Commit graph

154 commits

Author SHA1 Message Date
James Lambert 9f6891b6fd Work on translating export script 2022-12-22 22:02:08 -07:00
James Lambert 55411ce6e2 Finish up portal surface mapping 2022-12-21 21:12:49 -07:00
James Lambert 80a762eee8 Work on portal surface generation in lua 2022-12-21 20:35:54 -07:00
James Lambert 7a0318e5ea Work on lua level export script 2022-12-19 22:16:31 -07:00
James Lambert 20526038de Work on collision exporter 2022-12-19 08:44:43 -07:00
James Lambert 98c4ae3667 Work on lua level generation 2022-12-18 22:16:17 -07:00
James Lambert f3e63ecbc7 Refactor how lua bindings work 2022-12-18 16:40:43 -07:00
James Lambert 9b7077aa09 Some work on the next test chamber 2022-12-15 21:07:50 -07:00
James Lambert 302c53b704 Cleanup old animator 2022-12-02 22:06:19 -07:00
James Lambert 95ab27db2f Refactor animation system 2022-12-02 22:06:19 -07:00
James Lambert 1c703b2e70 Create chell 3d model 2022-11-24 21:50:25 -07:00
James Lambert 2fcf57366d Refactor to have queue of pointers to reduce copying 2022-11-22 22:13:00 -07:00
James Lambert 1d2fb49f77 Work on mesh optimization 2022-11-22 21:53:00 -07:00
James Lambert 68f58dd8dc Implement dynamic far plane 2022-11-16 08:51:02 -07:00
James Lambert c33661e1c1 More robust rendering 2022-11-12 16:16:20 -07:00
James Lambert 6ca5cb7908 Final version of skelatool for styx 2022-11-09 18:56:42 -07:00
James Lambert 768bfe4909 Work on script export 2022-10-04 21:52:22 -06:00
James Lambert 5a7a876207 Start lua documentation
get mesh object type implemented
2022-10-02 20:39:36 -06:00
James Lambert f767fdf8ab Add freecam 2022-09-27 19:33:56 -06:00
James Lambert 964a8f3fd1 More lua binding work 2022-09-18 14:11:36 -06:00
James Lambert d15446da29 Work on lua bindings 2022-09-13 13:18:24 -06:00
James Lambert 79234e6bae Work on lua bindings 2022-09-10 21:28:38 -06:00
James Lambert cd5962ad74 fix some skelatool bugs 2022-09-08 20:19:47 -06:00
James Lambert 591009adf1 Fix some bugs 2022-09-07 20:55:42 -06:00
James Lambert ba063fad60 Work on lua bindings some more 2022-09-05 21:23:48 -06:00
James Lambert a9b9f336c9 Work on lua bindings 2022-09-05 17:12:08 -06:00
James Lambert 134cd46d40 work on textures with palletes 2022-09-03 19:14:07 -06:00
James Lambert 2a470f201b Work on indexed image type 2022-09-02 08:40:36 -06:00
James Lambert 0236fcc42c Cancel all cutscenes between levels 2022-08-31 08:25:56 -06:00
James Lambert 766857dad7 Merge branch 'master' of github.com:lambertjamesd/portal64 2022-08-31 07:36:55 -06:00
skarard f30d528af7 build: file system traversal, fixed Cimg version 2022-08-29 10:31:12 +01:00
skarard ba5e2173ab bugfix: assimp's Rotate is not const qualified 2022-08-29 09:58:55 +01:00
James Lambert 5a3d5d86b2 Work on elevator transition 2022-08-27 21:54:05 -06:00
James Lambert b59695f2a4 work on next test chamber 2022-08-26 21:20:14 -06:00
James Lambert 2a1658cdcb fix some portal tunneling bugs 2022-08-19 20:37:40 -06:00
James Lambert 333b17f9ad Fix player standing logic
fix lighting logic on rotated meshes with an armature
2022-08-12 21:02:18 -06:00
James Lambert 338b197dcc Fix bugs in level transitions 2022-08-11 19:04:13 -06:00
James Lambert 6f78076558 work on dynamic signage 2022-08-09 12:59:09 -06:00
James Lambert c8c56abdb5 Fixup skeletal animation and armatures 2022-08-08 22:08:00 -06:00
James Lambert 0fafeee5b0 Work on pedestal animation 2022-08-08 08:37:33 -06:00
James Lambert 0a9071805b Work on portal gun pedestal 2022-08-07 18:57:12 -06:00
James Lambert 18a879d7fa Fixup skeletal animation 2022-08-07 13:55:50 -06:00
James Lambert ec0c6a79dc Work on portal gun pedestal
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert 0b72b423a8 work on test chamber 01 2022-08-01 19:43:24 -06:00
James Lambert 475a182a79 Start work on loading next level 2022-07-25 08:23:27 -06:00
James Lambert 85bc20f861 Fail to calculate tangents manually 2022-07-21 07:30:23 -06:00
James Lambert 1bce4c8ee8 Allow materials to specify a normal map and choose a specific channel 2022-07-20 08:38:34 -06:00
James Lambert d2dbd93239 Allow a material to be specified for the entire command line 2022-07-19 07:52:21 -06:00
James Lambert d9d42d05e9 Rename cotangent to bitangent 2022-07-18 21:53:48 -06:00
James Lambert 234c6fa5ee Add ability to specify normal source as tangent and cotangent 2022-07-18 08:19:36 -06:00
James Lambert c38a5d5472 Some minor bug fixes 2022-07-14 16:57:44 -06:00
James Lambert 221bec7848 Fix some bugs 2022-07-13 08:46:22 -06:00
James Lambert c70db7b9e8 Polish up passing through portals
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert 9c478b6585 Surface hole cutting is working 2022-07-05 23:23:12 -06:00
James Lambert f7167ecd72 Allow collision surface to portal surface to be a many to many relationship 2022-07-05 13:57:09 -06:00
James Lambert e3e4b23654 Some portal surface generation debugging 2022-07-03 18:43:23 -06:00
James Lambert cf9f53755e Implement hole cutting algorithm 2022-07-01 22:12:09 -06:00
James Lambert c8a5301eaf Get -02 optimizations working
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert 2a30dbd8c9 Fix compiler bugs 2022-06-26 20:57:57 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 92247567e0 Refactor portal surface to remove faces and only deal with edges 2022-06-25 16:06:42 -06:00
James Lambert 40cdc0d02a Work on player collision logic some 2022-06-25 15:24:50 -06:00
James Lambert 3d7f85f25d Split triggers and cutscenes and allow cutscenes to reference other cutscenes 2022-06-25 14:10:18 -06:00
James Lambert e788782e57 work on second test chamber 2022-06-24 22:30:12 -06:00
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert abaa802e00 Refactor skelatool to scale output types 2022-06-19 21:40:29 -06:00
James Lambert 7db1d880c8 Implement fizzler for cube 2022-06-15 21:09:38 -06:00
James Lambert 65e61a54c3 Add fizzler to level editor 2022-06-14 21:11:29 -06:00
James Lambert cf146b19cf Work on fizzler material 2022-06-14 20:13:25 -06:00
James Lambert 799e613732 Decor can be added with the level editor 2022-06-11 12:11:34 -06:00
James Lambert 5d21991592 Fix some minor bugs 2022-06-07 12:38:02 -06:00
James Lambert 5bcb339dcc Misc bug fixes 2022-06-06 20:37:31 -06:00
James Lambert e98a6d8b68 Misc bug fixes 2022-06-06 08:41:36 -06:00
James Lambert 7e5c49e094 Add some more sound effects 2022-06-05 19:37:10 -06:00
James Lambert 66fe1552f2 Allow doorways to be blocked when door is closed 2022-06-05 13:48:19 -06:00
James Lambert f01c0a828e Implement signals 2022-06-05 13:33:26 -06:00
James Lambert da514b91a3 Breakup level definition generatoin 2022-06-05 12:53:55 -06:00
James Lambert b603808fe3 Work on signal logic 2022-06-05 08:46:21 -06:00
James Lambert 6d1961fb55 Refactor level generation code to be function instead of object oriented 2022-06-04 23:06:18 -06:00
James Lambert 8083c5082a Work on button and door logic 2022-06-04 17:07:53 -06:00
James Lambert 4a9986a75b Work on skinned meshes 2022-06-03 21:56:19 -06:00
James Lambert 7c240a8393 work on cylinder collider 2022-05-29 16:10:50 -06:00
James Lambert 4956892ae1 Add level signage 2022-05-28 17:49:03 -06:00
James Lambert ce9b51aa9b Small bug fixes 2022-05-27 21:26:08 -06:00
James Lambert ab432a481e Work on test chamber watching room 2022-05-27 08:50:48 -06:00
James Lambert e97b2ebdd5 work on cylinder raycasting 2022-05-26 21:51:09 -06:00
James Lambert f1f362157d work on button 2022-05-24 20:07:18 -06:00
James Lambert 10000854a5 Work on room culling and collision optimization 2022-05-23 19:18:52 -06:00
James Lambert 0b718811ec work on collision broadphase 2022-05-22 21:32:46 -06:00
James Lambert 2e43f27cfa Work on broadphase collision detection 2022-05-22 11:51:55 -06:00
James Lambert 0b66517cca Logic for crossing between rooms 2022-05-21 21:34:33 -06:00
James Lambert d1d8ed9b76 Work on room culling 2022-05-21 20:39:01 -06:00
James Lambert 22995afadf Start work on room segmentation 2022-05-21 16:39:15 -06:00
James Lambert c96f607427 Start work on cutscenes and sound 2022-05-20 20:21:16 -06:00
James Lambert 31f18ea374 Work on cutscene encoding 2022-05-20 12:53:27 -06:00