James Lambert
2cf701f863
Finish up test chamber 11
2023-04-04 06:24:59 -06:00
James Lambert
392f9adf9c
Work on cutscenes and triggers for test chamber 07
2023-04-03 07:26:19 -06:00
James Lambert
0d312e1f79
More work on test chamber 07
2023-03-31 21:10:42 -06:00
James Lambert
0cdb9bf8c0
More work on test chamber 07
2023-03-30 16:40:49 -06:00
James Lambert
8c50e8f4fa
More work on test chamber 7
2023-03-30 08:02:53 -06:00
James Lambert
31390f0d29
work on test chamber 07
2023-03-29 19:59:16 -06:00
James Lambert
e5e6bc577f
Work on test chamber 07
2023-03-27 21:24:10 -06:00
Weston Salinas
5077f65b61
added an animated portal64 logo to readme
2023-03-27 14:35:30 -05:00
James Lambert
e9e443ebeb
Refactor door to be controlled by animation controller to allow for multiple door types
2023-03-26 21:33:23 -06:00
Weston Salinas
e360a288df
Added A Few More Sounds and Utilized Flags
...
- Door open and close sound implemented
- Pedestal rotating sound implemented
- Elevator moving sound and timing implemented
- fixed implementation to make use of object flags rather than global variables (this was a good catch because it fixed a bug when there were two buttons loaded at once)
2023-03-15 18:04:08 -05:00
Weston Salinas
ef476af8a3
Added Various Sounds to Game
...
- intercom on sound triggers when its the first queued sound
- intercom off sound triggers when its the last queued sound in a string of sounds
- button press sound implemented
- cube dropper now has a sound when it drops cube
- pedestal now has a shooting sound
2023-03-14 15:34:34 -05:00
James Lambert
1f2992fbb6
Work on the test chamber some more
2023-03-13 21:58:11 -06:00
lambertjamesd
8cfe569c00
Merge pull request #70 from westonCoder/player-action-sounds
...
Player Action Sound Additions
2023-03-13 21:41:52 -06:00
James Lambert
aac8af391e
Work on test chamber 07
2023-03-13 21:13:47 -06:00
James Lambert
f4b149d24b
Start work on test chamber 07
2023-03-13 21:13:47 -06:00
Weston
718b19a95b
Merge branch 'master' into player-action-sounds
2023-03-13 22:10:50 -05:00
Weston Salinas
52ede9d936
Player Action Sound Additions
...
- player now has footsteps (always sounds like concrete steps)
- player now has jump footstep
- player now has landing footstep
- player has select (grabbing) sound
- player now has select denied sound
- player has various new additions to flags to accomodate sounds
Fixes #20
Fixes #69
2023-03-13 22:04:31 -05:00
Weston Salinas
66bccd2b5b
Flickering Signage Addition
...
- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert
f6464067bb
Finish up test chamber 06
2023-02-28 20:57:03 -07:00
James Lambert
9c815de719
Work on next test chamber
2023-02-27 22:04:31 -07:00
James Lambert
7db90f4276
Fix airborn momentum
2023-02-27 21:23:08 -07:00
James Lambert
affd0de279
work on test chamber 06
2023-02-26 22:05:06 -07:00
James Lambert
b2c5e7f341
Add some more collision
2023-02-25 21:51:52 -07:00
James Lambert
34f336f3af
More work on test chamber 06
2023-02-25 21:36:22 -07:00
James Lambert
d66003f315
Start work on test chamber 06
2023-02-23 21:55:57 -07:00
James Lambert
9878d18821
Finish up test chamber 05
2023-02-21 21:02:24 -07:00
James Lambert
948f6d6eed
work on test chamber 05
2023-02-20 21:00:29 -07:00
James Lambert
fc253fe93b
Minor issues for next release
2023-02-18 20:20:28 -07:00
James Lambert
915790ecee
Fixup test chamber 04
2023-02-17 21:48:15 -07:00
James Lambert
06593f221b
Work on ball audio
2023-02-14 19:53:20 -07:00
James Lambert
47cd6c3c5e
Work on ball sound effects
2023-02-14 08:54:34 -07:00
James Lambert
f612ba79fa
Fix first portal wall clipping problem
2023-02-13 08:59:07 -07:00
James Lambert
d88499d6ca
Fix some physics problems between player and grabbed objects
2023-02-12 21:59:30 -07:00
James Lambert
e0789a13fc
Add ball burn marks
2023-02-11 21:17:44 -07:00
James Lambert
26c8fa5f99
Some test chamber polish
2023-02-11 14:28:14 -07:00
James Lambert
4ac92e6163
Fix infinite jump glitch
2023-02-10 22:15:20 -07:00
James Lambert
95f9239d7e
Underwater graphics done
...
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert
53f2d4dc58
Work on water death
2023-02-08 22:01:46 -07:00
James Lambert
0b7aee7f22
saving and loading checkpoints
2023-02-07 21:56:24 -07:00
James Lambert
18e6a4090f
Add death overlay
2023-02-06 08:45:07 -07:00
James Lambert
90f775c43f
Work on test chamber 4 triggers
2023-02-04 21:43:31 -07:00
James Lambert
8938c24ae7
Work on test chamber 04
2023-02-03 21:56:10 -07:00
James Lambert
b578bf11f8
Work on test chamber 04
2023-02-02 21:26:13 -07:00
James Lambert
b538f022c6
Implement light bridge texture
2023-01-31 21:43:12 -07:00
James Lambert
3b937e619c
Work on test chamber 7
2023-01-28 20:56:21 -07:00
James Lambert
994271f762
work on test chamber 3
2023-01-27 21:06:54 -07:00
James Lambert
1a65e4e28f
Work on test chamber 7
2023-01-26 21:51:35 -07:00
James Lambert
7148d79a91
Texture ball catcher and ball launcher
2023-01-25 21:03:23 -07:00
James Lambert
9574122e5d
Work on ball polish
2023-01-22 16:47:00 -07:00
James Lambert
7d71ed2708
Implement test chamber 6
2023-01-21 22:00:41 -07:00
James Lambert
970d45687c
Start implementing ball catcher
2023-01-20 21:50:13 -07:00
James Lambert
b2553911b4
Fix 32bit textures
2023-01-20 19:42:41 -07:00
James Lambert
f5bf61d664
Make quads collide only on one side
2023-01-20 12:51:41 -07:00
James Lambert
77e4066259
Work on ball launcher
2023-01-18 21:00:21 -07:00
James Lambert
65523d12fb
Fix some bugs with the ball launcher
2023-01-17 20:59:04 -07:00
James Lambert
1ff35c25f2
Start work on ball launcher, ball catcher, and ball
2023-01-16 14:36:32 -07:00
James Lambert
861fcc542c
Build out portal paradox
2023-01-06 08:48:52 -07:00
James Lambert
7dcd493cdc
remove chells face from the bottom of her feet #42
2023-01-04 17:30:09 -07:00
James Lambert
8d0be1c12a
Get animation working with cutscenes and get switch object workings
2023-01-02 20:10:29 -07:00
James Lambert
7f965d28f3
Work on switch object
2023-01-02 15:45:39 -07:00
James Lambert
9b7077aa09
Some work on the next test chamber
2022-12-15 21:07:50 -07:00
James Lambert
a0bed76f85
Work on next test chamber
2022-12-14 21:46:24 -07:00
James Lambert
a2f8d743c5
Fix some level details
2022-12-07 22:09:44 -07:00
James Lambert
266ee8c24e
Work on test chamber 1
2022-12-06 20:52:15 -07:00
James Lambert
89004dcb4f
Add player animation blending
2022-12-05 21:54:21 -07:00
James Lambert
46a66b4419
Add some player animations
2022-12-04 21:45:30 -07:00
James Lambert
e870980259
Work on player run animation
2022-12-04 16:43:39 -07:00
James Lambert
98be397cdb
Add bones to chell
2022-11-26 11:58:59 -07:00
James Lambert
121ca8a2f2
Fix some render issues
2022-11-25 20:52:02 -07:00
James Lambert
1c703b2e70
Create chell 3d model
2022-11-24 21:50:25 -07:00
James Lambert
beadfaf2e0
Add window frame medium
2022-11-12 21:14:36 -07:00
James Lambert
d4a662e638
Fix some test chamber issues
2022-11-12 20:41:53 -07:00
James Lambert
f767fdf8ab
Add freecam
2022-09-27 19:33:56 -06:00
James Lambert
b74c779c4b
Work on test_chamber_02
2022-08-31 22:02:58 -06:00
James Lambert
0236fcc42c
Cancel all cutscenes between levels
2022-08-31 08:25:56 -06:00
James Lambert
766857dad7
Merge branch 'master' of github.com:lambertjamesd/portal64
2022-08-31 07:36:55 -06:00
James Lambert
e7601c2e4d
Small elevator details
2022-08-31 07:36:07 -06:00
skarard
a30d6bcba6
wip: pedestal animation broken (but builds)
2022-08-29 17:53:23 +01:00
skarard
d3c585a030
build: fix a error when resetting canvas metadata
2022-08-29 11:49:26 +01:00
James Lambert
b59695f2a4
work on next test chamber
2022-08-26 21:20:14 -06:00
James Lambert
f7ee3f1880
Level polish
2022-08-19 21:21:22 -06:00
James Lambert
d56aac8c1d
Fixup some bugs
2022-08-15 08:22:44 -06:00
James Lambert
338b197dcc
Fix bugs in level transitions
2022-08-11 19:04:13 -06:00
James Lambert
d48c57a19e
Work on signage for all levels
2022-08-10 08:24:24 -06:00
James Lambert
a2a88ac1aa
Have signage room number count
2022-08-09 21:50:47 -06:00
James Lambert
6f78076558
work on dynamic signage
2022-08-09 12:59:09 -06:00
James Lambert
c8c56abdb5
Fixup skeletal animation and armatures
2022-08-08 22:08:00 -06:00
James Lambert
0fafeee5b0
Work on pedestal animation
2022-08-08 08:37:33 -06:00
James Lambert
0a9071805b
Work on portal gun pedestal
2022-08-07 18:57:12 -06:00
James Lambert
18a879d7fa
Fixup skeletal animation
2022-08-07 13:55:50 -06:00
James Lambert
ec0c6a79dc
Work on portal gun pedestal
...
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert
6ced424472
Work on test chambers 2 and 3
2022-08-02 13:13:46 -06:00
James Lambert
0b72b423a8
work on test chamber 01
2022-08-01 19:43:24 -06:00
James Lambert
475a182a79
Start work on loading next level
2022-07-25 08:23:27 -06:00
James Lambert
b6821b5de6
v0.5.1
2022-07-25 07:43:37 -06:00
James Lambert
20f84f1fd4
Fix pointers after loading level from cart
2022-07-24 16:03:29 -06:00
James Lambert
0a8db5cc0e
Seperate levels from code segment
2022-07-24 08:52:28 -06:00
James Lambert
407aaf7bdc
Update test chamber
2022-07-16 16:32:31 -06:00
James Lambert
c38a5d5472
Some minor bug fixes
2022-07-14 16:57:44 -06:00
James Lambert
221bec7848
Fix some bugs
2022-07-13 08:46:22 -06:00
James Lambert
a1d670faf6
Start work on portal animation
2022-07-09 21:47:40 -06:00
James Lambert
16bf155b16
Fix some hole cutting bugs
2022-07-08 20:48:11 -06:00
James Lambert
1e2e20d828
Some more portal polish
2022-07-07 22:43:56 -06:00
James Lambert
c70db7b9e8
Polish up passing through portals
...
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert
f7167ecd72
Allow collision surface to portal surface to be a many to many relationship
2022-07-05 13:57:09 -06:00
James Lambert
cdd72f9f49
More work on hole cutting algorithm
2022-06-28 08:31:05 -06:00
James Lambert
c8a5301eaf
Get -02 optimizations working
...
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert
17ef47fe2c
Work on portal surface hole cutting
2022-06-26 18:57:00 -06:00
James Lambert
40cdc0d02a
Work on player collision logic some
2022-06-25 15:24:50 -06:00
James Lambert
3d7f85f25d
Split triggers and cutscenes and allow cutscenes to reference other cutscenes
2022-06-25 14:10:18 -06:00
James Lambert
e788782e57
work on second test chamber
2022-06-24 22:30:12 -06:00
James Lambert
7ee68bb904
Implement test chamber 2 logic
2022-06-23 22:43:03 -06:00
James Lambert
6c45c3437f
Work on second test chamber
2022-06-23 17:20:48 -06:00
James Lambert
f2b6ebd66f
Work on elevator logic
2022-06-22 23:20:48 -06:00
James Lambert
916d9828fd
Separate out graphics scale into model scale and fixed point scale
2022-06-21 21:49:14 -06:00
James Lambert
54f7ab8002
Elevator now opens
2022-06-21 14:56:27 -06:00
James Lambert
41b81594f2
work on automatic elevator doors
2022-06-21 14:56:27 -06:00
James Lambert
6d282ffa69
Fixup mesh collision
2022-06-20 20:07:50 -06:00
James Lambert
7f45487a22
Implement mesh collider generation
2022-06-20 14:31:23 -06:00
James Lambert
f3759000e9
Start work on elevator
2022-06-17 22:11:58 -06:00
James Lambert
7db1d880c8
Implement fizzler for cube
2022-06-15 21:09:38 -06:00
James Lambert
3e0194aa32
Make cube a regular decor object
2022-06-15 19:24:33 -06:00
James Lambert
65e61a54c3
Add fizzler to level editor
2022-06-14 21:11:29 -06:00
James Lambert
cf146b19cf
Work on fizzler material
2022-06-14 20:13:25 -06:00
James Lambert
4411a99bdc
Implement fizzle
2022-06-14 13:01:26 -06:00
James Lambert
3de4d1283f
Turn z buffer off for drawing the portal gun
2022-06-11 16:10:14 -06:00
James Lambert
ace04c87f5
Add bias to portal clipping plane
2022-06-11 16:03:44 -06:00
James Lambert
7676510a12
Adjust contact constraint
2022-06-11 14:04:39 -06:00
James Lambert
799e613732
Decor can be added with the level editor
2022-06-11 12:11:34 -06:00
James Lambert
a845dbcb6d
Radio now sings
2022-06-11 11:30:42 -06:00
James Lambert
58ad8f63ae
Add the radio
2022-06-10 21:35:24 -06:00
James Lambert
5d21991592
Fix some minor bugs
2022-06-07 12:38:02 -06:00
James Lambert
5bcb339dcc
Misc bug fixes
2022-06-06 20:37:31 -06:00
James Lambert
e98a6d8b68
Misc bug fixes
2022-06-06 08:41:36 -06:00
James Lambert
b0e4348420
work on first level
2022-06-05 20:11:08 -06:00
James Lambert
7e5c49e094
Add some more sound effects
2022-06-05 19:37:10 -06:00
James Lambert
f01c0a828e
Implement signals
2022-06-05 13:33:26 -06:00
James Lambert
8083c5082a
Work on button and door logic
2022-06-04 17:07:53 -06:00
James Lambert
8596ec8183
The button moves now
2022-06-04 08:47:04 -06:00
James Lambert
4a9986a75b
Work on skinned meshes
2022-06-03 21:56:19 -06:00
James Lambert
0cbec888d4
implement cylinder collider
2022-06-02 14:01:59 -06:00
James Lambert
e9384716a3
Work on stabilizing the physics a bit
2022-06-02 07:44:53 -06:00
James Lambert
ef17c51a8b
The physics engine is kinda working again
2022-06-01 23:06:33 -06:00
James Lambert
4ccb63dfc4
fix some epa bugs
2022-05-31 17:10:08 -06:00
James Lambert
7fac95979d
Begin work on GJK overlap algorithm
2022-05-30 16:54:21 -06:00
James Lambert
7c240a8393
work on cylinder collider
2022-05-29 16:10:50 -06:00
James Lambert
4956892ae1
Add level signage
2022-05-28 17:49:03 -06:00
James Lambert
ce9b51aa9b
Small bug fixes
2022-05-27 21:26:08 -06:00
James Lambert
bdd6d69868
Add another observation room
2022-05-27 13:18:30 -06:00
James Lambert
ab432a481e
Work on test chamber watching room
2022-05-27 08:50:48 -06:00
James Lambert
0efc94f11d
Add window frame
2022-05-27 08:35:15 -06:00
James Lambert
e97b2ebdd5
work on cylinder raycasting
2022-05-26 21:51:09 -06:00
James Lambert
762dec32cc
Beginnings of cylinder physics
2022-05-26 20:14:57 -06:00
James Lambert
334b1561b8
Refactor rendering pipeline
2022-05-25 17:30:34 -06:00
James Lambert
e65b6dbfec
Add door model
2022-05-24 21:36:55 -06:00
James Lambert
10440621f0
Fix sphere culling
2022-05-24 20:49:06 -06:00
James Lambert
f1f362157d
work on button
2022-05-24 20:07:18 -06:00
James Lambert
10000854a5
Work on room culling and collision optimization
2022-05-23 19:18:52 -06:00
James Lambert
0b66517cca
Logic for crossing between rooms
2022-05-21 21:34:33 -06:00
James Lambert
d1d8ed9b76
Work on room culling
2022-05-21 20:39:01 -06:00
James Lambert
22995afadf
Start work on room segmentation
2022-05-21 16:39:15 -06:00
James Lambert
e57ea9d8b7
Fill out level contents
2022-05-20 22:40:00 -06:00
James Lambert
c96f607427
Start work on cutscenes and sound
2022-05-20 20:21:16 -06:00
James Lambert
31f18ea374
Work on cutscene encoding
2022-05-20 12:53:27 -06:00
James Lambert
eb74c203e7
Start work on level triggers
2022-05-19 22:07:01 -06:00
James Lambert
feccb13a58
Start work on sound effects
2022-05-19 19:26:54 -06:00
James Lambert
6e00caff73
Include dynamic objects in sorting and culling logic
2022-05-19 07:54:17 -06:00
James Lambert
6149bad68b
Start work on transparent surfaces
2022-05-18 22:18:52 -06:00
James Lambert
ba6fb4ed2b
Add portal gun
2022-05-11 22:44:05 -06:00
James Lambert
04e889521d
Add hud
2022-05-09 22:37:42 -06:00
James Lambert
ea0f4ce45c
Working portal gun
2022-05-09 17:17:46 -06:00
James Lambert
9e6903f11b
Start work on portal gun
2022-05-08 14:58:29 -06:00
James Lambert
e16517d9ba
Work on generated levels
2022-05-05 22:49:52 -06:00
James Lambert
b9480a4766
Work on level build process
2022-05-03 21:44:29 -06:00
James Lambert
59c03abe37
Work on build process
2022-04-30 21:51:08 -06:00