mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
5f1ed7ab60
* decomp: mostly finish `cam-master` * decomp/scripts: lots of work in cam-states * stash * Merge remote-tracking branch 'water111/master' into decomp/camera-master Updated submodule third-party/googletest * decompiler: Add support for non power of 2 offsets for inline arr access * decomp: mostly finish `cam-states` need to fix a macro issue * blocked: `cam-master` decompiler crash when adding casts * decomp: finish `cam-states-dbg` * decomp: mostly finish `pov-camera` with the exception of joint-related code * decomp: `cam-debug` finished decompiling, no way does this compile yet though * decomp: considerable work done in `cam-layout` * decomp: `cam-layout` almost done! * decomp: `pov-camera` finished, TC tests will fail for now * decomp: working on resolving issues * decomp: cam-layout decompiling * fixing more issues in cam-master...one event handler remains * skip problematic function in `cam-master` for now * gsrc: update res macros * decomp: finish `cam-states` * decomp: giving up on `cam-debug` * tests: allow skipping state handlers in ref tests * decomp: working through cam-layout bugs * decomp: allow for shifting non-integers * decomp: finalize `cam-layout` and `cam-master` * decomp: finalize `cam-states` * cleanup: bi-annual formatting of the casting files * formatting * decomp: start working on beach-obs * blocked: `beach-obs` mostly finished, but handle cast issues and unknown `prebind` func signature * blocked: `villagep-obs` done, `s6` not being referred to as `self` * decomp: finish `citadel-obs` * decomp: finish `darkcave-obs` * blocked: need to allow `hud-h` to decompile properly (#f as static pointer) * decomp: finish `jungle-obs` * decomp: finish `village-obs` * blocked: `misty-obs` handle cast issues * decomp: finish `village2-obs` * decomp: 1 function left in `swamp-obs`, particle related -- maybe we know now? * decomp: finish `swamp-obs` * blocked: `maincave-obs` handle casts * decomp: finish `sunken-obs` * blocked: `rolling-obs` handle casts and hud-parts * decomp: finish `firecanyon-obs` * decomp: finish `ogre-obs` * blocked: `village3-obs` gives up type analysis! * blocked: `snow-obs` has hud-parts and handle casts code * decomp: finish `snow-flutflut-obs` * blocked: `lavatube-obs` has s6-1 issue * blocked: `title-obs` handle cast issues * fixed post merge problems * decomp: finish `jungleb-obs` * blocked: `training-obs` has `s6-1` issue * fix type consistency * scripts: Extend update script to handle the game-text-id enum as well * git: Update git attributes to effectively halve PR burden * fixed `sound-play-by-name` signature * fix particle definitions in firecanyon-obs * fix func signature in racer-states * update ref tests * tests: update current ref tests * tests: add `joint` to ref-tests * tests: add `process-drawable` to ref-tests * updated gsrc * add back manual fix * address most feedback, update source files * get rid of forward declarations in `darkcave-obs` Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
1527 lines
46 KiB
Common Lisp
1527 lines
46 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: entity.gc
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;; name in dgo: entity
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;; dgos: GAME, ENGINE
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;; TODO - for jungleb-obs
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(define-extern entity-task-complete-on (function entity none))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; global entity settings
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(define *spawn-actors* #t)
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(define *compact-actors* #t)
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(define *vis-actors* #t)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; entity basic methods
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defmethod mem-usage drawable-actor ((obj drawable-actor) (arg0 memory-usage-block) (arg1 int))
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"Update memory use for a drawable-actor"
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(set! (-> arg0 length) (max 44 (-> arg0 length)))
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(set! (-> arg0 data 43 name) "entity")
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(+! (-> arg0 data 43 count) 1)
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(let ((v1-6 (asize-of obj)))
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(+! (-> arg0 data 43 used) v1-6)
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(+! (-> arg0 data 43 total) (logand -16 (+ v1-6 15)))
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)
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;; note: does something with flags here.
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(mem-usage (-> obj actor) arg0 (logior arg1 64))
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(the-as drawable-actor 0)
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)
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(defmethod mem-usage drawable-inline-array-actor ((obj drawable-inline-array-actor) (arg0 memory-usage-block) (arg1 int))
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"update memory use for a group of drawable actors."
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(set! (-> arg0 length) (max 1 (-> arg0 length)))
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(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
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(+! (-> arg0 data 0 count) 1)
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(let ((v1-7 32))
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(+! (-> arg0 data 0 used) v1-7)
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(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
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)
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(dotimes (s3-0 (-> obj length))
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(mem-usage (-> obj data s3-0) arg0 arg1)
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)
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(the-as drawable-inline-array-actor 0)
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)
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(defmethod print entity-links ((obj entity-links))
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(format #t "#<entity-links :process ~A @ #x~X>" (-> obj process) obj)
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obj
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)
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(defmethod print entity-perm ((obj entity-perm))
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(format #t "#<entity-perm :aid ~D :task ~D :status #x~X :data #x~X @ #x~X>"
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(-> obj aid)
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(-> obj task)
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(-> obj status)
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(-> obj user-uint64)
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obj
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)
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obj
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)
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(defmethod birth! entity ((obj entity))
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"children of entity should override this."
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(format #t "birth ~A~%" obj)
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obj
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)
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(defmethod kill! entity ((obj entity))
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"children of entity should override this."
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(format #t "kill ~A~%" obj)
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obj
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)
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(defmethod print entity ((obj entity))
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"print an entity, with its name from the res."
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(format #t "#<~A :name ~S @ #x~X>"
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(-> obj type)
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(res-lump-struct obj 'name object)
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obj
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)
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obj
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; entity finding
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defmethod get-level entity ((obj entity))
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"Get the level that the entity belongs to."
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;; loop over levels
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(dotimes (v1-0 (-> *level* length))
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(let ((a1-3 (-> *level* level v1-0)))
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;; only if the level is active
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(when (= (-> a1-3 status) 'active)
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;; check if we are inside the heap
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(if (and (>= (the-as int obj) (the-as int (-> a1-3 heap base)))
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(< (the-as int obj) (the-as int (-> a1-3 heap top-base)))
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)
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(return a1-3)
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)
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)
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)
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)
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(-> *level* level-default)
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)
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(defun entity-by-name ((arg0 string))
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"Get an entity with the given name. Will search in
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-actors, for each level
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-ambients, for each level
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-cameras, for each level.
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All the searching is in the bsp."
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(dotimes (s5-0 (-> *level* length))
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(let ((s4-0 (-> *level* level s5-0)))
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(when (= (-> s4-0 status) 'active)
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(let ((s3-0 (-> s4-0 bsp actors)))
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(when (nonzero? s3-0)
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(dotimes (s2-0 (-> s3-0 length))
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(let ((s1-0 (-> s3-0 data s2-0 actor)))
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(if (name= (res-lump-struct s1-0 'name basic) arg0)
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(return s1-0)
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)
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)
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)
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)
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)
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(let ((s3-1 (-> s4-0 bsp ambients)))
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(when (nonzero? s3-1)
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(dotimes (s2-1 (-> s3-1 length))
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(let ((s1-1 (-> s3-1 data s2-1 ambient)))
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(if (name= (res-lump-struct s1-1 'name basic) arg0)
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(return s1-1)
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)
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)
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)
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)
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)
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(let ((s4-1 (-> s4-0 bsp cameras)))
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(when (nonzero? s4-1)
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(dotimes (s3-2 (-> s4-1 length))
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(let ((s2-2 (-> s4-1 s3-2)))
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(if (name= (res-lump-struct s2-2 'name basic) arg0)
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(return s2-2)
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)
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)
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)
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)
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)
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)
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)
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)
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(the-as entity #f)
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)
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(defun entity-by-type ((arg0 type))
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"Get an entity-actor with the _exactly_ the given type.
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Searches over all entity-actors in all levels, looking in the bsp"
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(dotimes (s5-0 (-> *level* length))
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(let ((v1-3 (-> *level* level s5-0)))
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(when (= (-> v1-3 status) 'active)
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(let ((s4-0 (-> v1-3 bsp actors)))
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(when (nonzero? s4-0)
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(dotimes (s3-0 (-> s4-0 length))
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(let ((s2-0 (-> s4-0 data s3-0 actor)))
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(if (and (type-type? (-> s2-0 type) entity-actor)
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(= (-> s2-0 etype) arg0)
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)
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(return s2-0)
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)
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)
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)
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)
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)
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)
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)
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)
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(the-as entity-actor #f)
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)
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(defun entity-by-aid ((arg0 uint))
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"Get an entity by actor-id. This looks through the entity-links-array, so it
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will require that the level is somewhat loaded."
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(dotimes (v1-0 (-> *level* length))
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(let ((a1-3 (-> *level* level v1-0)))
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(when (= (-> a1-3 status) 'active)
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(let ((a1-4 (-> a1-3 entity)))
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(when (nonzero? a1-4)
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(let ((a2-4 0)
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(a3-2 (+ (-> a1-4 length) -1))
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)
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0
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(while (>= a3-2 a2-4)
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(let* ((t0-3 (+ a2-4 (/ (- a3-2 a2-4) 2)))
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(t1-2 (-> a1-4 data t0-3))
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(t2-0 (-> t1-2 perm aid))
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)
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(cond
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((= t2-0 arg0)
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(return (-> t1-2 entity))
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)
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((< (the-as uint t2-0) arg0)
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(set! a2-4 (+ t0-3 1))
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)
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(else
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(set! a3-2 (+ t0-3 -1))
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)
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)
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)
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)
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)
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)
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)
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)
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)
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)
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(the-as entity #f)
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)
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(defun entity-by-meters ((arg0 float) (arg1 float) (arg2 float))
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"Get an entity by position. The coordinate are rounded to the nearest 1/4096th of a meter."
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(dotimes (v1-0 (-> *level* length))
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(let ((a3-3 (-> *level* level v1-0)))
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(when (= (-> a3-3 status) 'active)
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(let ((a3-5 (-> a3-3 bsp actors)))
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(when (nonzero? a3-5)
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(dotimes (t0-4 (-> a3-5 length))
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(let* ((t1-3 (-> a3-5 data t0-4 actor))
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(t2-1 (-> t1-3 extra trans))
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)
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(if (and (= (the float (the int (-> t2-1 x))) arg0)
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(= (the float (the int (-> t2-1 y))) arg1)
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(= (the float (the int (-> t2-1 z))) arg2)
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)
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(return t1-3)
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)
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)
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)
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)
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)
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)
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)
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)
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(the-as entity-actor #f)
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)
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(defun process-by-ename ((arg0 string))
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"Get the process for the entity with the given name. If there is no entity or process, #f."
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(let ((v1-0 (entity-by-name arg0)))
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(if v1-0
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(-> v1-0 extra process)
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)
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)
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)
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(defun entity-process-count ((arg0 symbol))
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"Count the number of entities with a process. If arg0 is 'vis, will count visible entities."
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(let ((gp-0 0))
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(dotimes (s4-0 (-> *level* length))
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(let ((s3-0 (-> *level* level s4-0)))
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(when (= (-> s3-0 status) 'active)
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(let ((s2-0 (-> s3-0 bsp level entity)))
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(dotimes (s1-0 (-> s2-0 length))
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(let ((v1-9 (-> s2-0 data s1-0 entity)))
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(case arg0
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(('vis)
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(if (is-object-visible? s3-0 (-> v1-9 extra vis-id))
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(+! gp-0 1)
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)
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)
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(else
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(if (-> v1-9 extra process)
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(+! gp-0 1)
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)
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)
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)
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)
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)
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)
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)
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)
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)
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gp-0
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)
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)
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(defun entity-count ()
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"Count the number of entities. Uses the entity-links"
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(let ((v0-0 0))
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(dotimes (v1-0 (-> *level* length))
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(let ((a0-3 (-> *level* level v1-0)))
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(when (= (-> a0-3 status) 'active)
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(let ((a0-6 (-> a0-3 bsp level entity)))
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(dotimes (a1-3 (-> a0-6 length))
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(-> a0-6 data a1-3 entity) ;; value is unused.
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(+! v0-0 1)
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)
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)
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)
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)
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)
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v0-0
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)
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)
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(defun entity-remap-names ((arg0 pair))
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"Rename entities by location. Changes their res."
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(let ((s5-0 (car arg0)))
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(while (not (null? arg0))
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;; look up by the given position.
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(let ((a0-2 (entity-by-meters
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(the float (/ (the-as int (car (cdr s5-0))) 8))
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(the float (/ (the-as int (car (cdr (cdr s5-0)))) 8))
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(the float (/ (the-as int (car (cdr (cdr (cdr s5-0))))) 8))
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)
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)
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)
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(if a0-2
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;; if we found an entity, modify its res.
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(add-data! a0-2
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(new 'static 'res-tag
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:name 'name
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:key-frame -1000000000.0
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:elt-count #x1
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:elt-type string
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)
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(the-as pointer (car s5-0))
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)
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)
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)
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(set! arg0 (cdr arg0))
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(set! s5-0 (car arg0))
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)
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)
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0
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(none)
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)
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;;;;;;;;;;;;;;;;;;;;;;
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;; entity inspection
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;;;;;;;;;;;;;;;;;;;;;;
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(defun-debug process-status-bits ((arg0 process) (arg1 symbol))
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"Print to arg1 three characters representing the status of a process
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The first is an r, if we should run.
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The second is a d, if we draw (only if we are process-drawable)
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The third is the LOD of the drawing. (also only for process-drawable)"
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(let* ((s5-0 arg0)
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(proc-draw (the-as process-drawable
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(if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable))
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s5-0
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)
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)
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)
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)
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(if (and (the-as process proc-draw) (zero? (-> proc-draw draw)))
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(set! proc-draw (the-as process-drawable #f))
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)
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;; first char is r or ' '. r for run.
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;; second char is d or ' '. I think d is draw.
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;; third char is a number 0-4 or a ' '. This is the lod.
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(format arg1 "~C~C~C"
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(if (and arg0 (zero? (logand (-> *kernel-context* prevent-from-run) (-> arg0 mask)))
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(run-logic? arg0)
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)
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#\r
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#\\s ;; space
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)
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(if (and proc-draw (logtest? (-> proc-draw draw status) 8))
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#\d
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#\\s
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)
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(cond
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((and proc-draw (logtest? (-> proc-draw draw status) 8))
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(case (-> proc-draw draw cur-lod)
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((0) #\0)
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((1) #\1)
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((2) #\2)
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((3) #\3)
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((4) #\4)
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)
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)
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(else
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#\\s
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)
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)
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)
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)
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0
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(none)
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)
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(defmethod print process ((obj process))
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"Fancier print for process that can also print status of process drawables."
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(format #t "#<~A ~S ~A :state ~S :flags "
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(-> obj type)
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(-> obj name)
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(-> obj status)
|
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(if (-> obj state)
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(-> obj state name)
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)
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)
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(process-status-bits obj #t)
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(format #t " :stack ~D/~D :heap ~D/~D @ #x~X>"
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(&- (-> obj top-thread stack-top) (the-as uint (-> obj top-thread sp)))
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(-> obj main-thread stack-size)
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|
(-
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(-> obj allocated-length)
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(&- (-> obj heap-top) (the-as uint (-> obj heap-cur)))
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)
|
|
(-> obj allocated-length)
|
|
obj
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)
|
|
obj
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)
|
|
|
|
(defmethod inspect entity ((obj entity))
|
|
((the-as (function entity entity) (find-parent-method entity 3)) obj)
|
|
(format #t "~Ttrans: ~`vector`P~%" (-> obj trans))
|
|
(format #t "~Taid: ~A~%" (-> obj aid)) ;; probably a bad idea to print this with ~A...
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obj
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)
|
|
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|
(defmethod inspect entity-actor ((obj entity-actor))
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|
((the-as (function entity-actor entity-actor) (find-parent-method entity-actor 3)) obj)
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|
(format #t "~Tnav-mesh: ~A~%" (-> obj nav-mesh))
|
|
(format #t "~Tetype: ~A~%" (-> obj etype))
|
|
(format #t "~Ttask: ~d~%" (-> obj task))
|
|
(format #t "~Tvis-id: ~d~%" (-> obj vis-id-signed))
|
|
(format #t "~Tquat: ~`vector`P~%" (-> obj quat))
|
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obj
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)
|
|
|
|
(defmethod debug-print entity-actor ((obj entity-actor) (mode symbol) (expected-type type))
|
|
"Debug print info about an entity-actor. This is designed to generate rows for the table
|
|
printed by method debug-print-entities of level-group."
|
|
(let ((s4-0 (-> obj etype)))
|
|
(when (or (not expected-type)
|
|
(and s4-0 (valid? s4-0 type #f #f 0) (type-type? s4-0 expected-type))
|
|
)
|
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|
;; print vis id, addr, name.
|
|
(format #t "~5D #x~8X ~-21S"
|
|
(-> obj extra vis-id)
|
|
obj
|
|
(res-lump-struct obj 'name object)
|
|
)
|
|
|
|
;; I have no idea what could have generated this.
|
|
(let ((t9-4 format)
|
|
(a0-5 #t)
|
|
(a1-5 "~8D ~3D ~-4S #x~4X")
|
|
(a2-4 (-> obj extra perm aid))
|
|
(a3-3 (-> obj extra perm task))
|
|
(t0-3 (-> obj extra level nickname))
|
|
)
|
|
(set! t0-3 (cond
|
|
(t0-3
|
|
t0-3
|
|
)
|
|
(else
|
|
(-> obj extra level name)
|
|
)
|
|
)
|
|
)
|
|
(format a0-5 a1-5 a2-4 a3-3 t0-3 (-> obj extra perm status))
|
|
)
|
|
|
|
;; location
|
|
(if (= mode 'entity-meters)
|
|
(format #t " :trans ~14m ~14m ~14m "
|
|
(-> obj extra trans x)
|
|
(-> obj extra trans y)
|
|
(-> obj extra trans z)
|
|
)
|
|
(format #t " :trans ~14f ~14f ~14f "
|
|
(-> obj extra trans x)
|
|
(-> obj extra trans y)
|
|
(-> obj extra trans z)
|
|
)
|
|
)
|
|
|
|
;; if we have an associated process, print info.
|
|
(let* ((s3-2 (-> obj extra process))
|
|
(s4-2 (if (and (nonzero? s3-2) (type-type? (-> s3-2 type) process-drawable))
|
|
s3-2
|
|
)
|
|
)
|
|
)
|
|
(format #t ":pr #x~8X ~-12S ~-21S ~-5S/~-5S " (if (-> obj extra process)
|
|
(-> obj extra process)
|
|
0
|
|
)
|
|
(if (-> obj extra process)
|
|
(-> obj extra process name)
|
|
""
|
|
)
|
|
(if (and (-> obj extra process) (-> obj extra process state))
|
|
(-> obj extra process state name)
|
|
""
|
|
)
|
|
(if (-> obj extra process)
|
|
(* (- (-> obj extra process allocated-length)
|
|
(&- (-> obj extra process heap-top)
|
|
(the-as uint (-> obj extra process heap-cur))
|
|
)
|
|
)
|
|
8
|
|
)
|
|
""
|
|
)
|
|
(if (-> obj extra process)
|
|
(* (-> obj extra process allocated-length) 8)
|
|
""
|
|
)
|
|
)
|
|
(process-status-bits s4-2 #t)
|
|
)
|
|
(format #t "~%")
|
|
(if (= mode 'entity-perm)
|
|
(format #t " ~`entity-perm`P~%" (-> obj extra perm))
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod debug-print-entities level-group ((obj level-group) (mode symbol) (expected-type type))
|
|
"Print a table of entities. If expected-type is #f, print all. Otherwise, print only entities of the given type.
|
|
Modes:
|
|
'art-group: print art groups instead.
|
|
'entity-meters: print entity location in meters.
|
|
'entity-perm: also print entity-perm values."
|
|
|
|
;; no way this fit on their screen back in ~2000.
|
|
(format #t " id address name aid tsk lev status x y z address name state heap flags~%")
|
|
(dotimes (s3-0 (-> obj length))
|
|
(let ((s2-0 (-> obj level s3-0)))
|
|
(when (= (-> s2-0 status) 'active)
|
|
(case mode
|
|
(('art-group)
|
|
(format #t "level ~A~%" (-> s2-0 name))
|
|
(dotimes (s1-0 (-> s2-0 art-group art-group-array length))
|
|
(format #t "~T~2D ~S~%"s1-0 (-> s2-0 art-group art-group-array s1-0 name))
|
|
)
|
|
)
|
|
(else
|
|
(let ((s2-1 (-> s2-0 bsp level entity)))
|
|
(dotimes (s1-1 (-> s2-1 length))
|
|
(debug-print (the-as entity-actor (-> s2-1 data s1-1 entity)) mode expected-type)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;
|
|
;; entity setup
|
|
;;;;;;;;;;;;;;;;;;
|
|
|
|
(defmethod add-to-level! entity ((obj entity) (lev-group level-group) (lev level) (aid actor-id))
|
|
"Add us to a level."
|
|
|
|
;; grab the first free link
|
|
(let ((level-link (-> lev entity data (-> lev entity length))))
|
|
(+! (-> lev entity length) 1)
|
|
|
|
;; attach the entity to the link
|
|
(set! (-> level-link process) #f)
|
|
(set! (-> level-link entity) obj)
|
|
(set! (-> obj extra) level-link)
|
|
(cond
|
|
((-> lev-group entity-link)
|
|
;; add to linked list of existing
|
|
(let* ((other-prev (-> lev-group entity-link))
|
|
(other-front (-> other-prev next-link))
|
|
)
|
|
(set! (-> other-prev next-link) level-link)
|
|
(set! (-> level-link prev-link) other-prev)
|
|
(set! (-> level-link next-link) other-front)
|
|
(set! (-> other-front prev-link) level-link)
|
|
)
|
|
)
|
|
(else
|
|
;; we're the first in the level.
|
|
(set! (-> level-link prev-link) level-link)
|
|
(set! (-> level-link next-link) level-link)
|
|
)
|
|
)
|
|
|
|
;; remember the start of the list
|
|
(set! (-> lev-group entity-link) level-link)
|
|
;; update the trans.
|
|
(set! (-> level-link trans quad) (-> obj trans quad))
|
|
)
|
|
|
|
;; set us up
|
|
(set! (-> obj extra perm aid) aid)
|
|
(set! (-> obj extra level) lev)
|
|
(cond
|
|
((= (-> obj type) entity-actor)
|
|
(set! (-> (the-as entity-actor obj) extra perm task)
|
|
(the-as game-task (-> (the-as entity-actor obj) task))
|
|
)
|
|
(set! (-> (the-as entity-actor obj) extra vis-id)
|
|
(-> (the-as entity-actor obj) vis-id-signed)
|
|
)
|
|
)
|
|
(else
|
|
(set! (-> obj extra perm task) (game-task none))
|
|
(set! (-> obj extra vis-id) 0)
|
|
0
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod remove-from-level! entity ((obj entity) (arg0 level-group))
|
|
"Remove us from the level."
|
|
(let ((v1-0 (-> obj extra)))
|
|
(cond
|
|
((= (-> v1-0 next-link) v1-0)
|
|
(set! (-> arg0 entity-link) #f)
|
|
)
|
|
(else
|
|
(set! (-> v1-0 next-link prev-link) (-> v1-0 prev-link))
|
|
(set! (-> v1-0 prev-link next-link) (-> v1-0 next-link))
|
|
(if (= (-> arg0 entity-link) v1-0)
|
|
(set! (-> arg0 entity-link) (-> v1-0 prev-link))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
obj
|
|
)
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; visibility update
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
;; the visibility system is pretty simple and there is a single axis-aligned bounding box.
|
|
;; these methods are debug tools for updating these.
|
|
|
|
(defun update-actor-vis-box ((proc process-drawable) (min-pt vector) (max-pt vector))
|
|
"Update the min-pt and max-pt vector so that the box encloses the bounding box around the bounds sphere
|
|
in the process-drawable."
|
|
(when (and proc (nonzero? (-> proc draw)))
|
|
;; add the draw origin offset.
|
|
(let ((world-bounds-origin (vector+! (new 'stack-no-clear 'vector) (-> proc draw origin) (-> proc draw bounds)))
|
|
(radius (-> proc draw bounds w))
|
|
)
|
|
(set! (-> min-pt x) (fmin (-> min-pt x) (- (-> world-bounds-origin x) radius)))
|
|
(set! (-> min-pt y) (fmin (-> min-pt y) (- (-> world-bounds-origin y) radius)))
|
|
(set! (-> min-pt z) (fmin (-> min-pt z) (- (-> world-bounds-origin z) radius)))
|
|
(set! (-> max-pt x) (fmax (-> max-pt x) (+ (-> world-bounds-origin x) radius)))
|
|
(set! (-> max-pt y) (fmax (-> max-pt y) (+ (-> world-bounds-origin y) radius)))
|
|
(set! (-> max-pt z) (fmax (-> max-pt z) (+ (-> world-bounds-origin z) radius)))
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod update-vis-volumes level-group ((obj level-group))
|
|
(local-vars
|
|
(v1-10 symbol)
|
|
(sv-16 process)
|
|
(sv-32 (function process-drawable vector vector none))
|
|
(sv-48 process-tree)
|
|
)
|
|
|
|
(format 0 "call to update-vis-volumes, which may have a compiler bug.~%")
|
|
(dotimes (s5-0 (-> obj length))
|
|
(let ((v1-3 (-> obj level s5-0)))
|
|
(when (= (-> v1-3 status) 'active)
|
|
(let ((s4-0 (-> v1-3 bsp level entity)))
|
|
(dotimes (s3-0 (-> s4-0 length))
|
|
(let* ((s0-0 (-> s4-0 data s3-0 entity))
|
|
(v0-0 (the-as (inline-array vector)
|
|
((method-of-type res-lump get-property-data)
|
|
s0-0
|
|
'visvol
|
|
'interp
|
|
-1000000000.0
|
|
(the-as pointer #f)
|
|
(the-as (pointer res-tag) #f)
|
|
*res-static-buf*
|
|
)
|
|
)
|
|
)
|
|
(s2-0 (-> v0-0 0))
|
|
(s1-0 (-> v0-0 1))
|
|
)
|
|
(let ((s0-1 (-> s0-0 extra process)))
|
|
;; I am pretty sure there is a GOAL compiler bug here.
|
|
;; the output makes zero sense, but I don't think it matters:
|
|
;; this function doesn't seem like it should ever be run outside of development
|
|
;; and the compiler bug has no effect?
|
|
(set!
|
|
v1-10
|
|
(when (and (nonzero? s0-1) (type-type? (-> s0-1 type) process-drawable))
|
|
;; i think it spills the wrong variable here
|
|
(set! sv-16 (the-as process v1-10))
|
|
;; then immediate spills the right one.
|
|
(set! sv-16 s0-1)
|
|
v1-10
|
|
)
|
|
)
|
|
)
|
|
(when sv-16
|
|
(update-actor-vis-box (the-as process-drawable sv-16) s2-0 s1-0)
|
|
(let ((s0-2 (-> sv-16 child)))
|
|
(while s0-2
|
|
(set! sv-32 update-actor-vis-box)
|
|
(set! sv-48 (-> s0-2 0))
|
|
(let ((a0-7 (if (and (nonzero? sv-48) (type-type? (-> sv-48 type) process-drawable))
|
|
sv-48
|
|
)
|
|
)
|
|
(a1-5 s2-0)
|
|
(a2-2 s1-0)
|
|
)
|
|
(sv-32 (the-as process-drawable a0-7) a1-5 a2-2)
|
|
)
|
|
(set! s0-2 (-> s0-2 0 brother))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod update-vis-volumes-from-nav-mesh level-group ((obj level-group))
|
|
"Update the visvol to fit the entire nav-mesh. Does this for all actors in bsps.
|
|
Probably only used for debugging."
|
|
(local-vars (sv-16 entity) (sv-32 entity))
|
|
;; loop over levels
|
|
(dotimes (s5-0 (-> obj length))
|
|
(let ((v1-3 (-> obj level s5-0)))
|
|
(when (= (-> v1-3 status) 'active) ;; only active levels
|
|
;; loop over entities
|
|
(let ((s4-0 (-> v1-3 bsp level entity)))
|
|
(dotimes (s3-0 (-> s4-0 length))
|
|
(set! sv-32 (-> s4-0 data s3-0 entity))
|
|
;; look up the bounding box.
|
|
(let* ((v0-0 (res-lump-data sv-32 'visvol (inline-array vector)))
|
|
(s1-0 (-> v0-0 0))
|
|
(s2-0 (-> v0-0 1))
|
|
)
|
|
;;
|
|
(let ((s0-0 (-> sv-32 extra trans)))
|
|
|
|
;; sometimes the nav-mesh may be in a different actor, I guess.
|
|
;; so try to look that up.
|
|
(set! sv-16 sv-32)
|
|
(let* ((v0-1 (entity-actor-lookup sv-32 'nav-mesh-actor 0)))
|
|
(when v0-1
|
|
(set! sv-16 v0-1)
|
|
)
|
|
)
|
|
|
|
(cond
|
|
((and (type-type? (-> sv-16 type) entity-actor)
|
|
(nonzero? (-> (the-as entity-actor sv-16) nav-mesh))
|
|
)
|
|
;; we got a nav-mesh! compute the bounding box
|
|
(compute-bounding-box
|
|
(-> (the-as entity-actor sv-16) nav-mesh)
|
|
s1-0
|
|
s2-0
|
|
)
|
|
)
|
|
(else
|
|
;; no nav-mesh found, just use the default position
|
|
(set! (-> s1-0 quad) (-> s0-0 quad))
|
|
(set! (-> s2-0 quad) (-> s0-0 quad))
|
|
)
|
|
)
|
|
)
|
|
|
|
;; add some padding to make a 6x6 meter box.
|
|
(let ((f1-0 -12288.0)
|
|
(f0-0 12288.0)
|
|
)
|
|
(+! (-> s1-0 x) f1-0)
|
|
(+! (-> s1-0 y) f1-0)
|
|
(+! (-> s1-0 z) f1-0)
|
|
(+! (-> s2-0 x) f0-0)
|
|
(+! (-> s2-0 y) f0-0)
|
|
(+! (-> s2-0 z) f0-0)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(declare-type money basic)
|
|
(declare-type crate basic)
|
|
(declare-type springbox basic)
|
|
(declare-type fuel-cell basic)
|
|
|
|
|
|
|
|
(defmethod print-volume-sizes level-group ((obj level-group))
|
|
"Loop through all entities and print their visibility.
|
|
Excludes crate, fuel-cell and springbox."
|
|
(local-vars
|
|
(sv-16 type)
|
|
(sv-32 (function _varargs_ object))
|
|
(sv-48 symbol)
|
|
(sv-64 string)
|
|
(sv-80 entity)
|
|
)
|
|
(dotimes (s5-0 (-> obj length))
|
|
(let ((v1-3 (-> obj level s5-0)))
|
|
(when (= (-> v1-3 status) 'active)
|
|
(let ((s4-0 (-> v1-3 bsp level entity)))
|
|
(dotimes (s3-0 (-> s4-0 length))
|
|
(set! sv-80 (-> s4-0 data s3-0 entity))
|
|
;; lookup volume and dist.
|
|
(let ((s1-0 (res-lump-data sv-80 'visvol (inline-array vector)))
|
|
(f30-0 (res-lump-float sv-80 'vis-dist :default 409600.0))
|
|
(s2-0 (-> sv-80 extra trans))
|
|
)
|
|
(if (type-type? (-> sv-80 type) entity-actor)
|
|
(set! sv-16 (-> (the-as entity-actor sv-80) etype))
|
|
(set! sv-16 (the-as type #f))
|
|
)
|
|
(let ((s0-0 (-> s1-0 0))
|
|
(s1-1 (-> s1-0 1))
|
|
)
|
|
|
|
;; This technically will work on type objects because it just checks for value equality.
|
|
;; the code here is super weird. I have no idea what was going on, or why there are two or's.
|
|
(when (not (or (name= sv-16 money)
|
|
(or (name= sv-16 crate) (name= sv-16 fuel-cell) (name= sv-16 springbox))
|
|
)
|
|
)
|
|
(format #t "actor-vis ~S ~6,,1M " (res-lump-struct sv-80 'name basic) f30-0)
|
|
(format #t "~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M~%"
|
|
(- (-> s0-0 x) (-> s2-0 x))
|
|
(- (-> s0-0 y) (-> s2-0 y))
|
|
(- (-> s0-0 z) (-> s2-0 z))
|
|
(- (-> s1-1 x) (-> s2-0 x))
|
|
(- (-> s1-1 y) (-> s2-0 y))
|
|
(- (-> s1-1 z) (-> s2-0 z))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defun expand-vis-box-with-point ((arg0 entity) (arg1 vector))
|
|
"Expand the visibility box of the given entity to include the given point."
|
|
(let ((v1-1 (res-lump-data arg0 'visvol (inline-array vector))))
|
|
(when v1-1
|
|
(let ((a0-2 (-> v1-1 0))
|
|
(v1-2 (-> v1-1 1))
|
|
)
|
|
(set! (-> a0-2 x) (fmin (-> a0-2 x) (-> arg1 x)))
|
|
(set! (-> a0-2 y) (fmin (-> a0-2 y) (-> arg1 y)))
|
|
(set! (-> a0-2 z) (fmin (-> a0-2 z) (-> arg1 z)))
|
|
(set! (-> v1-2 x) (fmax (-> v1-2 x) (-> arg1 x)))
|
|
(set! (-> v1-2 y) (fmax (-> v1-2 y) (-> arg1 y)))
|
|
(set! (-> v1-2 z) (fmax (-> v1-2 z) (-> arg1 z)))
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; The Debug Draw Method
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
;; TODO
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; Camera Birthing
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defmethod birth! entity-camera ((obj entity-camera))
|
|
(add-connection
|
|
*camera-engine*
|
|
*camera*
|
|
(the-as (function object object object object object) nothing)
|
|
obj
|
|
#f
|
|
#f
|
|
)
|
|
obj
|
|
)
|
|
|
|
;; definition for method 23 of type entity-camera
|
|
(defmethod kill! entity-camera ((obj entity-camera))
|
|
(remove-by-param1 *camera-engine* obj)
|
|
obj
|
|
)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; Actor Birthing
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
(defmacro birth-log (str &rest args)
|
|
"Debug print to stdout of runtime for debugging actor inits."
|
|
;;`(format 0 ,(string-append "[BIRTH] " str) ,@args)
|
|
`(empty)
|
|
)
|
|
|
|
(defun init-entity ((proc process) (ent entity))
|
|
"This function starts up an entity!
|
|
The process should not be activated yet."
|
|
|
|
(birth-log "(init-entity ~A ~A)~%" proc ent)
|
|
|
|
;; activate the process. It goes in the entity-pool, which is a child of the main active-pool.
|
|
(activate proc *entity-pool* (res-lump-struct ent 'name basic) (the-as pointer #x70004000))
|
|
|
|
;; link the entity and the process
|
|
(set! (-> proc entity) ent)
|
|
(set! (-> ent extra process) proc)
|
|
|
|
(birth-log "activated: ~A ~A, now doing init ~A~%" proc ent (method-of-object proc copy-defaults!))
|
|
|
|
;; run the initializer
|
|
(run-now-in-process proc (method-of-object proc copy-defaults!) proc ent)
|
|
|
|
(none)
|
|
)
|
|
|
|
|
|
;; TODO
|
|
(define-extern birth-viewer (function process entity object))
|
|
|
|
(defmethod birth! entity-actor ((obj entity-actor))
|
|
"Create a process for this entity and start it."
|
|
(birth-log "call to birth! on ~A~%" obj)
|
|
(let* ((entity-type (-> obj etype))
|
|
(info (entity-info-lookup entity-type))
|
|
(entity-process (get-process *default-dead-pool* entity-type
|
|
(if info
|
|
(->
|
|
info
|
|
heap-size
|
|
)
|
|
#x4000
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(cond
|
|
((not entity-process)
|
|
(birth-log "could not birth because there is no process.~%")
|
|
)
|
|
((begin
|
|
(set! (-> entity-process type) entity-type)
|
|
(and entity-type
|
|
(valid? entity-type type #f #f 0)
|
|
(valid? (method-of-object entity-process copy-defaults!) function #f #f 0)
|
|
)
|
|
)
|
|
(init-entity entity-process obj)
|
|
)
|
|
(else
|
|
(birth-log "could not birth because there was an issue.~%")
|
|
(when (not (birth-viewer entity-process obj))
|
|
(format
|
|
0
|
|
"ERROR: no proper process type named ~A exists in the code, could not start ~A~%"
|
|
entity-type
|
|
obj
|
|
)
|
|
(logior! (-> obj extra perm status) (entity-perm-status bit-0))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
obj
|
|
)
|
|
|
|
(defun entity-deactivate-handler ((arg0 process) (arg1 entity))
|
|
"Handle a deactivation in the entity.
|
|
The entity directly stores a process so it should remove that after deactivating."
|
|
(when (= arg0 (-> arg1 extra process))
|
|
(logclear! (-> arg1 extra perm status) (entity-perm-status bit-1 bit-3))
|
|
(set! (-> arg1 extra process) #f)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod kill! entity-actor ((obj entity-actor))
|
|
"Kill an actor."
|
|
(let ((a0-1 (-> obj extra process)))
|
|
(if a0-1
|
|
(deactivate a0-1)
|
|
(entity-deactivate-handler a0-1 obj)
|
|
)
|
|
)
|
|
obj
|
|
)
|
|
|
|
(defmethod birth bsp-header ((obj bsp-header))
|
|
"Birth everything in the level."
|
|
;; (local-vars (v1-71 int) (s5-0 int))
|
|
;; (.mfc0 s5-0 Count)
|
|
|
|
;; how many actors do we need?
|
|
(let ((actor-count (if (nonzero? (-> obj actors))
|
|
(-> obj actors length)
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(cond
|
|
((not (-> obj level entity))
|
|
;; we don't have an array of entity-links. allocate one.
|
|
(set! (-> obj level entity) (new 'loading-level 'entity-links-array actor-count))
|
|
)
|
|
((< (-> obj level entity allocated-length) actor-count)
|
|
;; we do, but it's not big enough. Complain.
|
|
(format 0 "ERROR: Attempting to rebirth level ~A with incorrect entity table size ~D/~D~%"
|
|
(-> obj level)
|
|
actor-count
|
|
(-> obj level entity allocated-length)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; reset our entity links array to 0.
|
|
(set! (-> obj level entity length) 0)
|
|
|
|
;; NOTE: we don't actually birth the actors. It is too slow.
|
|
;; so it gets spread over multiple frames later.
|
|
(when (nonzero? (-> obj actors))
|
|
(birth-log "add-to-level! for ~D actors for ~A~%" (-> obj actors length) obj)
|
|
(dotimes (birth-idx (-> obj actors length))
|
|
(let* ((idx-to-birth (-> obj actor-birth-order birth-idx))
|
|
(actor-to-birth (-> obj actors data (logand idx-to-birth #xffff) actor))
|
|
)
|
|
(birth-log "now adding to level: ~D ~D ~A~%" birth-idx idx-to-birth actor-to-birth)
|
|
(add-to-level! actor-to-birth *level* (-> obj level) (the-as actor-id (-> actor-to-birth aid)))
|
|
)
|
|
)
|
|
)
|
|
|
|
(let ((existing-amb-count (if (nonzero? (-> obj ambients))
|
|
(-> obj ambients length)
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(cond
|
|
((not (-> obj level ambient))
|
|
(set!
|
|
(-> obj level ambient)
|
|
(new 'loading-level 'entity-ambient-data-array existing-amb-count)
|
|
)
|
|
)
|
|
((< (-> obj level ambient allocated-length) existing-amb-count)
|
|
(format
|
|
0
|
|
"ERROR: Attempting to rebirth level ~A with incorrect ambient table size ~D/~D~%"
|
|
(-> obj level)
|
|
existing-amb-count
|
|
(-> obj level ambient allocated-length)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
(set! (-> obj level ambient length) 0)
|
|
0
|
|
(let ((amb-array (-> obj level ambient))
|
|
(bsp-ambs (-> obj ambients))
|
|
)
|
|
(when (nonzero? bsp-ambs)
|
|
(dotimes (s2-0 (-> bsp-ambs length))
|
|
(let ((amb-to-birth (-> bsp-ambs data s2-0 ambient)))
|
|
(set!
|
|
(-> amb-to-birth extra)
|
|
(the-as entity-links (-> amb-array data (-> amb-array length)))
|
|
)
|
|
(birth-ambient! amb-to-birth)
|
|
)
|
|
(+! (-> amb-array length) 1)
|
|
)
|
|
)
|
|
)
|
|
(let ((cams (-> obj cameras)))
|
|
(when (nonzero? cams)
|
|
(dotimes (s3-1 (-> cams length))
|
|
(birth-log "birth cam: ~A~%" (-> cams s3-1))
|
|
(birth! (-> cams s3-1))
|
|
)
|
|
)
|
|
)
|
|
|
|
; (.mfc0 v1-71 Count)
|
|
; (let ((a3-3 (- v1-71 s5-0)))
|
|
; (format 0 "Done ~S in ~D~%" "birth" a3-3)
|
|
; )
|
|
(none)
|
|
)
|
|
|
|
|
|
(defmethod debug-draw-actors level-group ((obj level-group) (arg0 symbol))
|
|
;; TODO lots more here.
|
|
(local-vars
|
|
(sv-48 (function symbol bucket-id string vector font-color vector2h symbol))
|
|
(sv-64 symbol)
|
|
(sv-80 int)
|
|
(sv-96 (function symbol bucket-id string vector font-color vector2h symbol))
|
|
(sv-112 symbol)
|
|
(sv-128 int)
|
|
(sv-144 (function _varargs_ object))
|
|
(sv-160 string)
|
|
(sv-176 string)
|
|
(sv-192 (function symbol bucket-id string vector font-color vector2h symbol))
|
|
(sv-208 symbol)
|
|
(sv-224 int)
|
|
(sv-240 (function symbol bucket-id vector vector rgba symbol))
|
|
(sv-256 symbol)
|
|
(sv-272 int)
|
|
(sv-288 pointer)
|
|
(sv-304 pointer)
|
|
)
|
|
(when
|
|
(and arg0 (not (or (= *master-mode* 'menu) (= *master-mode* 'progress))))
|
|
(dotimes (s4-0 (-> obj length))
|
|
(let ((v1-8 (-> obj level s4-0)))
|
|
(when (= (-> v1-8 status) 'active)
|
|
(let ((s3-0 (-> v1-8 bsp level entity)))
|
|
(dotimes (s2-0 (-> s3-0 length))
|
|
(let* ((s0-0 (-> s3-0 data s2-0 entity))
|
|
(s1-0 (-> s0-0 extra trans))
|
|
)
|
|
(cond
|
|
((or (= arg0 'full) (-> s0-0 extra process))
|
|
(add-debug-x
|
|
#t
|
|
(bucket-id debug-draw1)
|
|
s1-0
|
|
(the-as rgba (if (-> s0-0 extra process)
|
|
(the-as uint #x8080ff80)
|
|
(the-as uint #x800000ff)
|
|
)
|
|
)
|
|
)
|
|
(set! sv-192 add-debug-text-3d)
|
|
(set! sv-208 #t)
|
|
(set! sv-224 68)
|
|
(let
|
|
((a2-13
|
|
((method-of-type res-lump get-property-struct)
|
|
s0-0
|
|
'name
|
|
'interp
|
|
-1000000000.0
|
|
#f
|
|
(the-as (pointer res-tag) #f)
|
|
*res-static-buf*
|
|
)
|
|
)
|
|
(t0-8
|
|
(if
|
|
(logtest?
|
|
(-> s0-0 extra perm status)
|
|
(entity-perm-status bit-0 bit-1)
|
|
)
|
|
1
|
|
5
|
|
)
|
|
)
|
|
(t1-8
|
|
(new 'static 'vector
|
|
:x
|
|
0.000000000000000000000000000000000000000734684
|
|
)
|
|
)
|
|
)
|
|
(sv-192
|
|
sv-208
|
|
(the-as bucket-id sv-224)
|
|
(the-as string a2-13)
|
|
s1-0
|
|
(the-as font-color t0-8)
|
|
(the-as vector2h t1-8)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
(when
|
|
(and
|
|
*display-actor-vis*
|
|
(not (or *display-actor-anim* *display-process-anim*))
|
|
)
|
|
(let ((s5-1 *display-actor-vis*))
|
|
(dotimes (s4-1 (-> obj length))
|
|
(let ((s3-1 (-> obj level s4-1)))
|
|
(when (= (-> s3-1 status) 'active)
|
|
(let ((s2-1 (-> s3-1 bsp level entity)))
|
|
(dotimes (s1-2 (-> s2-1 length))
|
|
(let ((s0-2 (-> s2-1 data s1-2 entity)))
|
|
(let
|
|
((v0-15
|
|
((method-of-type res-lump get-property-data)
|
|
s0-2
|
|
'visvol
|
|
'interp
|
|
-1000000000.0
|
|
(the-as pointer #f)
|
|
(the-as (pointer res-tag) #f)
|
|
*res-static-buf*
|
|
)
|
|
)
|
|
(a1-16 (-> s0-2 extra vis-id))
|
|
)
|
|
(when (and v0-15 (or (= s5-1 #t) (= s5-1 'box)))
|
|
(set! sv-240 add-debug-box)
|
|
(set! sv-256 #t)
|
|
(set! sv-272 68)
|
|
(set! sv-288 (&+ v0-15 0))
|
|
(set! sv-304 (&+ v0-15 16))
|
|
(let ((t0-10 (if (is-object-visible? s3-1 a1-16)
|
|
(the-as uint #x80808000)
|
|
(the-as uint #x80800080)
|
|
)
|
|
)
|
|
)
|
|
(sv-240
|
|
sv-256
|
|
(the-as bucket-id sv-272)
|
|
(the-as vector sv-288)
|
|
(the-as vector sv-304)
|
|
(the-as rgba t0-10)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(when (or (= s5-1 #t) (= s5-1 'sphere))
|
|
(let ((s0-3 (-> s0-2 extra process)))
|
|
(when s0-3
|
|
(when
|
|
(and
|
|
(type-type? (-> s0-3 type) process-drawable)
|
|
(nonzero? (-> (the-as process-drawable s0-3) draw))
|
|
)
|
|
(add-debug-x
|
|
#t
|
|
(bucket-id debug-draw1)
|
|
(-> (the-as process-drawable s0-3) root trans)
|
|
(new 'static 'rgba :r #xff :g #xff :b #xff :a #x80)
|
|
)
|
|
(add-debug-sphere
|
|
#t
|
|
(bucket-id debug-draw0)
|
|
(vector+!
|
|
(new 'stack-no-clear 'vector)
|
|
(-> (the-as process-drawable s0-3) draw origin)
|
|
(-> (the-as process-drawable s0-3) draw bounds)
|
|
)
|
|
(-> (the-as process-drawable s0-3) draw bounds w)
|
|
(new 'static 'rgba :r #x80 :a #x80)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
(when *display-split-boxes*
|
|
(dotimes (s5-4 (-> obj length))
|
|
(let ((s4-4 (-> obj level s5-4)))
|
|
(when (= (-> s4-4 status) 'active)
|
|
(when (nonzero? (-> s4-4 bsp boxes))
|
|
(let ((s3-4 (-> s4-4 bsp boxes)))
|
|
(countdown (s2-4 (-> s3-4 length))
|
|
(add-debug-box
|
|
#t
|
|
(bucket-id debug-draw0)
|
|
(the-as vector (-> s3-4 data s2-4))
|
|
(the-as vector (+ (the-as uint (-> s3-4 data 0 max)) (* s2-4 32)))
|
|
(the-as rgba (if (zero? (-> s4-4 index))
|
|
(the-as uint #x80808000)
|
|
(the-as uint #x808080ff)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(none))
|
|
|
|
;; birth!
|
|
;; entity-deactivate-handler
|
|
;; kill!
|
|
;; birth bsp-header
|
|
|
|
(define-extern process-drawable-from-entity! (function process-drawable res-lump none))
|
|
(define-extern entity-birth-no-kill (function entity none))
|
|
|
|
(defmethod run-logic? process-drawable ((obj process-drawable))
|
|
(or
|
|
(zero? (logand (-> obj mask) (process-mask actor-pause)))
|
|
(or
|
|
(>=
|
|
(+ (-> *ACTOR-bank* pause-dist) (-> obj root pause-adjust-distance))
|
|
(vector-vector-distance (-> obj root trans) (math-camera-pos))
|
|
)
|
|
(and
|
|
(nonzero? (-> obj skel))
|
|
(!= (-> obj skel root-channel 0) (-> obj skel channel))
|
|
)
|
|
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) 16))
|
|
)
|
|
)
|
|
)
|
|
|
|
(defmethod deactivate-entities bsp-header ((obj bsp-header))
|
|
(let ((s5-0 (-> obj actors)))
|
|
(when (nonzero? s5-0)
|
|
(dotimes (s4-0 (-> s5-0 length))
|
|
(let ((s3-0 (-> s5-0 data s4-0 actor)))
|
|
(kill! s3-0)
|
|
(remove-from-level! s3-0 *level*)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((s5-1 (-> obj cameras)))
|
|
(when (nonzero? s5-1)
|
|
(dotimes (s4-1 (-> s5-1 length))
|
|
(kill! (-> s5-1 s4-1))
|
|
)
|
|
)
|
|
)
|
|
(let ((s5-2 (-> *entity-pool* child))
|
|
(s4-2 (-> obj level heap base))
|
|
(s3-1 (-> obj level heap top-base))
|
|
)
|
|
(while s5-2
|
|
(let ((s2-0 (ppointer->process s5-2)))
|
|
(set! s5-2 (-> s5-2 0 brother))
|
|
(cond
|
|
((-> (the-as process s2-0) entity)
|
|
(when (= (-> (the-as process s2-0) entity extra level) (-> obj level))
|
|
(format #t "NOTICE: rogue level entity ~A~% still alive~%" s2-0)
|
|
(deactivate s2-0)
|
|
)
|
|
)
|
|
((= (-> s2-0 type) part-tracker)
|
|
(let ((v1-28 (the-as part-tracker s2-0)))
|
|
(if
|
|
(and
|
|
(nonzero? (-> v1-28 part))
|
|
(>= (the-as int (-> v1-28 part group)) (the-as int s4-2))
|
|
(< (the-as int (-> v1-28 part group)) (the-as int s3-1))
|
|
)
|
|
(deactivate s2-0)
|
|
)
|
|
)
|
|
)
|
|
(else
|
|
(let* ((s1-0 s2-0)
|
|
(v1-34
|
|
(if
|
|
(and
|
|
(nonzero? s1-0)
|
|
(type-type? (-> s1-0 type) process-drawable)
|
|
)
|
|
s1-0
|
|
)
|
|
)
|
|
)
|
|
(when v1-34
|
|
(cond
|
|
((and
|
|
(nonzero? (-> (the-as process-drawable v1-34) part))
|
|
(>=
|
|
(the-as int (-> (the-as process-drawable v1-34) part group))
|
|
(the-as int s4-2)
|
|
)
|
|
(<
|
|
(the-as int (-> (the-as process-drawable v1-34) part group))
|
|
(the-as int s3-1)
|
|
)
|
|
)
|
|
(format
|
|
#t
|
|
"NOTICE: rogue null level entity (using part ~A) ~A~% still alive~%"
|
|
(->
|
|
(the-as process-drawable (-> (the-as process-drawable v1-34) part))
|
|
brother
|
|
)
|
|
s2-0
|
|
)
|
|
(deactivate s2-0)
|
|
)
|
|
((and
|
|
(nonzero? (-> (the-as process-drawable v1-34) draw))
|
|
(>=
|
|
(the-as int (-> (the-as process-drawable v1-34) draw art-group))
|
|
(the-as int s4-2)
|
|
)
|
|
(<
|
|
(the-as int (-> (the-as process-drawable v1-34) draw art-group))
|
|
(the-as int s3-1)
|
|
)
|
|
)
|
|
(format
|
|
#t
|
|
"NOTICE: rogue null level entity (using art ~A) ~A~% still alive~%"
|
|
(->
|
|
(the-as process-drawable (-> (the-as process-drawable v1-34) draw))
|
|
mask
|
|
)
|
|
s2-0
|
|
)
|
|
(deactivate s2-0)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod
|
|
update-perm!
|
|
entity-perm
|
|
((obj entity-perm) (arg0 symbol) (arg1 entity-perm-status))
|
|
(cond
|
|
((= arg0 'game)
|
|
(logclear! (-> obj status) arg1)
|
|
)
|
|
((nonzero? (-> obj task))
|
|
(logclear!
|
|
(-> obj status)
|
|
(logior (if (logtest? (-> obj status) (entity-perm-status bit-4))
|
|
524
|
|
0
|
|
)
|
|
515
|
|
)
|
|
)
|
|
)
|
|
(else
|
|
(logclear!
|
|
(-> obj status)
|
|
(logior arg1 (if (logtest? (-> obj status) (entity-perm-status bit-4))
|
|
524
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(when
|
|
(zero? (logand (-> obj status) (entity-perm-status user-set-from-cstage)))
|
|
(set! (-> obj user-uint64) (the-as uint 0))
|
|
0
|
|
)
|
|
obj
|
|
) |