Commit graph

161 commits

Author SHA1 Message Date
James Lambert c7a5497512 Fix a hole cutting bug 2022-07-03 13:06:47 -06:00
James Lambert 9c189355b5 Fix some bugs in the hole cutting logic 2022-07-02 21:59:16 -06:00
James Lambert a2b322d348 Finish up hole cutting logic 2022-07-02 12:39:20 -06:00
James Lambert cf9f53755e Implement hole cutting algorithm 2022-07-01 22:12:09 -06:00
James Lambert c7734ca524 Implement triangulation 2022-06-30 08:41:01 -06:00
James Lambert 2520920f4c cutting algorithm appears to be working 2022-06-30 07:27:07 -06:00
James Lambert 9f1ef5f184 Work on more bugs 2022-06-29 18:05:16 -06:00
James Lambert 2cd0216931 Refactor SurfaceBuilder to contain copy of PortalSurface instead of referencing it 2022-06-29 07:46:00 -06:00
James Lambert 63d614a777 Work on portal surface hole cutting some more 2022-06-28 22:21:30 -06:00
James Lambert eaa39ca9c8 Start debugging hole cutting logic 2022-06-28 13:09:09 -06:00
James Lambert cdd72f9f49 More work on hole cutting algorithm 2022-06-28 08:31:05 -06:00
James Lambert c8a5301eaf Get -02 optimizations working
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert d96e1c88a3 Finish up hole cutting logic 2022-06-27 20:01:48 -06:00
James Lambert 8036e3d60f Figure out some steps in hole cutting logic 2022-06-27 08:25:01 -06:00
James Lambert 2a30dbd8c9 Fix compiler bugs 2022-06-26 20:57:57 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 92247567e0 Refactor portal surface to remove faces and only deal with edges 2022-06-25 16:06:42 -06:00
James Lambert 40cdc0d02a Work on player collision logic some 2022-06-25 15:24:50 -06:00
James Lambert 3d7f85f25d Split triggers and cutscenes and allow cutscenes to reference other cutscenes 2022-06-25 14:10:18 -06:00
James Lambert 5d25fb2cfb Allow for more than one cutscene to run at once 2022-06-25 12:17:13 -06:00
James Lambert e788782e57 work on second test chamber 2022-06-24 22:30:12 -06:00
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert 6c45c3437f Work on second test chamber 2022-06-23 17:20:48 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 474d8f9d76 Work on elevator cutscene logic 2022-06-22 16:56:38 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
lambertjamesd d6f9529665
Merge pull request #10 from kernel-dev/master
Improve README formatting and syntax
2022-06-21 09:49:46 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
kernel-dev 677ae334a0
Merge branch 'master' into master 2022-06-21 03:22:41 +02:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert abaa802e00 Refactor skelatool to scale output types 2022-06-19 21:40:29 -06:00
James Lambert 1a0b6d1102 Work on implementing mesh collider 2022-06-18 19:17:51 -06:00
kernel-dev f18e0160c4 fix(README): corrections for codeblocks 2022-06-19 02:33:32 +02:00
kernel-dev 4b55d3018b fix(README): add task completion syntax 2022-06-19 02:31:09 +02:00
kernel-dev cbda951bdb update(README): improve formatting/markdown 2022-06-19 02:30:03 +02:00
James Lambert f3759000e9 Start work on elevator 2022-06-17 22:11:58 -06:00
James Lambert 7db1d880c8 Implement fizzler for cube 2022-06-15 21:09:38 -06:00
James Lambert 3e0194aa32 Make cube a regular decor object 2022-06-15 19:24:33 -06:00
James Lambert 403d55b2cd Fizzler removes portals 2022-06-15 19:09:48 -06:00
James Lambert 65e61a54c3 Add fizzler to level editor 2022-06-14 21:11:29 -06:00
James Lambert cf146b19cf Work on fizzler material 2022-06-14 20:13:25 -06:00
James Lambert 4411a99bdc Implement fizzle 2022-06-14 13:01:26 -06:00
James Lambert f6718c5ea7 Got player button pressing working but standing on things is way unstable now 2022-06-13 19:17:20 -06:00
James Lambert cd1b630f72 Fix cube raycasting 2022-06-13 18:44:16 -06:00
James Lambert 6e3d353e5a Fix cylinder raycasting 2022-06-13 12:57:08 -06:00
James Lambert 3de4d1283f Turn z buffer off for drawing the portal gun 2022-06-11 16:10:14 -06:00
James Lambert ace04c87f5 Add bias to portal clipping plane 2022-06-11 16:03:44 -06:00
James Lambert 7676510a12 Adjust contact constraint 2022-06-11 14:04:39 -06:00