Commit graph

21 commits

Author SHA1 Message Date
James Lambert eaf12bbad9 Switch over to rendering from bvh index 2023-11-01 20:28:26 -06:00
James Lambert 1d7f990db8 Get bvh building kinda working 2023-11-01 20:28:26 -06:00
James Lambert 6a603395ab Add indicator lights for signals 2023-09-04 20:39:42 -06:00
James Lambert 445ad90eed Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00
James Lambert 6395378285 Generate cutscene yaml and operators yaml 2023-09-02 17:59:01 -06:00
James Lambert f3d25a7ed9 Work on intro cutscene 2023-07-01 21:55:44 -06:00
James Lambert 617baaaf6e Add security cameras 2023-06-30 23:03:09 -06:00
James Lambert bcba882efd Add clock object 2023-06-29 08:44:11 -06:00
James Lambert e77e9963d6 Work on level light baking 2023-06-24 21:11:15 -06:00
James Lambert 0e2a45665d Work on static lighting code 2023-06-06 08:14:49 -06:00
James Lambert 1ff35c25f2 Start work on ball launcher, ball catcher, and ball 2023-01-16 14:36:32 -07:00
James Lambert 45e6194bd0 Animated surfaces can now recieve portals 2023-01-04 08:39:08 -07:00
James Lambert 26db9cf101 Get animatable colliders working 2023-01-03 22:12:25 -07:00
James Lambert 8d0be1c12a Get animation working with cutscenes and get switch object workings 2023-01-02 20:10:29 -07:00
James Lambert 226057dd61 Build out level animation export logic 2022-12-30 20:28:27 -07:00
James Lambert ff3545d409 Work on animation export code 2022-12-29 21:58:29 -07:00
James Lambert e348d8163e More work on level generation via luascript 2022-12-23 19:20:25 -07:00
James Lambert 9f6891b6fd Work on translating export script 2022-12-22 22:02:08 -07:00
James Lambert 55411ce6e2 Finish up portal surface mapping 2022-12-21 21:12:49 -07:00
James Lambert 80a762eee8 Work on portal surface generation in lua 2022-12-21 20:35:54 -07:00
James Lambert 7a0318e5ea Work on lua level export script 2022-12-19 22:16:31 -07:00