creation
2023-11-01 20:28:26 -06:00
James Lambert
1d7f990db8
Get bvh building kinda working
2023-11-01 20:28:26 -06:00
James Lambert
fdc52abbdf
work on static BVH
2023-11-01 20:28:26 -06:00