jak-project/goal_src/levels/sunken/sun-iris-door.gc
ManDude 24578b64b9
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

470 lines
15 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: sun-iris-door.gc
;; name in dgo: sun-iris-door
;; dgos: L1, SUN, SUNKEN
;; DECOMP BEGINS
(deftype sun-iris-door (process-drawable)
((root-override collide-shape :offset 112)
(timeout float :offset-assert 176)
(proximity? symbol :offset-assert 180)
(directional-proximity? symbol :offset-assert 184)
(move-to? symbol :offset-assert 188)
(locked-by-task? symbol :offset-assert 192)
(close-dist float :offset-assert 196)
(open-dist float :offset-assert 200)
(move-to-pos vector :inline :offset-assert 208)
(outward-vec vector :inline :offset-assert 224)
(move-to-quat quaternion :inline :offset-assert 240)
)
:heap-base #x90
:method-count-assert 22
:size-assert #x100
:flag-assert #x1600900100
(:methods
(should-close? (_type_) symbol 20)
(should-open? (_type_) symbol 21)
)
(:states
sun-iris-door-closed
sun-iris-door-closing
sun-iris-door-open
sun-iris-door-opening
)
)
(defskelgroup *sun-iris-door-sg* sun-iris-door
0
3
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 4.5)
:longest-edge (meters 0)
)
(defmethod should-open? sun-iris-door ((obj sun-iris-door))
(let ((f30-0 1228800.0))
0.0
(let ((f0-7 (cond
((-> obj directional-proximity?)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(when *target*
(vector-! s5-0 (target-pos 0) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(set! f30-0 (fabs (vector-dot s5-0 (-> obj outward-vec))))
)
(vector-! s5-0 (camera-pos) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(fabs (vector-dot s5-0 (-> obj outward-vec)))
)
)
(else
(if *target*
(set! f30-0 (vector-vector-xz-distance (-> obj root-override trans) (target-pos 0)))
)
(vector-vector-xz-distance (-> obj root-override trans) (camera-pos))
)
)
)
)
(when (or (>= (-> obj open-dist) f30-0) (>= (-> obj open-dist) f0-7))
(if (or (not (-> obj locked-by-task?)) (task-complete? *game-info* (-> obj entity extra perm task)))
(return #t)
)
)
)
)
#f
)
(defstate sun-iris-door-closed (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(go sun-iris-door-opening)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:trans
(behavior ()
(when (-> self proximity?)
(if (should-open? self)
(go sun-iris-door-opening)
)
)
(none)
)
:code
(behavior ()
(while #t
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(none)
)
)
(defstate sun-iris-door-opening (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('untrigger)
(go sun-iris-door-closing)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:code
(behavior ()
(sound-play-by-name (static-sound-name "irisdoor2") (new-sound-id) 1024 0 0 1 #t)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) 1.0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(ja-post)
(go sun-iris-door-open)
(none)
)
:post
(behavior ()
(cond
((-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(else
(transform-post)
)
)
(none)
)
)
(defmethod should-close? sun-iris-door ((obj sun-iris-door))
(let ((f30-0 1228800.0))
0.0
(let ((f0-7 (cond
((-> obj directional-proximity?)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(when *target*
(vector-! s5-0 (target-pos 0) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(set! f30-0 (fabs (vector-dot s5-0 (-> obj outward-vec))))
)
(vector-! s5-0 (camera-pos) (-> obj root-override trans))
(set! (-> s5-0 y) 0.0)
(fabs (vector-dot s5-0 (-> obj outward-vec)))
)
)
(else
(if *target*
(set! f30-0 (vector-vector-xz-distance (-> obj root-override trans) (target-pos 0)))
)
(vector-vector-xz-distance (-> obj root-override trans) (camera-pos))
)
)
)
)
(when (and (>= f30-0 (-> obj close-dist)) (>= f0-7 (-> obj close-dist)))
(cond
((and *target* (-> obj directional-proximity?))
(let ((s4-6 (new 'stack-no-clear 'vector))
(s5-3 (new 'stack-no-clear 'vector))
)
(vector-! s4-6 (target-pos 0) (-> obj root-override trans))
(set! (-> s4-6 y) 0.0)
(vector-! s5-3 (camera-pos) (-> obj root-override trans))
(set! (-> s5-3 y) 0.0)
(case (>= (vector-dot (-> obj outward-vec) s4-6) 0.0)
(((>= (vector-dot (-> obj outward-vec) s5-3) 0.0))
(return #t)
)
)
)
)
(else
(return #t)
)
)
)
)
)
#f
)
(defstate sun-iris-door-open (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(let ((v0-0 (the-as object (-> *display* base-frame-counter))))
(set! (-> self state-time) (the-as time-frame v0-0))
v0-0
)
)
(('untrigger)
(go sun-iris-door-closing)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(clear-collide-with-as (-> self root-override))
(logior! (-> self draw status) (draw-status drwf01))
(none)
)
:exit
(behavior ()
(restore-collide-with-as (-> self root-override))
(logclear! (-> self draw status) (draw-status drwf01))
(none)
)
:trans
(behavior ()
(when (-> self proximity?)
(if (should-close? self)
(go sun-iris-door-closing)
)
)
(if (and (!= (-> self timeout) 0.0)
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (the int (* 300.0 (-> self timeout))))
)
(go sun-iris-door-closing)
)
(none)
)
:code
(behavior ()
(while #t
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(none)
)
)
(defstate sun-iris-door-closing (sun-iris-door)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('trigger)
(go sun-iris-door-opening)
)
(('move-to)
(set! (-> self move-to?) #t)
(set! (-> self move-to-pos quad) (-> (the-as vector (-> arg3 param 0)) quad))
(quaternion-copy! (-> self move-to-quat) (the-as quaternion (-> arg3 param 1)))
)
)
)
:code
(behavior ()
(sound-play-by-name (static-sound-name "irisdoor2") (new-sound-id) 1024 0 0 1 #t)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) 0.0)
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) 0.0)
(set! (-> a0-3 param 1) 1.0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(ja-post)
(go sun-iris-door-closed)
(none)
)
:post
(behavior ()
(cond
((-> self move-to?)
(set! (-> self move-to?) #f)
(move-to-point! (-> self root-override) (-> self move-to-pos))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(ja-post)
)
(else
(transform-post)
)
)
(none)
)
)
(defmethod init-from-entity! sun-iris-door ((obj sun-iris-door) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(set! (-> obj move-to?) #f)
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-others))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *sun-iris-door-sg* '())
(set! (-> obj close-dist) 49152.0)
(set! (-> obj open-dist) 40960.0)
(set! (-> obj timeout) (res-lump-float arg0 'timeout))
(set! (-> obj proximity?) (nonzero? (res-lump-value arg0 'proximity uint128)))
(set! (-> obj directional-proximity?) #f)
(when (name= (-> obj name) "sun-iris-door-6")
(set! (-> obj close-dist) 16384.0)
(set! (-> obj open-dist) 8192.0)
(set! (-> obj directional-proximity?) #t)
)
(set! (-> obj locked-by-task?) (nonzero? (-> obj entity extra perm task)))
(let ((f0-11 (res-lump-float arg0 'scale-factor :default 1.0)))
(set-vector! (-> obj root-override scale) f0-11 f0-11 f0-11 1.0)
(set! (-> obj draw bounds w) (* 18432.0 f0-11))
(let ((v1-25 (-> obj root-override root-prim)))
(set! (-> v1-25 local-sphere w) (* 24576.0 f0-11 f0-11))
)
)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-28 (res-lump-data (-> obj entity) 'trans-offset (pointer float) :tag-ptr (& sv-16))))
(when v1-28
(+! (-> obj root-override trans x) (-> v1-28 0))
(+! (-> obj root-override trans y) (-> v1-28 1))
(+! (-> obj root-override trans z) (-> v1-28 2))
)
)
(let ((f30-0 (quaternion-y-angle (-> obj root-override quat))))
(set-vector! (-> obj outward-vec) (sin f30-0) 0.0 (cos f30-0) 1.0)
)
(ja-channel-set! 1)
(let ((s5-2 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-2
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-2 frame-num) 0.0)
)
(update-transforms! (-> obj root-override))
(ja-post)
(go sun-iris-door-closed)
(none)
)
(defbehavior sun-iris-door-init-by-other sun-iris-door ((arg0 vector) (arg1 quaternion) (arg2 symbol))
(set! (-> self move-to?) #f)
(let ((s3-0 (new 'process 'collide-shape self (collide-list-enum hit-by-others))))
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s3-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 0)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s3-0 s2-0)
)
(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
(backup-collide-with-as s3-0)
(set! (-> self root-override) s3-0)
)
(set! (-> self root-override trans quad) (-> arg0 quad))
(quaternion-copy! (-> self root-override quat) arg1)
(initialize-skeleton self *sun-iris-door-sg* '())
(set! (-> self close-dist) 49152.0)
(set! (-> self open-dist) 40960.0)
(set! (-> self timeout) 0.0)
(set! (-> self proximity?) #f)
(set! (-> self directional-proximity?) #f)
(ja-channel-set! 1)
(cond
(arg2
(let ((s5-1 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> self draw art-group data 3))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1))
)
)
)
(else
(let ((s5-2 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
s5-2
(the-as art-joint-anim (-> self draw art-group data 3))
num-func-identity
)
(set! (-> s5-2 frame-num) 0.0)
)
)
)
(transform-post)
(if arg2
(go sun-iris-door-open)
(go sun-iris-door-closed)
)
(none)
)