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When giving entities custom actor IDs in your level JSON, it is possible to break entity lookups by actor ID if the actors are not sorted by ID because `entity-by-aid` expects them to be in order. This sorts the actor list by ID before generating the level file and also checks for any duplicates. |
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.. | ||
ambient.cpp | ||
ambient.h | ||
build_level.cpp | ||
build_level.h | ||
Entity.cpp | ||
Entity.h | ||
FileInfo.cpp | ||
FileInfo.h | ||
LevelFile.cpp | ||
LevelFile.h |