Matt Penny
1f2258f86c
Add plastic/plasticwall004a material
2024-05-08 21:20:36 -04:00
Matt Penny
3270d0a9ad
Add material for Aperture decal
2024-05-08 21:13:58 -04:00
Matt Penny
78107866ce
Allow static overriding portalability on a per-surface basis
2024-05-08 20:46:42 -04:00
Giacomo Garbin
e12354556f
Move the definition of MatrixFromBasisL to debug_render.c which is the only file that uses it. ( #64 )
2024-05-08 20:30:27 -04:00
Matt Penny
65daf71fa9
Do not use absolute library paths in chamber 14
2024-05-05 18:34:16 -04:00
Matt Penny
64e2f0e5bf
Doors block energy balls
2024-05-05 18:31:34 -04:00
Matt Penny
fa26ac449e
Support rotated doors and remove some unused door code
2024-05-05 18:26:30 -04:00
Matt Penny
aecbda3071
Fix debug include for libultra controller
2024-05-04 12:07:36 -04:00
Matt Penny
efb3f8da65
Detach door_02 frame from model
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Door without frame is needed for chamber 15
2024-05-02 23:21:20 -04:00
Giacomo Garbin
167269c5d1
Decouple controls interface from libultra. ( #60 )
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* Decouple controls interface from libultra.
* Use enums instead of defines for constant values.
* Get both controller stick axes with a single function call.
* Move controller .h\.c files to src/system folder and rename controller.c to controller_libultra.c.
* Adhere to enum and struct naming convention of the codebase.
* Fix typo: the N64 controller only has one analog stick.
2024-05-02 17:49:38 -04:00
Matt Penny
ad6b32d022
Fix indicator light UVs in chamber 14
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Strip near button was slightly stretched
2024-04-30 22:42:49 -04:00
Matt Penny
e1ba9f20ef
Properly mirror door textures in Blender
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Matches in-game appearance
2024-04-30 22:39:21 -04:00
Deconimus
247e66fb62
Grab rotation flags ( #58 )
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* introduced "enum GrabRotationFlags" for type-based grab behavior and added grab_rotation.c/.h to offload grabRotation code from player.c
* grab_rotation snap cube normals fix
* grab_rotation: some cleanup
* grab_rotation.c: simplify grabRotationInitBase + some cleanup
2024-04-22 18:44:18 -04:00
Matt Penny
86915350b8
Add newlib to Docker image ( #59 )
2024-04-14 11:21:54 -04:00
Matt Penny
a1c2cc5407
Update development progress doc to indicate chamber 14 completion
2024-04-13 17:07:25 -04:00
Matt Penny
f4cb8ddd31
Finish cutscene step documentation
2024-04-13 17:03:54 -04:00
Matt Penny
1a91f840c0
Document more cutscene steps
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* set_signal
* clear_signal
* wait_for_signal
* teleport_player
* load_level
* label
* goto
* start_cutscene
* stop_cutscene
* wait_for_cutscene
2024-04-13 01:13:07 -04:00
Matt Penny
bf5b8e0d28
Merge pull request #47 from GiacomoGarbin/replace_libnustd_with_glibc
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Use newlib instead of libnustd.
2024-04-12 19:01:12 -04:00
Matt Penny
7005450479
Fix indicator lights for active signals across save/load
2024-04-11 22:44:03 -04:00
Matt Penny
9401198969
Use water hazard wall material in relevant chambers
2024-04-11 20:55:38 -04:00
Matt Penny
685f818114
Add material for water hazard wall
2024-04-11 19:55:34 -04:00
Matt Penny
73e81b3308
Merge pull request #56 from Deconimus/issue41_fizzler_frame_collision
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Add collision for fizzler frames
2024-04-11 19:54:38 -04:00
Matt Penny
a551de9890
Minor fizzler frame collision cleanup
2024-04-11 19:44:42 -04:00
Matt Penny
f2eaa9483d
Merge pull request #57 from Deconimus/issue52_grab_y_offset
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Tweak y offset minimum limit to match original game (and due to issue #52 )
2024-04-06 18:30:41 -04:00
Deconimus
8676845cd7
tweak y offset minimum limit to match original game (and due to issue #52 )
2024-04-06 23:10:56 +02:00
Matt Penny
4d621b69cc
Merge pull request #54 from Deconimus/issue52_grab_y_offset
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Constrain y-offset of grab to match PC version and circumvent buggy behavior
2024-04-05 21:10:22 -04:00
Matt Penny
8abbcb0407
Slightly tweak max grab height
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Original game allows a height of ~1 wall panel
2024-04-05 21:09:06 -04:00
Matt Penny
7129deec4a
Merge branch 'master' into issue52_grab_y_offset
2024-04-05 20:31:11 -04:00
Matt Penny
d5fea9a796
Merge pull request #50 from Deconimus/grab_rotation_snap_cubenormals
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Snap grab rotations to cube normals
2024-04-05 20:21:10 -04:00
Matt Penny
62c49ddcdf
Remove collisionSceneGetPortalRotation()
2024-04-05 20:18:25 -04:00
Deconimus
97b31b4579
grab_rotation: simplifying playerInitGrabRotationBase()
2024-04-05 13:00:23 +02:00
Deconimus
4ca1c484f1
player grab rotation cleanup
2024-04-04 12:12:58 +02:00
GiacomoGarbin
0e240507e7
Math functions are part of libultra and not libnustd.
2024-04-03 00:02:43 +02:00
GiacomoGarbin
8bed9b6238
Address GH-47 issues raised in the comments.
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Specifically:
* append all include search paths to LCINCS
* add LDDIRS to group all library search paths
* avoid link libm as math funtions are actually inside libultra
* use the shorthand -lc instead of -l:libc.a to link libc
2024-04-02 23:02:25 +02:00
Deconimus
83e94af894
add collision for fizzler frames
2024-04-02 22:52:10 +02:00
Deconimus
3c8c0d3234
Merge branch 'master' into grab_rotation_snap_cubenormals
2024-04-02 13:27:27 +02:00
Deconimus
70019f281a
Merge branch 'master' into issue52_grab_y_offset
2024-04-02 13:26:52 +02:00
Matt Penny
618f147da6
Halve ball catcher sound volume ( #51 )
2024-04-01 18:17:09 -04:00
Matt Penny
e81fa6f28a
Extend, do not repeat plastic/plasticwall003a material
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Reflect what the material actually looks like in-game
2024-04-01 17:31:15 -04:00
Matt Penny
3d5ede0e2e
Revert "Add plastic/plasticwall003a material to materials.blend"
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This reverts commit 0ddb70f8e6
.
2024-04-01 16:58:15 -04:00
Deconimus
01a7a67536
constrain y-offset of grabbed object to match Portal-PC, circumventing buggy behavior documented in issue #52
2024-03-31 17:04:06 +02:00
Deconimus
7e3db77731
fix cube normal snapping (has been broken in cases where object's upwards direction wasn't equal to gUp)
2024-03-30 23:12:18 +01:00
Deconimus
bce6a41fcb
fix playerGetMoveBasis call in scene.c
2024-03-29 15:01:38 +01:00
Deconimus
847c5e3d2e
Merge branch 'master' into grab_rotation_snap_cubenormals
2024-03-29 14:35:08 +01:00
Matt Penny
e6447819fa
Add some missing collision to chamber 14
2024-03-29 02:44:17 -04:00
Matt Penny
900d63db6e
Merge pull request #49 from GiacomoGarbin/valve_intro_video_mov
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Valve intro video: try to load a MOV file if the BIK file doesn't exist.
2024-03-29 02:13:26 -04:00
Matt Penny
08db90d929
Chamber 14 lighting
2024-03-29 00:55:11 -04:00
Matt Penny
0ddb70f8e6
Add plastic/plasticwall003a material to materials.blend
2024-03-29 00:55:03 -04:00
Deconimus
56672ff562
grabRotation: snap all grabbed object rotation to cube normals
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+ some related code refactoring
2024-03-29 00:35:51 +01:00
GiacomoGarbin
f15aa17f42
Valve intro video: try to load a MOV file if the BIK file doesn't exist.
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The macOS Portal version uses a .mov file, so if the .bik file doesn't exist, let's try that.
2024-03-28 18:43:00 +01:00