James Lambert
|
d88499d6ca
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Fix some physics problems between player and grabbed objects
|
2023-02-12 21:59:30 -07:00 |
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James Lambert
|
e0789a13fc
|
Add ball burn marks
|
2023-02-11 21:17:44 -07:00 |
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James Lambert
|
26c8fa5f99
|
Some test chamber polish
|
2023-02-11 14:28:14 -07:00 |
|
James Lambert
|
4ac92e6163
|
Fix infinite jump glitch
|
2023-02-10 22:15:20 -07:00 |
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James Lambert
|
95f9239d7e
|
Underwater graphics done
moved autoportal frames to be a decor object
|
2023-02-10 21:11:58 -07:00 |
|
James Lambert
|
0b7aee7f22
|
saving and loading checkpoints
|
2023-02-07 21:56:24 -07:00 |
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James Lambert
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18e6a4090f
|
Add death overlay
|
2023-02-06 08:45:07 -07:00 |
|
James Lambert
|
90f775c43f
|
Work on test chamber 4 triggers
|
2023-02-04 21:43:31 -07:00 |
|
James Lambert
|
8938c24ae7
|
Work on test chamber 04
|
2023-02-03 21:56:10 -07:00 |
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James Lambert
|
b578bf11f8
|
Work on test chamber 04
|
2023-02-02 21:26:13 -07:00 |
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James Lambert
|
b538f022c6
|
Implement light bridge texture
|
2023-01-31 21:43:12 -07:00 |
|
James Lambert
|
3b937e619c
|
Work on test chamber 7
|
2023-01-28 20:56:21 -07:00 |
|
James Lambert
|
994271f762
|
work on test chamber 3
|
2023-01-27 21:06:54 -07:00 |
|
James Lambert
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1a65e4e28f
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Work on test chamber 7
|
2023-01-26 21:51:35 -07:00 |
|
James Lambert
|
7d71ed2708
|
Implement test chamber 6
|
2023-01-21 22:00:41 -07:00 |
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James Lambert
|
970d45687c
|
Start implementing ball catcher
|
2023-01-20 21:50:13 -07:00 |
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James Lambert
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1ff35c25f2
|
Start work on ball launcher, ball catcher, and ball
|
2023-01-16 14:36:32 -07:00 |
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James Lambert
|
861fcc542c
|
Build out portal paradox
|
2023-01-06 08:48:52 -07:00 |
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James Lambert
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9b7077aa09
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Some work on the next test chamber
|
2022-12-15 21:07:50 -07:00 |
|
James Lambert
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a0bed76f85
|
Work on next test chamber
|
2022-12-14 21:46:24 -07:00 |
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James Lambert
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a2f8d743c5
|
Fix some level details
|
2022-12-07 22:09:44 -07:00 |
|
James Lambert
|
266ee8c24e
|
Work on test chamber 1
|
2022-12-06 20:52:15 -07:00 |
|
James Lambert
|
d4a662e638
|
Fix some test chamber issues
|
2022-11-12 20:41:53 -07:00 |
|
James Lambert
|
f767fdf8ab
|
Add freecam
|
2022-09-27 19:33:56 -06:00 |
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James Lambert
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e7601c2e4d
|
Small elevator details
|
2022-08-31 07:36:07 -06:00 |
|
James Lambert
|
f7ee3f1880
|
Level polish
|
2022-08-19 21:21:22 -06:00 |
|
James Lambert
|
d48c57a19e
|
Work on signage for all levels
|
2022-08-10 08:24:24 -06:00 |
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James Lambert
|
0fafeee5b0
|
Work on pedestal animation
|
2022-08-08 08:37:33 -06:00 |
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James Lambert
|
475a182a79
|
Start work on loading next level
|
2022-07-25 08:23:27 -06:00 |
|
James Lambert
|
b6821b5de6
|
v0.5.1
|
2022-07-25 07:43:37 -06:00 |
|
James Lambert
|
20f84f1fd4
|
Fix pointers after loading level from cart
|
2022-07-24 16:03:29 -06:00 |
|
James Lambert
|
0a8db5cc0e
|
Seperate levels from code segment
|
2022-07-24 08:52:28 -06:00 |
|
James Lambert
|
407aaf7bdc
|
Update test chamber
|
2022-07-16 16:32:31 -06:00 |
|
James Lambert
|
16bf155b16
|
Fix some hole cutting bugs
|
2022-07-08 20:48:11 -06:00 |
|
James Lambert
|
f7167ecd72
|
Allow collision surface to portal surface to be a many to many relationship
|
2022-07-05 13:57:09 -06:00 |
|
James Lambert
|
cdd72f9f49
|
More work on hole cutting algorithm
|
2022-06-28 08:31:05 -06:00 |
|
James Lambert
|
c8a5301eaf
|
Get -02 optimizations working
Fix some small bugs
|
2022-06-27 21:41:33 -06:00 |
|
James Lambert
|
40cdc0d02a
|
Work on player collision logic some
|
2022-06-25 15:24:50 -06:00 |
|
James Lambert
|
3d7f85f25d
|
Split triggers and cutscenes and allow cutscenes to reference other cutscenes
|
2022-06-25 14:10:18 -06:00 |
|
James Lambert
|
e788782e57
|
work on second test chamber
|
2022-06-24 22:30:12 -06:00 |
|
James Lambert
|
7ee68bb904
|
Implement test chamber 2 logic
|
2022-06-23 22:43:03 -06:00 |
|
James Lambert
|
6c45c3437f
|
Work on second test chamber
|
2022-06-23 17:20:48 -06:00 |
|
James Lambert
|
f2b6ebd66f
|
Work on elevator logic
|
2022-06-22 23:20:48 -06:00 |
|
James Lambert
|
916d9828fd
|
Separate out graphics scale into model scale and fixed point scale
|
2022-06-21 21:49:14 -06:00 |
|
James Lambert
|
41b81594f2
|
work on automatic elevator doors
|
2022-06-21 14:56:27 -06:00 |
|
James Lambert
|
3e0194aa32
|
Make cube a regular decor object
|
2022-06-15 19:24:33 -06:00 |
|
James Lambert
|
65e61a54c3
|
Add fizzler to level editor
|
2022-06-14 21:11:29 -06:00 |
|
James Lambert
|
4411a99bdc
|
Implement fizzle
|
2022-06-14 13:01:26 -06:00 |
|
James Lambert
|
ace04c87f5
|
Add bias to portal clipping plane
|
2022-06-11 16:03:44 -06:00 |
|
James Lambert
|
7676510a12
|
Adjust contact constraint
|
2022-06-11 14:04:39 -06:00 |
|
James Lambert
|
799e613732
|
Decor can be added with the level editor
|
2022-06-11 12:11:34 -06:00 |
|
James Lambert
|
58ad8f63ae
|
Add the radio
|
2022-06-10 21:35:24 -06:00 |
|
James Lambert
|
5d21991592
|
Fix some minor bugs
|
2022-06-07 12:38:02 -06:00 |
|
James Lambert
|
5bcb339dcc
|
Misc bug fixes
|
2022-06-06 20:37:31 -06:00 |
|
James Lambert
|
e98a6d8b68
|
Misc bug fixes
|
2022-06-06 08:41:36 -06:00 |
|
James Lambert
|
b0e4348420
|
work on first level
|
2022-06-05 20:11:08 -06:00 |
|
James Lambert
|
7e5c49e094
|
Add some more sound effects
|
2022-06-05 19:37:10 -06:00 |
|
James Lambert
|
f01c0a828e
|
Implement signals
|
2022-06-05 13:33:26 -06:00 |
|
James Lambert
|
8083c5082a
|
Work on button and door logic
|
2022-06-04 17:07:53 -06:00 |
|
James Lambert
|
0cbec888d4
|
implement cylinder collider
|
2022-06-02 14:01:59 -06:00 |
|
James Lambert
|
e9384716a3
|
Work on stabilizing the physics a bit
|
2022-06-02 07:44:53 -06:00 |
|
James Lambert
|
ef17c51a8b
|
The physics engine is kinda working again
|
2022-06-01 23:06:33 -06:00 |
|
James Lambert
|
4ccb63dfc4
|
fix some epa bugs
|
2022-05-31 17:10:08 -06:00 |
|
James Lambert
|
7fac95979d
|
Begin work on GJK overlap algorithm
|
2022-05-30 16:54:21 -06:00 |
|
James Lambert
|
7c240a8393
|
work on cylinder collider
|
2022-05-29 16:10:50 -06:00 |
|
James Lambert
|
4956892ae1
|
Add level signage
|
2022-05-28 17:49:03 -06:00 |
|
James Lambert
|
ce9b51aa9b
|
Small bug fixes
|
2022-05-27 21:26:08 -06:00 |
|
James Lambert
|
bdd6d69868
|
Add another observation room
|
2022-05-27 13:18:30 -06:00 |
|
James Lambert
|
ab432a481e
|
Work on test chamber watching room
|
2022-05-27 08:50:48 -06:00 |
|
James Lambert
|
0efc94f11d
|
Add window frame
|
2022-05-27 08:35:15 -06:00 |
|
James Lambert
|
e97b2ebdd5
|
work on cylinder raycasting
|
2022-05-26 21:51:09 -06:00 |
|
James Lambert
|
334b1561b8
|
Refactor rendering pipeline
|
2022-05-25 17:30:34 -06:00 |
|
James Lambert
|
10440621f0
|
Fix sphere culling
|
2022-05-24 20:49:06 -06:00 |
|
James Lambert
|
f1f362157d
|
work on button
|
2022-05-24 20:07:18 -06:00 |
|
James Lambert
|
10000854a5
|
Work on room culling and collision optimization
|
2022-05-23 19:18:52 -06:00 |
|
James Lambert
|
0b66517cca
|
Logic for crossing between rooms
|
2022-05-21 21:34:33 -06:00 |
|
James Lambert
|
d1d8ed9b76
|
Work on room culling
|
2022-05-21 20:39:01 -06:00 |
|
James Lambert
|
22995afadf
|
Start work on room segmentation
|
2022-05-21 16:39:15 -06:00 |
|
James Lambert
|
e57ea9d8b7
|
Fill out level contents
|
2022-05-20 22:40:00 -06:00 |
|
James Lambert
|
c96f607427
|
Start work on cutscenes and sound
|
2022-05-20 20:21:16 -06:00 |
|
James Lambert
|
31f18ea374
|
Work on cutscene encoding
|
2022-05-20 12:53:27 -06:00 |
|
James Lambert
|
eb74c203e7
|
Start work on level triggers
|
2022-05-19 22:07:01 -06:00 |
|
James Lambert
|
feccb13a58
|
Start work on sound effects
|
2022-05-19 19:26:54 -06:00 |
|
James Lambert
|
6149bad68b
|
Start work on transparent surfaces
|
2022-05-18 22:18:52 -06:00 |
|
James Lambert
|
04e889521d
|
Add hud
|
2022-05-09 22:37:42 -06:00 |
|
James Lambert
|
ea0f4ce45c
|
Working portal gun
|
2022-05-09 17:17:46 -06:00 |
|
James Lambert
|
9e6903f11b
|
Start work on portal gun
|
2022-05-08 14:58:29 -06:00 |
|
James Lambert
|
e16517d9ba
|
Work on generated levels
|
2022-05-05 22:49:52 -06:00 |
|
James Lambert
|
b9480a4766
|
Work on level build process
|
2022-05-03 21:44:29 -06:00 |
|
James Lambert
|
59c03abe37
|
Work on build process
|
2022-04-30 21:51:08 -06:00 |
|