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Work on test chamber watching room
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assets/materials/glass/refract01_dx8.ims
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1
assets/materials/glass/refract01_dx8.ims
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@ -0,0 +1 @@
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-crop 8x64+0+0 -resize 8x64
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@ -72,6 +72,23 @@ materials:
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tileSizeS: 0.0625
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tileSizeT: 2
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refract01_dx8:
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gDPSetTile:
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filename: ../../portal_pak_modified/materials/glass/refract01_dx8.png
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siz: G_IM_SIZ_16b
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fmt: G_IM_FMT_IA
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gDPSetCombineMode: G_CC_DECALRGBA
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gDPSetCycleType: G_CYC_1CYCLE
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gDPSetRenderMode: G_RM_ZB_XLU_SURF
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gDPSetTextureFilter: G_TF_POINT
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gSPGeometryMode:
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clear: [G_CULL_BACK, G_CULL_FRONT]
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properties:
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tileSizeS: 0.125
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tileSizeT: 1
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autoportal_frame:
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gDPSetTile:
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filename: ./props/autoportal_frame/autoportal_frame.png
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@ -120,13 +137,6 @@ materials:
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color: ["SHADE", "0", "PRIMITIVE", "0"]
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plastic/plasticwall003a:
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# filename:
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# ../../portal_pak_modified/materials/plastic/plasticwall003a.png
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# siz: G_IM_SIZ_16b
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# fmt: G_IM_FMT_RGBA
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# gDPSetCombineMode: G_CC_DECALRGB
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# gDPSetCycleType: G_CYC_1CYCLE
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gDPSetTile:
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filename: ../../portal_pak_modified/materials/plastic/plasticwall003a.png
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@ -27,8 +27,8 @@ bool G_IM_SUPPORTED[5][4] = {
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{false, false, true, true},
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{false, false, true, false},
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{true, true, false, false},
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{true, true, true, false},
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{true, true, false, false},
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{true, true, true, false},
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};
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bool isImageFormatSupported(G_IM_FMT format, G_IM_SIZ size) {
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