jak-project/game/sce
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
..
deci2.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
deci2.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iop.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
iop.h Replace spdlog (#185) 2021-01-06 12:16:39 -05:00
libcdvd_ee.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
libcdvd_ee.h implement cpad stuff 2021-08-14 21:00:50 +01:00
libdma.cpp [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libdma.h [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libgraph.cpp [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libgraph.h [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
libpad.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
libpad.h fixes 2021-08-14 21:05:38 +01:00
libscf.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
libscf.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
sif_ee.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
sif_ee.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
sif_ee_memcard.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
sif_ee_memcard.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
stubs.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
stubs.h display loop runs 2021-08-04 21:30:08 -04:00