..
ambient
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
anim
[decomp] orb-cache
( #956 )
2021-11-09 23:22:31 -05:00
camera
game: Get camera code working ( #965 )
2021-11-13 22:41:15 -05:00
collide
[decomp] orb-cache
( #956 )
2021-11-09 23:22:31 -05:00
data
[decomp] orb-cache
( #956 )
2021-11-09 23:22:31 -05:00
debug
decomp: generic-obs
( #894 )
2021-11-13 23:31:29 -05:00
dma
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
draw
decomp: generic-obs
( #894 )
2021-11-13 23:31:29 -05:00
engine
[decomp] minor type cleanup ( #874 )
2021-10-02 11:50:12 -04:00
entity
decomp: decompile *-obs
files ( #856 )
2021-11-05 21:29:32 -04:00
game
decomp: generic-obs
( #894 )
2021-11-13 23:31:29 -05:00
geometry
decomp: finish _almost all of_ the remaining camera code ( #845 )
2021-10-16 21:01:23 -04:00
gfx
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
level
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
load
[Debugger] windows debugger and process drawable ( #953 )
2021-10-31 11:01:15 -04:00
math
[decompiler] implement defskelgroup
( #955 )
2021-11-04 19:10:39 -04:00
nav
[decomp] minor type cleanup ( #874 )
2021-10-02 11:50:12 -04:00
physics
[decomp] clean up sync info ( #735 )
2021-08-02 21:49:05 -04:00
ps2
[decomp] load boundaries ( #922 )
2021-10-20 19:49:32 -04:00
sound
decomp: decompile *-obs
files ( #856 )
2021-11-05 21:29:32 -04:00
sparticle
decomp: finish merc-death
and some progress on ocean / powerups ( #940 )
2021-10-26 19:16:16 -04:00
target
decomp: decompile *-obs
files ( #856 )
2021-11-05 21:29:32 -04:00
ui
decomp: generic-obs
( #894 )
2021-11-13 23:31:29 -05:00
util
decomp: decompile *-obs
files ( #856 )
2021-11-05 21:29:32 -04:00