jak-project/goal_src/jak2/engine/gfx/ocean
water111 a0d2bce27b
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing
remaps)
- clean up a few prints in extraction
- handle the <15 byte differences in art group files automatically (no
more errors about file naming)
- fix potential exception thrown by merc2 in a few ways: fixed bad data
in FR3's, check texture index just in case, and handle exceptions a
little bit better (still a crash, but at least you get a print)
- fix mips2 ocean stuff causing ocean far crashes
2023-01-14 16:26:17 -05:00
..
ocean-frames.gc decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) 2022-10-30 19:09:35 -04:00
ocean-h.gc d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
ocean-mid.gc [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
ocean-near.gc [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
ocean-tables.gc d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
ocean-texture.gc [decomp] minimap (#2118) 2023-01-11 19:42:39 -05:00
ocean-trans-tables.gc d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
ocean-transition.gc decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) 2022-10-30 19:09:35 -04:00
ocean-vu0.gc decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) 2022-10-30 19:09:35 -04:00
ocean.gc Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00