jak-project/goalc/build_level/jak1/Entity.h
Hat Kid 619f39d3b7
custom levels: enum lump support (#3305)
This adds support for using enums in lumps using the new lump types
`enum-int32` and `enum-uint32`. Also adds these other new lump types:

- `water-height` (takes 3 meter floats, an enum and another optional
meter float)
- `eco-info` (takes an enum and an int)
- `vector3m` (3 meter floats + `w` set to 1.0)
2024-01-15 12:46:42 +01:00

53 lines
1.6 KiB
C++

#pragma once
#include "goalc/build_level/common/Entity.h"
namespace jak1 {
/*
* (trans vector :inline :offset-assert 32)
* (aid uint32 :offset-assert 48)
* (nav-mesh nav-mesh :offset-assert 52)
* (etype type :offset-assert 56) ;; probably type
* (task game-task :offset-assert 60)
* (vis-id uint16 :offset-assert 62)
* (vis-id-signed int16 :offset 62) ;; added
* (quat quaternion :inline :offset-assert 64)
*/
struct EntityActor {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans; // w = 1 here
std::string etype;
u32 game_task = 0;
u32 vis_id = 0;
math::Vector4f quat;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
size_t generate_inline_array_actors(DataObjectGenerator& gen,
const std::vector<EntityActor>& actors);
void add_actors_from_json(const nlohmann::json& json,
std::vector<EntityActor>& actor_list,
u32 base_aid,
decompiler::DecompilerTypeSystem& dts);
struct EntityAmbient {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans;
u32 vis_id = 0;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
size_t generate_inline_array_ambients(DataObjectGenerator& gen,
const std::vector<EntityAmbient>& ambients);
void add_ambients_from_json(const nlohmann::json& json,
std::vector<EntityAmbient>& ambient_list,
u32 base_aid,
decompiler::DecompilerTypeSystem& dts);
} // namespace jak1