James Lambert
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221bec7848
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Fix some bugs
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2022-07-13 08:46:22 -06:00 |
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James Lambert
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c70db7b9e8
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Polish up passing through portals
polish up portal border
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2022-07-06 21:38:22 -06:00 |
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James Lambert
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9c478b6585
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Surface hole cutting is working
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2022-07-05 23:23:12 -06:00 |
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James Lambert
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f7167ecd72
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Allow collision surface to portal surface to be a many to many relationship
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2022-07-05 13:57:09 -06:00 |
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James Lambert
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e3e4b23654
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Some portal surface generation debugging
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2022-07-03 18:43:23 -06:00 |
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James Lambert
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cf9f53755e
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Implement hole cutting algorithm
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2022-07-01 22:12:09 -06:00 |
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James Lambert
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c8a5301eaf
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Get -02 optimizations working
Fix some small bugs
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2022-06-27 21:41:33 -06:00 |
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James Lambert
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2a30dbd8c9
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Fix compiler bugs
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2022-06-26 20:57:57 -06:00 |
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James Lambert
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17ef47fe2c
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Work on portal surface hole cutting
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2022-06-26 18:57:00 -06:00 |
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James Lambert
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92247567e0
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Refactor portal surface to remove faces and only deal with edges
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2022-06-25 16:06:42 -06:00 |
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James Lambert
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40cdc0d02a
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Work on player collision logic some
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2022-06-25 15:24:50 -06:00 |
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James Lambert
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3d7f85f25d
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Split triggers and cutscenes and allow cutscenes to reference other cutscenes
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2022-06-25 14:10:18 -06:00 |
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James Lambert
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e788782e57
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work on second test chamber
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2022-06-24 22:30:12 -06:00 |
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James Lambert
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7ee68bb904
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Implement test chamber 2 logic
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2022-06-23 22:43:03 -06:00 |
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James Lambert
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f2b6ebd66f
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Work on elevator logic
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2022-06-22 23:20:48 -06:00 |
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James Lambert
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916d9828fd
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Separate out graphics scale into model scale and fixed point scale
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2022-06-21 21:49:14 -06:00 |
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James Lambert
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54f7ab8002
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Elevator now opens
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2022-06-21 14:56:27 -06:00 |
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James Lambert
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6d282ffa69
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Fixup mesh collision
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2022-06-20 20:07:50 -06:00 |
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James Lambert
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7f45487a22
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Implement mesh collider generation
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2022-06-20 14:31:23 -06:00 |
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James Lambert
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abaa802e00
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Refactor skelatool to scale output types
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2022-06-19 21:40:29 -06:00 |
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James Lambert
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7db1d880c8
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Implement fizzler for cube
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2022-06-15 21:09:38 -06:00 |
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James Lambert
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65e61a54c3
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Add fizzler to level editor
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2022-06-14 21:11:29 -06:00 |
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James Lambert
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cf146b19cf
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Work on fizzler material
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2022-06-14 20:13:25 -06:00 |
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James Lambert
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799e613732
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Decor can be added with the level editor
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2022-06-11 12:11:34 -06:00 |
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James Lambert
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5d21991592
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Fix some minor bugs
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2022-06-07 12:38:02 -06:00 |
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James Lambert
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5bcb339dcc
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Misc bug fixes
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2022-06-06 20:37:31 -06:00 |
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James Lambert
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e98a6d8b68
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Misc bug fixes
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2022-06-06 08:41:36 -06:00 |
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James Lambert
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7e5c49e094
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Add some more sound effects
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2022-06-05 19:37:10 -06:00 |
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James Lambert
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66fe1552f2
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Allow doorways to be blocked when door is closed
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2022-06-05 13:48:19 -06:00 |
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James Lambert
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f01c0a828e
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Implement signals
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2022-06-05 13:33:26 -06:00 |
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James Lambert
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da514b91a3
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Breakup level definition generatoin
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2022-06-05 12:53:55 -06:00 |
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James Lambert
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b603808fe3
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Work on signal logic
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2022-06-05 08:46:21 -06:00 |
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James Lambert
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6d1961fb55
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Refactor level generation code to be function instead of object oriented
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2022-06-04 23:06:18 -06:00 |
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James Lambert
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8083c5082a
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Work on button and door logic
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2022-06-04 17:07:53 -06:00 |
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James Lambert
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4a9986a75b
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Work on skinned meshes
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2022-06-03 21:56:19 -06:00 |
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James Lambert
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7c240a8393
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work on cylinder collider
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2022-05-29 16:10:50 -06:00 |
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James Lambert
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4956892ae1
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Add level signage
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2022-05-28 17:49:03 -06:00 |
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James Lambert
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ce9b51aa9b
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Small bug fixes
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2022-05-27 21:26:08 -06:00 |
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James Lambert
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ab432a481e
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Work on test chamber watching room
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2022-05-27 08:50:48 -06:00 |
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James Lambert
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e97b2ebdd5
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work on cylinder raycasting
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2022-05-26 21:51:09 -06:00 |
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James Lambert
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f1f362157d
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work on button
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2022-05-24 20:07:18 -06:00 |
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James Lambert
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10000854a5
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Work on room culling and collision optimization
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2022-05-23 19:18:52 -06:00 |
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James Lambert
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0b718811ec
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work on collision broadphase
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2022-05-22 21:32:46 -06:00 |
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James Lambert
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2e43f27cfa
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Work on broadphase collision detection
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2022-05-22 11:51:55 -06:00 |
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James Lambert
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0b66517cca
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Logic for crossing between rooms
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2022-05-21 21:34:33 -06:00 |
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James Lambert
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d1d8ed9b76
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Work on room culling
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2022-05-21 20:39:01 -06:00 |
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James Lambert
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22995afadf
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Start work on room segmentation
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2022-05-21 16:39:15 -06:00 |
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James Lambert
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c96f607427
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Start work on cutscenes and sound
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2022-05-20 20:21:16 -06:00 |
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James Lambert
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31f18ea374
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Work on cutscene encoding
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2022-05-20 12:53:27 -06:00 |
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James Lambert
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eb74c203e7
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Start work on level triggers
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2022-05-19 22:07:01 -06:00 |
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James Lambert
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6e00caff73
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Include dynamic objects in sorting and culling logic
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2022-05-19 07:54:17 -06:00 |
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James Lambert
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6149bad68b
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Start work on transparent surfaces
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2022-05-18 22:18:52 -06:00 |
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James Lambert
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de394ca30c
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Include skelatool as part of the project to ensure the skelatool version matches the portal version
dockerize the project
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2022-05-17 20:46:03 -06:00 |
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