jak-project/goal_src/jak3/engine/anim/aligner-h.gc
Hat Kid 2969833b2d
decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00

89 lines
1.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: aligner-h.gc
;; name in dgo: aligner-h
;; dgos: GAME
(defenum align-flags
:bitfield #t
:type uint32
(disabled) ;; keep object velocity
(af01)
(af02)
(af03)
(af04)
(af05)
)
;; +++align-opts
(defenum align-opts
:bitfield #t
:type uint32
(adjust-x-vel)
(adjust-y-vel)
(adjust-xz-vel)
(keep-other-velocities)
(adjust-quat) ;; 16
(alop0)
(alop1)
(alop2)
(alop3)
(alop4)
(alop5)
(no-gravity)
(ignore-y-if-zero)
)
;; ---align-opts
;; +++align-flags
(defenum align-flags
:bitfield #t
:type uint32
(disabled) ;; keep object velocity
(af01)
(af02)
(af03)
(af04)
(af05)
)
;; ---align-flags
;; DECOMP BEGINS
(deftype align-control (basic)
((flags align-flags)
(process process-drawable)
(frame-group art-joint-anim)
(frame-num float)
(matrix matrix 2 :inline)
(transform transform 2 :inline)
(delta transformq :inline)
(last-speed meters)
(align transformq :inline :overlay-at (-> transform 0 trans data 0))
)
(:methods
(new (symbol type process) _type_)
(compute-alignment! (_type_) transformq)
(align! (_type_ align-opts float float float) trsqv)
(align-control-method-11 () none)
(align-control-method-12 () none)
(align-control-method-13 () none)
)
)
;; WARN: Return type mismatch object vs align-control.
(defmethod new align-control ((allocation symbol) (type-to-make type) (arg0 process))
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(when (zero? this)
(go process-drawable-art-error "memory")
(return (the-as align-control 0))
)
(set! (-> this process) (the-as process-drawable arg0))
(the-as align-control this)
)
)