..
ambient
decomp: mood
( #672 )
2021-08-01 16:11:22 -04:00
anim
decomp: mood
( #672 )
2021-08-01 16:11:22 -04:00
camera
decomp: camera
| cam-combiner
| cam-start
| cam-update
( #621 )
2021-07-30 22:18:35 -04:00
collide
decomp: shadow
( #681 )
2021-08-09 19:07:11 -04:00
data
[decomp] make anim-tester
decompilable ( #719 )
2021-07-25 16:28:57 -04:00
debug
make some macros for DMA stuff ( #725 )
2021-08-01 17:11:32 -04:00
dma
make some macros for DMA stuff ( #725 )
2021-08-01 17:11:32 -04:00
draw
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
engine
[decomp] Clean up - part 2 ( #687 )
2021-07-11 16:35:25 -04:00
entity
decomp: camera
| cam-combiner
| cam-start
| cam-update
( #621 )
2021-07-30 22:18:35 -04:00
game
decomp: shadow
( #681 )
2021-08-09 19:07:11 -04:00
geometry
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
gfx
decomp: shadow
( #681 )
2021-08-09 19:07:11 -04:00
level
make some macros for DMA stuff ( #725 )
2021-08-01 17:11:32 -04:00
load
make some macros for DMA stuff ( #725 )
2021-08-01 17:11:32 -04:00
math
[goalc] register allocator v2 ( #731 )
2021-08-01 17:46:55 -04:00
nav
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
physics
[decomp] clean up sync info ( #735 )
2021-08-02 21:49:05 -04:00
ps2
make some macros for DMA stuff ( #725 )
2021-08-01 17:11:32 -04:00
sound
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
sparticle
decomp: shadow
( #681 )
2021-08-09 19:07:11 -04:00
target
decomp: mood
( #672 )
2021-08-01 16:11:22 -04:00
ui
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
util
[decomp] clean up sync info ( #735 )
2021-08-02 21:49:05 -04:00