mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-10-19 22:27:36 -04:00
Avoid unnecessary signal definition
* Don't generate button cube signal if -1 or omitted * Require button press, door, and box dropper signals to be specified
This commit is contained in:
parent
cd72779930
commit
6a1a7994b9
|
@ -5,15 +5,15 @@ A flat, circular button which emits a [signal](../signals.md) while pressed.
|
|||
## Name structure
|
||||
|
||||
```
|
||||
@button PRESS_SIGNAL_NAME OBJECT_PRESS_SIGNAL_NAME
|
||||
@button PRESS_SIGNAL_NAME [OBJECT_PRESS_SIGNAL_NAME]
|
||||
```
|
||||
|
||||
## Arguments
|
||||
|
||||
| Name | Description |
|
||||
| -------------------------- | --------------------------------------------------------- |
|
||||
| `PRESS_SIGNAL_NAME` | The name of the signal to emit while pressed |
|
||||
| `OBJECT_PRESS_SIGNAL_NAME` | The name of the signal to emit while pressed by an object |
|
||||
| Name | Description |
|
||||
| ------------------------------------- | -------------------------------------------------------------------------------------------------- |
|
||||
| `PRESS_SIGNAL_NAME` | The name of the signal to emit while pressed |
|
||||
| `OBJECT_PRESS_SIGNAL_NAME` (optional) | The name of the signal to emit while pressed by an object. Use `-1` or omit to indicate no signal. |
|
||||
|
||||
## Notes
|
||||
|
||||
|
|
|
@ -134,7 +134,7 @@ void buttonUpdate(struct Button* button) {
|
|||
targetPos.y -= BUTTON_MOVEMENT_AMOUNT;
|
||||
signalsSend(button->signalIndex);
|
||||
|
||||
if (shouldPress == PRESSED_WITH_CUBE) {
|
||||
if (button->cubeSignalIndex != -1 && shouldPress == PRESSED_WITH_CUBE) {
|
||||
signalsSend(button->cubeSignalIndex);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ for _, dropper in pairs(sk_scene.nodes_for_type('@box_dropper')) do
|
|||
table.insert(box_droppers, {
|
||||
position,
|
||||
room_index,
|
||||
signals.signal_index_for_name(dropper.arguments[1] or ''),
|
||||
signals.signal_index_for_name(dropper.arguments[1]),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -33,8 +33,8 @@ for _, button in pairs(sk_scene.nodes_for_type('@button')) do
|
|||
table.insert(buttons, {
|
||||
position,
|
||||
room_index,
|
||||
signals.signal_index_for_name(button.arguments[1] or ''),
|
||||
signals.signal_index_for_name(button.arguments[2] or ''),
|
||||
signals.signal_index_for_name(button.arguments[1]),
|
||||
signals.optional_signal_index_for_name(button.arguments[2])
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -75,7 +75,7 @@ for _, door in pairs(sk_scene.nodes_for_type('@door')) do
|
|||
position,
|
||||
rotation,
|
||||
world.find_coplanar_doorway(position) - 1,
|
||||
signals.signal_index_for_name(door.arguments[1] or ''),
|
||||
signals.signal_index_for_name(door.arguments[1]),
|
||||
parse_door_type(door.arguments[2])
|
||||
})
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue