Commit graph

60 commits

Author SHA1 Message Date
James Lambert 95ab27db2f Refactor animation system 2022-12-02 22:06:19 -07:00
James Lambert 121ca8a2f2 Fix some render issues 2022-11-25 20:52:02 -07:00
James Lambert 6e5c516084 Add t-posing chell 2022-11-25 19:45:15 -07:00
James Lambert 1c703b2e70 Create chell 3d model 2022-11-24 21:50:25 -07:00
James Lambert f10fc3ef95 Only keep one clipper result in the render plan 2022-11-14 20:59:21 -07:00
James Lambert 5db7dc544a Finish out render plan code 2022-11-13 19:48:40 -07:00
James Lambert 4e97e820b1 Separate camera setup from apply 2022-11-12 20:01:34 -07:00
James Lambert f767fdf8ab Add freecam 2022-09-27 19:33:56 -06:00
James Lambert 766857dad7 Merge branch 'master' of github.com:lambertjamesd/portal64 2022-08-31 07:36:55 -06:00
skarard 25b35d6fa5 build: updated the make file to build the pedestal along with the other models 2022-08-29 17:52:41 +01:00
skarard 26164a0c61 build: convert all pngs first to allow .ims to combine files, do not convert file with unsupported file type 2022-08-29 12:07:03 +01:00
skarard 68df8146c2 build: Ensure the image textures are genereated before the models are built 2022-08-29 10:40:50 +01:00
skarard 8c3e706a5e build: Simplified vpk directory structure 2022-08-29 10:34:48 +01:00
skarard b4f3d219d0 build: Make file runs setup_dependencies.sh for skelatool64 2022-08-29 10:32:08 +01:00
James Lambert b59695f2a4 work on next test chamber 2022-08-26 21:20:14 -06:00
James Lambert 338b197dcc Fix bugs in level transitions 2022-08-11 19:04:13 -06:00
James Lambert 6f78076558 work on dynamic signage 2022-08-09 12:59:09 -06:00
James Lambert 18a879d7fa Fixup skeletal animation 2022-08-07 13:55:50 -06:00
James Lambert ec0c6a79dc Work on portal gun pedestal
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert c24ac7b527 Work on swept collision 2022-07-26 21:41:19 -06:00
James Lambert 475a182a79 Start work on loading next level 2022-07-25 08:23:27 -06:00
James Lambert b6821b5de6 v0.5.1 2022-07-25 07:43:37 -06:00
James Lambert 20f84f1fd4 Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
James Lambert 0a8db5cc0e Seperate levels from code segment 2022-07-24 08:52:28 -06:00
James Lambert 738b238cd2 Work on swept epa 2022-07-22 08:34:50 -06:00
James Lambert 8feee14f58 turn on release mode 2022-07-16 16:33:25 -06:00
James Lambert 221bec7848 Fix some bugs 2022-07-13 08:46:22 -06:00
James Lambert 5efc317b23 bug fixes 2022-07-12 20:35:46 -06:00
James Lambert a1d670faf6 Start work on portal animation 2022-07-09 21:47:40 -06:00
James Lambert 5f517da095 Implement basics for polygon screen cover 2022-07-09 16:37:12 -06:00
James Lambert c70db7b9e8 Polish up passing through portals
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert abaa802e00 Refactor skelatool to scale output types 2022-06-19 21:40:29 -06:00
James Lambert f3759000e9 Start work on elevator 2022-06-17 22:11:58 -06:00
James Lambert a845dbcb6d Radio now sings 2022-06-11 11:30:42 -06:00
James Lambert 58ad8f63ae Add the radio 2022-06-10 21:35:24 -06:00
James Lambert 8596ec8183 The button moves now 2022-06-04 08:47:04 -06:00
James Lambert 4956892ae1 Add level signage 2022-05-28 17:49:03 -06:00
James Lambert 762dec32cc Beginnings of cylinder physics 2022-05-26 20:14:57 -06:00
James Lambert e65b6dbfec Add door model 2022-05-24 21:36:55 -06:00
James Lambert 10440621f0 Fix sphere culling 2022-05-24 20:49:06 -06:00
James Lambert c96f607427 Start work on cutscenes and sound 2022-05-20 20:21:16 -06:00
James Lambert eb74c203e7 Start work on level triggers 2022-05-19 22:07:01 -06:00
James Lambert feccb13a58 Start work on sound effects 2022-05-19 19:26:54 -06:00
James Lambert 6e00caff73 Include dynamic objects in sorting and culling logic 2022-05-19 07:54:17 -06:00
James Lambert 6149bad68b Start work on transparent surfaces 2022-05-18 22:18:52 -06:00