jak-project/goal_src
Tyler Wilding bf11ef3934
decomp: eye (#778)
* decomp: `eye` close just need a pile of casts for the rendering code

* stash

* decomp: `eye` mostly cleaned up, xmm reg issue with `pextlb`

* waitin

* update ref tests and gsrc

* update reference tests
2022-02-12 22:39:25 -05:00
..
build A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
dgos [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
engine decomp: eye (#778) 2022-02-12 22:39:25 -05:00
examples [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
kernel update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
levels proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
old some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
pc_debug [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
test [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
user [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00
game.gp streamline newbie decomp/run process, update readme and gallery with new/updated information and pictures (#1132) 2022-02-04 18:37:48 -05:00
goal-lib.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
goos-lib.gs test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
kernel-defs.gc Implement Discord Rich Presence (#1137) 2022-02-07 23:53:36 -05:00