westonCoder
70befbce47
Fixes Collision Issue in Chamber 7
...
Fixed collision layer in blender file so player cant fall out of map in chamber 7.
also marked off a few things in readme.
2023-08-06 17:38:03 -05:00
lambertjamesd
ae5b57109b
Merge pull request #205 from westonCoder/lua-compilation-fix
...
Force luac5.4 Compile
2023-08-05 20:58:25 -06:00
lambertjamesd
2085847001
Merge pull request #207 from westonCoder/savefile-chamber-number
...
Correct Chamber Numbers
2023-08-05 20:58:14 -06:00
lambertjamesd
f03dec9f2c
Merge pull request #206 from westonCoder/hud-console-color-flip
...
HUD Conforms to Console Version of Game
2023-08-05 20:56:42 -06:00
James Lambert
8086bbdae4
Fix z fighting with portals as they grow
2023-08-05 20:55:55 -06:00
James Lambert
1ab857e008
Bring changes over from work done for n64 game jam
2023-08-05 13:07:08 -06:00
westonCoder
6d2687dd1d
Correct Chamber Numbers
...
chamber numbers displayed in both the save and load screen menu's are now the correct number.
I acheived this by making a function that creates a mapping from level/room numbers -> chamber numbers
this mapping will need to be updated when new levels are added to the game, however its such low overhead that I think its okay. another option would be to store the chamber number when passing in or out of elevators and saving that number as the player progresses.
screenshots (of a couple chambers) attached.
all chambers verified to be working.
2023-08-04 16:47:19 -05:00
westonCoder
cf16f07c8a
HUD Conforms to Console Version of Game
...
previously the HUD was conforming to the PC version of the game (orange on right, blue on left), however because we are targeting the console version for the remake the HUD colors have now been inverted (blue on right, orange on left)
fully tested on emulator, new colored HUD images attached.
2023-07-28 10:02:28 -05:00
westonCoder
ba6ee8cce5
Force luac 5.4 Compile
...
one line change in makefile for skeletool, simply requires that user use luac5.4 just incase they have multiple luac/lua versions.
2023-07-28 09:15:49 -05:00
James Lambert
a1542b34fe
Remove unused imports
2023-07-18 20:05:46 -06:00
lambertjamesd
f5ca58de2f
Merge pull request #203 from hackgrid/master
...
Fix normal build without debugger
2023-07-18 20:04:48 -06:00
James Lambert
83e9648ed1
Fix glitchyness when objects are passing through portals
2023-07-18 20:03:47 -06:00
James Lambert
fb457e8c41
Fix some security camera issues
2023-07-18 08:04:07 -06:00
James Lambert
262070c799
Fix weird rotation glitch with held objects
2023-07-16 20:59:56 -06:00
hackgrid
9ea1ea5a93
Fix normal build without debugger
2023-07-16 17:38:00 +02:00
James Lambert
a452dbea3e
Reduce scene scale by half
2023-07-15 21:26:22 -06:00
James Lambert
69a44eba1d
Move animated meshes to be dynamically loaded
2023-07-15 21:08:37 -06:00
James Lambert
8470c4ae22
Fix some fizzler related issues
2023-07-15 15:35:37 -06:00
James Lambert
d2c88aec0f
fix glitchy sounds when infintely falling
2023-07-15 11:52:05 -06:00
James Lambert
77a44b2e64
Only load some models when needed
2023-07-15 11:28:43 -06:00
James Lambert
148534a67f
Start work on dynamic loading of models
2023-07-14 23:10:48 -06:00
James Lambert
1e45fbc6aa
Add ability to turn off portals on specific surfaces
2023-07-14 21:33:39 -06:00
James Lambert
cf3efa84aa
Add portal cleanser sides
2023-07-14 21:03:34 -06:00
James Lambert
9f92f1fac3
Fizzle radio
2023-07-13 22:24:22 -06:00
James Lambert
5d9cd2e5ed
Work on fizzling objects
2023-07-13 21:49:10 -06:00
James Lambert
a74d670699
Some minor polish
2023-07-13 08:21:14 -06:00
James Lambert
2eb87888a1
Fix crash around collision of objects
2023-07-13 08:00:43 -06:00
James Lambert
0e701017c6
Fix portal surface generation bug
2023-07-11 08:18:03 -06:00
James Lambert
f22775d331
Work on lighting for test chamber 07
2023-07-08 21:54:51 -06:00
James Lambert
15e74f60d9
Do lighting in test chamber 06
2023-07-08 20:04:45 -06:00
James Lambert
ab69eac72b
Add lighting to test chamber 05
2023-07-07 22:01:27 -06:00
James Lambert
ff5c93ba03
Do lighting for test_chamber_04
2023-07-07 21:08:17 -06:00
James Lambert
0b2fa49868
More test chamber lighting
2023-07-06 22:30:28 -06:00
James Lambert
bcdcaaacb6
Do lighting for two more test chambers
2023-07-06 21:46:15 -06:00
James Lambert
873b414f07
Fix glitchy animation
2023-07-05 20:03:30 -06:00
James Lambert
302b817b26
More lighting work on test chamber 02
2023-07-04 18:29:54 -06:00
James Lambert
9c0743853d
work on test chamber 01 lighting
2023-07-03 22:40:36 -06:00
James Lambert
ab0e3c6e22
Fix pushing out of portals
2023-07-03 08:30:56 -06:00
James Lambert
4421a479d7
Push objects out of portal if it moves
2023-07-02 21:32:45 -06:00
James Lambert
90ec9db7bb
Add cell collision
2023-07-02 20:23:31 -06:00
James Lambert
f3d25a7ed9
Work on intro cutscene
2023-07-01 21:55:44 -06:00
James Lambert
4ae24a854f
Security cameras can now detach from wall
2023-07-01 08:31:49 -06:00
James Lambert
617baaaf6e
Add security cameras
2023-06-30 23:03:09 -06:00
James Lambert
9ab44568d8
Finish up clock implementation
2023-06-29 21:10:58 -06:00
James Lambert
bcba882efd
Add clock object
2023-06-29 08:44:11 -06:00
James Lambert
16d7599628
Add toilet to first test chamber
2023-06-26 08:32:48 -06:00
James Lambert
e77e9963d6
Work on level light baking
2023-06-24 21:11:15 -06:00
James Lambert
145b07db90
Baking lighting is working much better
2023-06-20 21:04:52 -06:00
James Lambert
aaaae474cd
work on light baking script
2023-06-19 22:11:49 -06:00
James Lambert
c1098894be
Fix wrong material name
2023-06-15 21:20:40 -06:00