Commit graph

122 commits

Author SHA1 Message Date
Matt Penny 685f818114 Add material for water hazard wall 2024-04-11 19:55:34 -04:00
Matt Penny 8b69564561
Merge pull request #48 from mwpenny/chamber-14
Chamber 14 stair pit
2024-03-28 01:10:12 -04:00
Matt Penny 5603a1a23f Add material for transparent portal surfaces 2024-03-27 23:37:22 -04:00
Matt Penny 1fb2390a57
Merge pull request #43 from Deconimus/issue38_fizzler_width
Apply blender object scale to fizzlers
2024-03-26 12:47:36 -04:00
Deconimus 72c0220a3e tools/level_scripts/entities.lua: take fizzlers' mesh bounding box width into account, instead of only scale factor 2024-03-25 22:39:09 +01:00
Matt Penny bba7d9add1 Confirm when loading game while in a level 2024-03-24 20:50:03 -04:00
Matt Penny f3ab06c9dc Confirm when starting new game while in a level 2024-03-24 20:50:01 -04:00
Matt Penny a3cde0c690 Confirm before quitting 2024-03-24 20:49:47 -04:00
Deconimus 5e6425075d make fizzler width scale with blender scale & fix rendering bug which used to cause fizzlers from disappearing at some viewing angles 2024-03-21 22:54:42 +01:00
Matt Penny 35e9d433a4 Read level animation sound from first specifying bone, and play from armature center
Removes multi-bone animation dependency on bone order for audio, and
allows the sound to play as long as one bone is still moving. The center
is also a more natural sound position.

This is needed for the chamber 14 stairs.
2024-03-13 01:03:41 -04:00
Matt Penny 6a1a7994b9 Avoid unnecessary signal definition
* Don't generate button cube signal if -1 or omitted
* Require button press, door, and box dropper signals to be specified
2024-03-02 22:03:13 -05:00
Deconimus 984dd65d2c fix fizzler optional signals generating unnecessary signals.
in test_chamber blender files, renamed @fizzler objects to not cause generation of unused signals.
removed "parse_trigger_signal" in trigger.lua, added "optional_signal_index_for_name", which is used for both trigger signals and fizzler signals.
added check in fizzler.c if signal is -1
2024-03-02 03:19:44 +01:00
Deconimus 3d37c2504c enabled fizzler objects to send signals on cube contact, the "@fizzler" objects in blender files now can have an argument for the signal name to send.
test_chamber_00: added level logic to trigger voice lines whenever the cube in the first room is fizzled.
added missing voice lines
box_dropper.c: fixed typo "DROPPER_.." instead of "DROOPER_.."

(Issue #13)
2024-02-28 13:32:44 +01:00
Matt Penny 79e77030c1 Fail explicitly when level armatures nest bones
Level animations use global coordinates, but sk_animation uses relative
offsets for child bones. Updating sk_animation to use global coordinates
works, but would break support for model animations (which use relative
offsets).

Although model animation export logic is currently implemented on the
C++ side and would not be immediately affected, eventually it'd be worth
it to move it over to Lua for simplicity and consistency.

So to avoid a future breaking change, and since complex armatures for
level animations are not likely to be needed, I'm leaving the current
behavior as-is until it is proven to be useful/necessary. Levels which
break this rule will now fail to export, to avoid surprises for anyone
who tries.
2024-02-11 18:41:14 -05:00
Matt Penny 725afb48c8 Do not use platform default encoding when generating subtitles
Windows uses cp1252, but we need UTF8. Specify it explicitly.
2024-01-08 22:42:05 -05:00
James Lambert ee42238411 Work on test chamber 08 2023-12-29 21:48:16 -07:00
Matt Penny 4f1a322c46 Confirm before deleting or overwriting save 2023-12-24 13:35:39 -05:00
Matt Penny 4e4a5e6ed0 Add menu icons and text for save/load/delete 2023-12-24 11:40:59 -05:00
James Lambert e32c299941 fix animated objects after small refactor 2023-12-02 15:53:04 -07:00
James Lambert 00cb4d0018 Prevent merging non flat meshes together 2023-12-02 13:58:08 -07:00
lambertjamesd 897abb9e4e
Merge pull request #508 from hackgrid/fix-make-6
allow dynamic generation of subtitles
2023-11-29 19:44:52 -07:00
hackgrid 9655bd29a7
fix text language sorting 2023-11-29 21:48:13 +01:00
James Lambert 68c1eb4f5f Prefer win32 translations over x360 2023-11-28 21:33:30 -07:00
hackgrid 1997d612c2
allow dynamic generation of subtitles 2023-11-28 21:27:52 +01:00
James Lambert 516b30b0b4 Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
James Lambert 6da0f30719 Implement signage power on cutscene triggers 2023-11-25 15:34:48 -07:00
James Lambert 7ea13d6c2b Have subtitle generation script fail loudly when it fails 2023-11-23 20:31:26 -07:00
hackgrid 53619715a5
remove unused from import 2023-11-13 11:06:09 +01:00
James Lambert 58f851d3d4 Add bad google translate placeholder translations 2023-11-12 21:35:02 -07:00
hackgrid b1a03c4512
Merge branch 'master' into translate-hints 2023-11-13 00:18:19 +01:00
James Lambert c60b29c23d Encode extra subtitles as utf-8 2023-11-12 15:46:04 -07:00
James Lambert 0c678d15c0 Fix issue where menu changes when binding controls 2023-11-12 15:12:13 -07:00
hackgrid 47e7f5ba46
extract hints 2023-11-12 18:36:59 +01:00
James Lambert 5d29af1321 Get gamepad menu ready for translations 2023-11-11 15:35:13 -07:00
James Lambert 8c1e7d535c Remove duplicate settings
relayout audio options
add translations support for gameplay options
2023-11-11 14:42:53 -07:00
James Lambert dd05a3897e build out video options tab 2023-11-11 14:08:19 -07:00
James Lambert 335bde9482 Translate use defaults button 2023-11-11 10:12:27 -07:00
James Lambert 9d07965582 translate controls menu 2023-11-09 21:42:50 -07:00
James Lambert 7a37be91c9 Translate load and save game menu 2023-11-08 21:49:27 -07:00
James Lambert 60a0e39d1d Add translations for new game menu 2023-11-07 22:10:41 -07:00
James Lambert 1b3c1c9aa4 Translate most of the option tabs 2023-11-06 22:02:38 -07:00
hackgrid cc38baffbc
fix language typo 2023-11-04 10:03:12 +01:00
James Lambert bab60422bf Add some translations to the audio menu 2023-11-03 22:15:01 -06:00
James Lambert 94f9622861 Add main menu translations 2023-11-02 21:56:36 -06:00
James Lambert a1c70bbeb1 Fix bvh problems in test chamber 11 #394 2023-11-02 17:34:44 -06:00
James Lambert 349b5843a9 Have bvh be a binary tree instead of whatever I was trying to do before 2023-11-01 21:59:51 -06:00
James Lambert eaf12bbad9 Switch over to rendering from bvh index 2023-11-01 20:28:26 -06:00
James Lambert 0a65dd3fb2 Fix some problems with bvh creation 2023-11-01 20:28:26 -06:00
James Lambert 1d7f990db8 Get bvh building kinda working 2023-11-01 20:28:26 -06:00
James Lambert fdc52abbdf work on static BVH 2023-11-01 20:28:26 -06:00