jak-project/goal_src/engine/ps2
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
..
memcard-h.gc [decomp] ramdisk, load-dgo and rpc-h (#496) 2021-05-16 21:07:22 -04:00
pad.gc make some macros for DMA stuff (#725) 2021-08-01 17:11:32 -04:00
rpc-h.gc fix cast bug (#640) 2021-06-27 22:23:27 -04:00
timer-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
timer.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
vif-h.gc [Decompiler] bitfield support and clean up of DMA (#350) 2021-04-11 16:07:01 -04:00
vu1-macros.gc decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00