James Lambert
|
9f6891b6fd
|
Work on translating export script
|
2022-12-22 22:02:08 -07:00 |
|
James Lambert
|
55411ce6e2
|
Finish up portal surface mapping
|
2022-12-21 21:12:49 -07:00 |
|
James Lambert
|
80a762eee8
|
Work on portal surface generation in lua
|
2022-12-21 20:35:54 -07:00 |
|
James Lambert
|
7a0318e5ea
|
Work on lua level export script
|
2022-12-19 22:16:31 -07:00 |
|
James Lambert
|
20526038de
|
Work on collision exporter
|
2022-12-19 08:44:43 -07:00 |
|
James Lambert
|
98c4ae3667
|
Work on lua level generation
|
2022-12-18 22:16:17 -07:00 |
|
James Lambert
|
f3e63ecbc7
|
Refactor how lua bindings work
|
2022-12-18 16:40:43 -07:00 |
|
James Lambert
|
9b7077aa09
|
Some work on the next test chamber
|
2022-12-15 21:07:50 -07:00 |
|
James Lambert
|
302c53b704
|
Cleanup old animator
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
95ab27db2f
|
Refactor animation system
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
1c703b2e70
|
Create chell 3d model
|
2022-11-24 21:50:25 -07:00 |
|
James Lambert
|
2fcf57366d
|
Refactor to have queue of pointers to reduce copying
|
2022-11-22 22:13:00 -07:00 |
|
James Lambert
|
1d2fb49f77
|
Work on mesh optimization
|
2022-11-22 21:53:00 -07:00 |
|
James Lambert
|
68f58dd8dc
|
Implement dynamic far plane
|
2022-11-16 08:51:02 -07:00 |
|
James Lambert
|
c33661e1c1
|
More robust rendering
|
2022-11-12 16:16:20 -07:00 |
|
James Lambert
|
6ca5cb7908
|
Final version of skelatool for styx
|
2022-11-09 18:56:42 -07:00 |
|
James Lambert
|
768bfe4909
|
Work on script export
|
2022-10-04 21:52:22 -06:00 |
|
James Lambert
|
5a7a876207
|
Start lua documentation
get mesh object type implemented
|
2022-10-02 20:39:36 -06:00 |
|
James Lambert
|
f767fdf8ab
|
Add freecam
|
2022-09-27 19:33:56 -06:00 |
|
James Lambert
|
964a8f3fd1
|
More lua binding work
|
2022-09-18 14:11:36 -06:00 |
|
James Lambert
|
d15446da29
|
Work on lua bindings
|
2022-09-13 13:18:24 -06:00 |
|
James Lambert
|
79234e6bae
|
Work on lua bindings
|
2022-09-10 21:28:38 -06:00 |
|
James Lambert
|
cd5962ad74
|
fix some skelatool bugs
|
2022-09-08 20:19:47 -06:00 |
|
James Lambert
|
591009adf1
|
Fix some bugs
|
2022-09-07 20:55:42 -06:00 |
|
James Lambert
|
ba063fad60
|
Work on lua bindings some more
|
2022-09-05 21:23:48 -06:00 |
|
James Lambert
|
a9b9f336c9
|
Work on lua bindings
|
2022-09-05 17:12:08 -06:00 |
|
James Lambert
|
134cd46d40
|
work on textures with palletes
|
2022-09-03 19:14:07 -06:00 |
|
James Lambert
|
2a470f201b
|
Work on indexed image type
|
2022-09-02 08:40:36 -06:00 |
|
James Lambert
|
0236fcc42c
|
Cancel all cutscenes between levels
|
2022-08-31 08:25:56 -06:00 |
|
James Lambert
|
766857dad7
|
Merge branch 'master' of github.com:lambertjamesd/portal64
|
2022-08-31 07:36:55 -06:00 |
|
skarard
|
f30d528af7
|
build: file system traversal, fixed Cimg version
|
2022-08-29 10:31:12 +01:00 |
|
skarard
|
ba5e2173ab
|
bugfix: assimp's Rotate is not const qualified
|
2022-08-29 09:58:55 +01:00 |
|
James Lambert
|
5a3d5d86b2
|
Work on elevator transition
|
2022-08-27 21:54:05 -06:00 |
|
James Lambert
|
b59695f2a4
|
work on next test chamber
|
2022-08-26 21:20:14 -06:00 |
|
James Lambert
|
2a1658cdcb
|
fix some portal tunneling bugs
|
2022-08-19 20:37:40 -06:00 |
|
James Lambert
|
333b17f9ad
|
Fix player standing logic
fix lighting logic on rotated meshes with an armature
|
2022-08-12 21:02:18 -06:00 |
|
James Lambert
|
338b197dcc
|
Fix bugs in level transitions
|
2022-08-11 19:04:13 -06:00 |
|
James Lambert
|
6f78076558
|
work on dynamic signage
|
2022-08-09 12:59:09 -06:00 |
|
James Lambert
|
c8c56abdb5
|
Fixup skeletal animation and armatures
|
2022-08-08 22:08:00 -06:00 |
|
James Lambert
|
0fafeee5b0
|
Work on pedestal animation
|
2022-08-08 08:37:33 -06:00 |
|
James Lambert
|
0a9071805b
|
Work on portal gun pedestal
|
2022-08-07 18:57:12 -06:00 |
|
James Lambert
|
18a879d7fa
|
Fixup skeletal animation
|
2022-08-07 13:55:50 -06:00 |
|
James Lambert
|
ec0c6a79dc
|
Work on portal gun pedestal
work on movement polish
|
2022-08-04 12:58:10 -06:00 |
|
James Lambert
|
0b72b423a8
|
work on test chamber 01
|
2022-08-01 19:43:24 -06:00 |
|
James Lambert
|
475a182a79
|
Start work on loading next level
|
2022-07-25 08:23:27 -06:00 |
|
James Lambert
|
85bc20f861
|
Fail to calculate tangents manually
|
2022-07-21 07:30:23 -06:00 |
|
James Lambert
|
1bce4c8ee8
|
Allow materials to specify a normal map and choose a specific channel
|
2022-07-20 08:38:34 -06:00 |
|
James Lambert
|
d2dbd93239
|
Allow a material to be specified for the entire command line
|
2022-07-19 07:52:21 -06:00 |
|
James Lambert
|
d9d42d05e9
|
Rename cotangent to bitangent
|
2022-07-18 21:53:48 -06:00 |
|
James Lambert
|
234c6fa5ee
|
Add ability to specify normal source as tangent and cotangent
|
2022-07-18 08:19:36 -06:00 |
|
James Lambert
|
c38a5d5472
|
Some minor bug fixes
|
2022-07-14 16:57:44 -06:00 |
|
James Lambert
|
221bec7848
|
Fix some bugs
|
2022-07-13 08:46:22 -06:00 |
|
James Lambert
|
c70db7b9e8
|
Polish up passing through portals
polish up portal border
|
2022-07-06 21:38:22 -06:00 |
|
James Lambert
|
9c478b6585
|
Surface hole cutting is working
|
2022-07-05 23:23:12 -06:00 |
|
James Lambert
|
f7167ecd72
|
Allow collision surface to portal surface to be a many to many relationship
|
2022-07-05 13:57:09 -06:00 |
|
James Lambert
|
e3e4b23654
|
Some portal surface generation debugging
|
2022-07-03 18:43:23 -06:00 |
|
James Lambert
|
cf9f53755e
|
Implement hole cutting algorithm
|
2022-07-01 22:12:09 -06:00 |
|
James Lambert
|
c8a5301eaf
|
Get -02 optimizations working
Fix some small bugs
|
2022-06-27 21:41:33 -06:00 |
|
James Lambert
|
2a30dbd8c9
|
Fix compiler bugs
|
2022-06-26 20:57:57 -06:00 |
|
James Lambert
|
17ef47fe2c
|
Work on portal surface hole cutting
|
2022-06-26 18:57:00 -06:00 |
|
James Lambert
|
92247567e0
|
Refactor portal surface to remove faces and only deal with edges
|
2022-06-25 16:06:42 -06:00 |
|
James Lambert
|
40cdc0d02a
|
Work on player collision logic some
|
2022-06-25 15:24:50 -06:00 |
|
James Lambert
|
3d7f85f25d
|
Split triggers and cutscenes and allow cutscenes to reference other cutscenes
|
2022-06-25 14:10:18 -06:00 |
|
James Lambert
|
e788782e57
|
work on second test chamber
|
2022-06-24 22:30:12 -06:00 |
|
James Lambert
|
7ee68bb904
|
Implement test chamber 2 logic
|
2022-06-23 22:43:03 -06:00 |
|
James Lambert
|
f2b6ebd66f
|
Work on elevator logic
|
2022-06-22 23:20:48 -06:00 |
|
James Lambert
|
916d9828fd
|
Separate out graphics scale into model scale and fixed point scale
|
2022-06-21 21:49:14 -06:00 |
|
James Lambert
|
54f7ab8002
|
Elevator now opens
|
2022-06-21 14:56:27 -06:00 |
|
James Lambert
|
6d282ffa69
|
Fixup mesh collision
|
2022-06-20 20:07:50 -06:00 |
|
James Lambert
|
7f45487a22
|
Implement mesh collider generation
|
2022-06-20 14:31:23 -06:00 |
|
James Lambert
|
abaa802e00
|
Refactor skelatool to scale output types
|
2022-06-19 21:40:29 -06:00 |
|
James Lambert
|
7db1d880c8
|
Implement fizzler for cube
|
2022-06-15 21:09:38 -06:00 |
|
James Lambert
|
65e61a54c3
|
Add fizzler to level editor
|
2022-06-14 21:11:29 -06:00 |
|
James Lambert
|
cf146b19cf
|
Work on fizzler material
|
2022-06-14 20:13:25 -06:00 |
|
James Lambert
|
799e613732
|
Decor can be added with the level editor
|
2022-06-11 12:11:34 -06:00 |
|
James Lambert
|
5d21991592
|
Fix some minor bugs
|
2022-06-07 12:38:02 -06:00 |
|
James Lambert
|
5bcb339dcc
|
Misc bug fixes
|
2022-06-06 20:37:31 -06:00 |
|
James Lambert
|
e98a6d8b68
|
Misc bug fixes
|
2022-06-06 08:41:36 -06:00 |
|
James Lambert
|
7e5c49e094
|
Add some more sound effects
|
2022-06-05 19:37:10 -06:00 |
|
James Lambert
|
66fe1552f2
|
Allow doorways to be blocked when door is closed
|
2022-06-05 13:48:19 -06:00 |
|
James Lambert
|
f01c0a828e
|
Implement signals
|
2022-06-05 13:33:26 -06:00 |
|
James Lambert
|
da514b91a3
|
Breakup level definition generatoin
|
2022-06-05 12:53:55 -06:00 |
|
James Lambert
|
b603808fe3
|
Work on signal logic
|
2022-06-05 08:46:21 -06:00 |
|
James Lambert
|
6d1961fb55
|
Refactor level generation code to be function instead of object oriented
|
2022-06-04 23:06:18 -06:00 |
|
James Lambert
|
8083c5082a
|
Work on button and door logic
|
2022-06-04 17:07:53 -06:00 |
|
James Lambert
|
4a9986a75b
|
Work on skinned meshes
|
2022-06-03 21:56:19 -06:00 |
|
James Lambert
|
7c240a8393
|
work on cylinder collider
|
2022-05-29 16:10:50 -06:00 |
|
James Lambert
|
4956892ae1
|
Add level signage
|
2022-05-28 17:49:03 -06:00 |
|
James Lambert
|
ce9b51aa9b
|
Small bug fixes
|
2022-05-27 21:26:08 -06:00 |
|
James Lambert
|
ab432a481e
|
Work on test chamber watching room
|
2022-05-27 08:50:48 -06:00 |
|
James Lambert
|
e97b2ebdd5
|
work on cylinder raycasting
|
2022-05-26 21:51:09 -06:00 |
|
James Lambert
|
f1f362157d
|
work on button
|
2022-05-24 20:07:18 -06:00 |
|
James Lambert
|
10000854a5
|
Work on room culling and collision optimization
|
2022-05-23 19:18:52 -06:00 |
|
James Lambert
|
0b718811ec
|
work on collision broadphase
|
2022-05-22 21:32:46 -06:00 |
|
James Lambert
|
2e43f27cfa
|
Work on broadphase collision detection
|
2022-05-22 11:51:55 -06:00 |
|
James Lambert
|
0b66517cca
|
Logic for crossing between rooms
|
2022-05-21 21:34:33 -06:00 |
|
James Lambert
|
d1d8ed9b76
|
Work on room culling
|
2022-05-21 20:39:01 -06:00 |
|
James Lambert
|
22995afadf
|
Start work on room segmentation
|
2022-05-21 16:39:15 -06:00 |
|
James Lambert
|
c96f607427
|
Start work on cutscenes and sound
|
2022-05-20 20:21:16 -06:00 |
|
James Lambert
|
31f18ea374
|
Work on cutscene encoding
|
2022-05-20 12:53:27 -06:00 |
|