Matt Penny
b29b5c2b8d
Autogenerate static collision for fizzler sides ( #70 )
...
Eliminates the two stationary dynamic collision objects that were
previously used.
This change refactors entities.lua and collision_export.lua to support
autogenerated static collision for any object which may need it in the
future.
2024-06-06 23:39:56 -04:00
James Lambert
516b30b0b4
Only offset portal surface when trying decals are on the same surface
2023-11-26 21:20:11 -07:00
James Lambert
0a65dd3fb2
Fix some problems with bvh creation
2023-11-01 20:28:26 -06:00
James Lambert
1d7f990db8
Get bvh building kinda working
2023-11-01 20:28:26 -06:00
James Lambert
fdc52abbdf
work on static BVH
2023-11-01 20:28:26 -06:00
James Lambert
1ab857e008
Bring changes over from work done for n64 game jam
2023-08-05 13:07:08 -06:00
James Lambert
e088c3959b
Get ambient lighting block working
2023-06-06 19:54:18 -06:00
James Lambert
0e2a45665d
Work on static lighting code
2023-06-06 08:14:49 -06:00
James Lambert
57e4544fee
Add color to lua meshes
2023-06-06 08:14:49 -06:00
James Lambert
8d0be1c12a
Get animation working with cutscenes and get switch object workings
2023-01-02 20:10:29 -07:00
James Lambert
687b14d7b8
Fixup how meshes are converted into world space
2022-12-31 13:32:01 -07:00
James Lambert
ff3545d409
Work on animation export code
2022-12-29 21:58:29 -07:00
James Lambert
13810c40d6
Fix trigger generation from lua
2022-12-24 12:02:12 -07:00
James Lambert
9fc4680753
Update docs
2022-12-22 22:02:43 -07:00
James Lambert
9f6891b6fd
Work on translating export script
2022-12-22 22:02:08 -07:00
James Lambert
55411ce6e2
Finish up portal surface mapping
2022-12-21 21:12:49 -07:00
James Lambert
7a0318e5ea
Work on lua level export script
2022-12-19 22:16:31 -07:00
James Lambert
20526038de
Work on collision exporter
2022-12-19 08:44:43 -07:00
James Lambert
98c4ae3667
Work on lua level generation
2022-12-18 22:16:17 -07:00
James Lambert
f3e63ecbc7
Refactor how lua bindings work
2022-12-18 16:40:43 -07:00